A long list of my suggested warrior change

A long list of my suggested warrior change

in Warrior

Posted by: runeblade.7514

runeblade.7514

These changes are mostly for WvW and PvE. I don’t care much for sPvP.

Skills:

Kick-

  • Changed to, knockdown your foe back with a kick. Remove the self-root and it is melee range homing towards the enemy movement.
    The current skill is kitten poor for anything. It has a high rate of missing because not many people stand still. It is counter-intuitive for melee. If I wanted a better knockback, I would take Stomp.

Crushing Blow

  • Reduce cast time to 1/4 second.

Currently, too unreliable for PvP. The vulnerability is not worth the skill.

Rip

  • Reduce cast time to 1/4 second

Too unreliable to use. Makes off-hand sword not worth it.

Traits:
Strength:

Short Temper-

  • Changed to, “Whenever you attack a blocking foe, evading foe, invulnerable foe, reflecting foe or you miss while blinded.” You gain might for 10 seconds.

3 stacks of might if you fulfill the conditions while in melee.
1 stack of might if you fullfill the conditions while ranged.

This is so that Short Temper will not be as niche as before. Short temper will be the anti-defense trait.

Powerful Banners-

  • Removed the damage, and make it part of the banner skill. Changed to, Whenever Banner blast, it gives specific boons and conditions to players and enemies.

Banner of Defense- Grants protection and weakness to allies and enemies.
Banner of Discipline- Grants Fury and Blind
Banner of Strength- Grants Might and Vulnerability
Banner of Tactics- Grants Regeneration and Cripple
Battle Standard- Fears/knockdown/knockback enemies. Any one of them will do fine.

Berserker’s Might-

  • Gives 10 seconds of protection whenever you use a elite skill.

This is so that I can see more warriors charging into a WvW battle in melee instead of more riflemen in the back.

Arms:

Furious Speed

  • Remove the 10% and change it to 100% chance on crit.

Warriors can already achieve perma-speed, and this trait is too unreliable to use. Without the 10% chance on crit, Warrior who bring this trait will use it to chase down the kiting enemies.

Opportunist-

  • Change to, Increases your critical-hit chance by 10% if you immobilize a foe for 3 seconds.

It is weaker than before, but it is not useless as it stacks with fury.

Last Chance-

  • Changed to, If activated while in melee, Remove all conditions, throw a bola and gain quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown). If activated while ranged, gain quickness for 4 seconds when you strike a foe with less than 25% health but you receive 20% more damage (60-second cooldown).

This is so that whoever takes this trait take the role of finishing off prime targets like a D/D Elementalist or a Thief.

Defense:

Vigorous Return-

  • Remove it. There is no need for too many useless down traits.

Heroic Defeat-

  • Replaces Vigorous Return, Description: Gives multiple boons for 10 seconds to nearby allies whenever you are defeated. In sPvP, The boon gives only 5 seconds to nearby allies.

The boons are:
Fury: 10 s
Vigor: 10 s
Might: 10 s
Protection: 10 s
Regeneration: 10 s
Swiftness: 10 s
Retaliation: 10 s

This is useless for warriors that plan on surviving for a long time but very decent for players charging into the enemy horde with melee weapons and not planning to live. I believe this trait gives the warrior their name. They charge into battle and does not fear death.

Tactics:

Desperate Power-

  • Change to, Does 20% more damage while in Vengeance and last 10 more seconds.
    The current Desperate power was a very niche trait to begin with and it didn’t make sense. If it was moved into the Vengeance, it makes more sense and has more uses.

Discipline

Mighty Defenses

  • In PvE, mobs grants 3 stacks of might due to the very low attack speed. In WvW and sPvP, the trait stays current.

Thrill of the Kill-

  • On PvE mobs, keep it as is. Silver mobs or above and Player kills will give 50% of max adrenaline.

The reason is that Players and Silver mobs take a long time to kill and definitely deserve to give the extra adrenaline.

Warrior’s Sprint-

  • Increase movement speed up to 25% movement speed.
    10% increase movement speed is not noticeable and Warriors can already do perma-swiftness already. This trait is useless without the speed buff.

Sweet Vengeance-

  • Changed to, 100% chance to rally if you kill someone while in vengeance and Vengeance does not rally downed enemies upon defeat. Add 10 more seconds to Vengeance duration if a nearby enemy player is downed(15 seconds cooldown).

In PvE, nothing is changed. In WvW and sPvP, anyone who brings this trait should always use this for offensively instead of running away or ressing. PvE-wise, this trait is strong enough.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

A long list of my suggested warrior change

in Warrior

Posted by: Rayya.2591

Rayya.2591

So you ask for
- perma quickness
-More bons then an guardian
-Protection for 10 seconds every 48 sec
-25 seconds vengeance
-more mobility
-an single trait with effect of 3 utility’s – bola / quickness and remove all conditions

Cool
P.S. over 50 % of warriors who play zerg vs zerg use vigorous return- Reason is they hit 20 targets before they die, so chance to rally and hit another 20 is insane :P -that’s how zerg vs zerg works

http://imgur.com/a/fKgjD
no.1 WvW kills

A long list of my suggested warrior change

in Warrior

Posted by: runeblade.7514

runeblade.7514

1. Where is the perma-quickness? I am pretty sure only one trait gives 4 second of quickness every 60-90 seconds.

2. Guardians already have more boons and will still do better. Guardians can create boons every 30-60 or whatever seconds. Banners, I would assume, give 5 or something seconds every 90 seconds.

Heroic Defeat requires the player’s death, and not downed state. Guardians can achieve the same amount of boons without having to kill themselves.

3. Yes.

4. Yes.

5. Would you like to clarify? I don’t understand how there can be more mobility if warriors can achieve perma-swiftness. Unless you mean more variety of ways for mobility, in that case, yes.

6. Yes.

P.S: I would like to see the survey how 50% of the warriors say they use vigorous return, I want to know the sample size as well and the demographics. I could see a small .01%, but 50% sounds too unrealistic unless the sample size was two. Also, I don’t need Vigorous return to hit 20 people to rally again.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant