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(edited by online.1278)
Since shield buff patch on september 29th, i have been playing shoutbow warrior with shield, but what I think of now as playing shielded shoutbow, warhorn now is just over-nerfed while shield got over-buffed for past 5 months. (personally i like warhorn play due to its speedy play that is not relying on passive shield block but skillfully dodge enemy’s critical attacks)
Comparing warhorn to shield, I think Charge to be cd down to 10sec (to maintain full swiftness duration and this is merit of using warhorn i guess), and Call to arms, this need to be CD down to 12sec just like shield’s CD down buff. And also it needs longer weakness becuz shield’s stun does 2sec now. And also, plz bring back condi conversion into boons like before, which is equivalent ability that can be compared to Shield’s might stacking when block & reflect. Both are minor traits to be treated similarly but shield got too much buff while warhorn got nerfed. And shield even gets you passive stat buff.
Thx!
(edited by online.1278)
I agree, the boon conversion nerf on Warhorn was unneeded.
bringing back boon convert is fine but to lower the warhorn cooldowns and increasing the weakness duration would be defintly too strong.
Warhorn does not need that strong buffs. If you aren’t fighting mesmer/thief comps where the shield is needed, you pick warhorn anayway.
bringing back boon convert is fine but to lower the warhorn cooldowns and increasing the weakness duration would be defintly too strong.
Warhorn does not need that strong buffs. If you aren’t fighting mesmer/thief comps where the shield is needed, you pick warhorn anayway.
Lol
i just directly compared warhorn to shield buff. It seems getting regarded as little op ny many people if all get buffed like shield but i think converting boons and a bit decrease in CD (like 2sec to use skills at every swap and full swiftness) is in need tho. becuz we need to rely on our instinct action skill to dodge out enemy’s critical skill like eviscerate, otherwise warhorn war get rekt, so i guess it would be better to ger vigor at every time of weapon swap to warhorn. (but i sure condi conversion also grants lot of vigor) Well idk, many people has different perspective. but i guess it’s fine to buff warhorn about just conversion condi trait and cd time decrease cuz shield does passive stat buff+cd time decrease buff + stun duration buff + might stacking + reflect. It’s like 2vs5. lol this is my perspective.
The problem of calls to arms right now, you can use it once after swapping 4 times, which is same as shield block. I just don’t know why about it. Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice. To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill. if we want to use it at 2 time of weapon swap there is gap like 3 sec that we do nothing.
(edited by online.1278)
Warhorn used to convert 2 skills a long time ago.
…..Lol….
Yes exactly. Lol.
You compare shield which is only used for yourself to survive with warhorn which has a huge inpact on your allies/enemies on a 1200er range.
It seems you just don’t understand how poerfull aoe weakness and the warhornskills are. Aoe vigor/weakness, aoe soft cc cleanse is massive.
Reducing the cds of those skills would be op af and not “needed tho” like you try to make believe of.
You take shield against burst comps like thief/mes and warhorn against everything else atm. Don’t know why you are telling that shield would be superior if you can not maintain vigor 24/7 – don’t know why you are telling that shield would be always the better choice.
Unless you are fighting burst comps, warhorn is always the better choice. With refference to shoutbow, shield and warhorn is pretty much balanced right now and which one you pick depends on the enemy setup.
Bringing back the convert is fine, everything else is over the top and would be too strong in teamfights.
(edited by dominik.9721)
…..Lol….
Yes exactly. Lol.
You compare shield which is only used for yourself to survive with warhorn which has an inpact on your allies on a 1200er range.
It seems you just don’t understand how poerfull aoe weakness and the warhornskills itself are. Reducing the cds of those skills would be op af.Bringing back the convert is fine, everything else is over the top and would be too strong in teamfights.
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why anet do that about it. Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack by distinguishing their many attacks. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice. To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill (it’s 20sec but you can normally use it at every 4 times of weapon swap just like Call to arms. any cd that is between 16~20 has pretty same interval). if we want to use Call to arms at 2 time of weapon swap, then there is gap like 3 sec that we do nothing.
Thus, I am fine with your statement about only brining back that so we can maintain longer vigor.
(edited by online.1278)
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why about it.
Call to arms is as fine as it is. It has 20/16sec cd, because it provides aoe weakness, aoe vigor and is also an explo finisher
Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice.
No. Just no. Shield is superior against burst setups warhorn is the better choice against everything else. Doesn’t matter if you maintain vigor or not. If you don’t need the shield blocks to survive ,warhorn with aoe weakness, explofinisher, condi remove and swiftness is always the better choice.
To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill.
You don’t have to maintain vigor. Providing your whole team vigor ,while causing also aoe weakness and removing a condition with 1200 range is already strong and providing even more vigor etc. would be op af.
Your comparison between shield and warhorn is so delusional it’s creepy.
Think whatever you want to think, just saying the truth because you make believe of nobody would play with warhorn anaymore. Fact of the matter is ,everyone picks shield against mes/thief and warhorn against everything else on meta warrior atm.
(edited by dominik.9721)
The problem of calls to arms right now, you can use it once after swapping 4 times (generally in most of times), which is same as shield block. I just don’t know why about it.
Call to arms is as fine as it is. It has 16sec cd, because it provides aoe weakness, aoe vigor and is also an explo finisher
Since it grants vigor that means we have to skillfully dodge enemy’s any critical attack. Thus we have to maintain vigor as much as we can. If we cannot maintain vigor then shield is always better choice.
No. Just no. Shield is superior against burst setups warhorn is the better choice against everything else. Doesn’t matter if you maintain vigor or not.
To maintain that vigor, either condi conversion or cd time decrease is in need becuz with current 16sec of call to arms’s cd time we can use one time after swapping 4 times just like shield’s shield block skill.
You don’t have to maintain vigor. Providing your whole team vigor ,while causing also aoe weakness and removing a condition with 1200 range is already strong and providing even more vigor etc. would be op af.
Your comparison between shield and warhorn is so delusional it’s creepy.Think whatever you want to think, just saying the truth because you make believe of nobody would play with warhorn anaymore. Fact of the matter is ,everyone picks shield against mes/thief and warhorn against everything else on meta warrior atm.
Of course call to arms was fine before warhorn nerf. I don’t think it is fine now without converting boon trait.
i dont think so, i have never seen any1 using warhorn after shield patch, did you? lol
Yes I did. And I’m pretty sure you would also see way more on ESL-Tournies, if most Eu teams that are playing with shoutbow wouldn’t fight mes/thief comps mostly.
Against those teams shoutbow even ushually drops cleansing irse for rousing resilience.
So ofc is shield under those circumstances the better choice.
Guess how it would look like if most of those teams would play tripple bunker + necro.
All the nerfs in Tactics trait line that came with the trait system change (warhorn nerf, vigorous shouts,…) were completely uncalled for.The whole Tactics trait line is a bad joke nowadays. In WvW raids I run tactics because it’s the only half-useful thing that warriors can take for their raid support, but all in all it’s just a shell of its former self and basically the only real reason Warriors are staying in those raid comps is the godkitten Battle Standard.
In sPvP I also just don’t want to run the new shoutbow, even if all the top teams were running it… It’s just… no. Again even in sPvP Battle Standard probably carrying most of warrior’s weight in that team composition.
So can we please get back some decent team support in Tactics trait line, like we used to have, or will we keep getting unnecessary nerfs to the class?
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