A warriors veiw on the Necromancer

A warriors veiw on the Necromancer

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Posted by: Jake.1430

Jake.1430

Sorry if the title is misleading.

Hello, I play necro so I enjoy looking into the necromancer forums and, to put it kindly, I see alot of people upset about the balance state of the class.(On the weaker side)

I just wanted to hear some warrior opinions on that class.

Do you think they are fine, weak, strong?

Thanks for anything you post.

(edited by Jake.1430)

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Posted by: Carpboy.7145

Carpboy.7145

This doesn’t make sense. You want warriors, including people who have never even touched a necro, to tell you that necros are OP and awesome? Wat?


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Posted by: Jake.1430

Jake.1430

I want another classes perspective on Necromancer balance, because I feel if I ask the necro forums, ill get that they are weak.

So im asking you what you feel about that class’s balance. Sound fair?

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Posted by: ens.9854

ens.9854

I play guardian, thief, warrior, plus a bit of engi and ele.

Necro is a mixed bag; either a great focus target or able to be pretty much ignored just by letting your support bunkers cleanses handle them. Many of their DPS specs (power, terror, condidump) feel like they can be easily shut down with blinds/blocks/CC while tankier necros like MM are better ignored or if they have to be fought 1on1, killed with non roaming professions like bomb engi.

1on1 I’m able to out pressure most necros easily—the glassier I am the better. For instance, ironically, my meditation guard has an easier time by using bane signet over contemplation of purity. Well played power necros with a lot of life force can be a problem, and MM of course.

As a warrior in particular necros are a breeze if alone with any kind of cleansing. If with a partner they are a nightmare because they can overload cleansing ire if not locked down. Worst case is if they are alongside somebody who can blind/block burst skills and I’m not using longbow. With longbow and an anti-condi ability (swapped in if you see a necro on the other team) you can sort of slog through though

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Posted by: Jake.1430

Jake.1430

Thank you for your contridution

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Posted by: wildfang.9670

wildfang.9670

Thank you for your contridution

I play both warrior and necro how do they stack up.

despite popular opinion necros have more health then a warrior. while it’s true the base health of both professions are the same death shroud is a bonus that can’t be ignored. (although it is annoying how many think ds is only a extra life bar)

necros have very limited access to damage mitigation and if they want to go bunker are forced into the ever so popular mm build. although death shroud helps greatly with this problem. (death shroud gives necros 70% more health then a warrior if ds is full)

necros have INSANE condtion potential as they can place not only large stacks of condtions but the oh so important cover conditions. necros wells are very useful for support and to a point short term damage mitigation or dps (depends on which well we are talking about) much of this being in aoe form.

necros have out right intense dps as a powermancer build on the auto attack with dagger and if traited and played well a high portion of relative stable up time. (foot in the grave hence why powermancer is a 30 10 0 0 30) however this is single target dps. (kinda similar to a condition warrior actually)

necros are commonly viewed as a slow unmobile profession which is incorrect. back in my wvw days I had to SLOW DOWN to not out run the zerg if I equipped sig of locust and spectral walk.

necros elites are all golden not a bad one in the bunch unlike a certain profession ik and love (rampage)

death shroud skill 2 acts as a form of gap closer allowing you to shadow step if you will to your target if you hit although the projectile is slow easy enough to dodge. death shroud skill 1 does great dps for a lack of a better word spammable move although it is also easy enough to dodge at range with bonus damage if your close and can be traited to grant other VERY nice goodies i.e. 15 second might per cast. (necros actually have easy access to might ingeneral esp with blood is power) long story short death shroud does not have a single bad skill in it’s kitten nal. making it one of the best class mechanics in the game.

now that all that is out of the way time for the negatives.

necros have a major issue with any changes to condtions because that’s what their best at they are the attriction class after all. however this view also poor into the pve seting and some people are so sensitive they may kick your or leave even if you are a powermancer. many necro builds get tossed around …. a lot. a few days ago I played a tournie and at battle of kyhlo just watched as I died why. between knock back from enemy players and the constant treb knock down it was literally all I could do I was literally helpless.

necros form of bunker (minion master) is weak to aoe and also important to note does not require any investment in power if you have your minions doing your dps as you power and minions power are separate entities. (I go for it any way for more dps)

what I can say after playing necro is this.

necros are not in a bad spot as MANY I’ve seen in the necro fourms make it out as but they are also not golden with bugs that for a time will block out you heal when you may need it most necros need some bug fixing.

the issue with necros is the shaving that has been done due to the intensity of conditions in spvp and lack of viability of condtion builds in pve making necros few weaker then they really are. while I don’t think anet needs to start buffing necros (actually that would be a bad idea for the most part) they do need to fix some of the bugs with the classes bugs which can and will get you killed.


what necros need———————————besides bug fixes

increased options for power builds to improve variety in the class.

more options for power builds helps with some of the issues necros have as anet trys to reduce the conditions in spvp as well as more options for pve.

necros need more stability and i’m not talking in a trait line I mean real 4-6 second stability skills. this would help with the annoyance of cc which everyone just absolutely loves.

necros need defense traits reworked to not favor minions (protection of the horde is a minor trait it’s useless if your not a minion master your only giving up a trait which is in my pov annoying as hell and hurts build variety)

necros need bug fixes.

(edited by wildfang.9670)

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Posted by: hellsmachine.4085

hellsmachine.4085

Necros can facetank whilst doing a tonne of condition damage. I avoid necros if I can. I find warriors easier to kill.

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Posted by: Lankybird.8149

Lankybird.8149

I think that necros are a challenge for both my Mesmer and my Warrior (only two classes I play). From a mesmer stand point, pet builds crush my clones and mess up my shatters, and I feel as though I am doing good dmg but lich mode out last me and I have to carry arcane thievery SPECIFICALLY for necros to have a chance. As a warrior I do not fear them AS much. Again they are hard to take down and chill can be a kitten but I think that the match up is more in my favor (as warrior HamBow).

Necro>Mesmer (even skilled) Necro<Warrior ? IDK jsut my thoughts.

Necro UnderPowered Not at all one of toughest PVP classes I think. Hate going against on a CP.

Side Note: With MOA bird up mesmer beats all

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Posted by: Mazdan.2071

Mazdan.2071

My main was a necro until I rolled a warrior. It’s an easy class for the most part if you actually use deathshroud. My main compliant is lack of stability in and out of deathshroud. The only skill that breaks stun, offers a second or so of stability is Well of Power, and it’s not that great. Thus most necros get bounced like pinballs in pvp and dungeon skips.

Also Axe autoattack needs work. I love the idea of axes, but dagger is the go to because of AA damage and Lifeforce gain. I would like to see axe get a bit of a boost in the AA. the rest of the attack chain is fine.

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Posted by: Julie Yann.5379

Julie Yann.5379

My warrior’s take on a Necro is run or I will knock you around, lock you down, and crush you. I build is a Necro killing machine. As for the Necro class as a whole, could have been great if Anet hadn’t pigeon holed you into Dumbfire.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: alexanderthegreat.6784

alexanderthegreat.6784

necro’s are not weak!

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Posted by: Jake.1430

Jake.1430

I think that necros are a challenge for both my Mesmer and my Warrior (only two classes I play). From a mesmer stand point, pet builds crush my clones and mess up my shatters, and I feel as though I am doing good dmg but lich mode out last me and I have to carry arcane thievery SPECIFICALLY for necros to have a chance. As a warrior I do not fear them AS much. Again they are hard to take down and chill can be a kitten but I think that the match up is more in my favor (as warrior HamBow).

Necro>Mesmer (even skilled) Necro<Warrior ? IDK jsut my thoughts.

Necro UnderPowered Not at all one of toughest PVP classes I think. Hate going against on a CP.

Side Note: With MOA bird up mesmer beats all

So I am gonna share my feelings on this.

Just for clarity my build is a MM build, soldier gear, prime stat is power the rest vitality and toughness.

When it comes to PvP I tend to do very well. I win almost every duel I get into.
This may be the fact I am using a very single target focused build so my fights are very one sided, Im a scumbag to fight, what can I say xD, but I also have “some” skill. I lock people down, I know when to chain my attacks and skills.

Now, Warriors I find to be very easy to beat, they don’t have the wide AoE needed to kill my minions (No minions means no traits, little damage) So while the warriors beat on me, they tend to just feed my minions hits, giving me lots of healing. So they are never a problem. Again, the build is cheesy, but its how I enjoy playing.

Mesmers, should ALMOST always beat UNSKILLED Minion Master, I’m not trying to insult your skill…but I am, take it lightly please. The clones and constent movement and the relentless AoE from shatters, will take advantage of the minions and their AI. And as you said moa beats all, but it hurts MM more than anything, kills all of our minions and puts them on CD, thats pretty brutal, being turned into a no mobility damage sponge.

Theives I feel are a very skilled match up, yet still one sided. The stealth messes with the AI so if the are jumping in and out of stealth picking the necro down without the minions hitting them, the necro has no sustain, outside hiding in DS.

Every other class cant stand up to e alone, but when two people are in the fight, its a much different story. It tends to be a lose if one of the players is skilled.

That is just my SUPER NOOB view on this is. I don’t wanna say something and look stupid, but I do tht alot.