(edited by Yendorion.2381)
ANET: Is it just this we warriors need?
I don’t really think evades are the way to go. We’d be too much like thieves and melee rangers then. I do think something is needed however. I think shorter CDs on heals could do it. Apart from waiting for that to cooldown I find it alright.
I don’t really think evades are the way to go. We’d be too much like thieves and melee rangers then. I do think something is needed however. I think shorter CDs on heals could do it. Apart from waiting for that to cooldown I find it alright.
I vote on parry system – blocks+reflecting hits (also the ones coming from melee)
I’d love to see evade. Some of our weapons already have skills that could be an evade: sword 2, axe 2.
I’d love to see evade. Some of our weapons already have skills that could be an evade: sword 2, axe 2.
I don’t see sword 2 as evade, howered i agree with axe 2.
Actually, warriors were said to be merged with the old juggernaut class.
I don’t know about you, but juggernaut is the LAST word I’d use to describe warriors.
They’d need, to fit that style, to create a mechanic that makes warrior really dangerous as long as they keep moving.
Juggernauts are unstoppable, but they don’t stand around and defend, so it’s different from a bunker.
Don’t ask me how is this possible, though.
because he doesn’t know it himself
The post was hilarious, “warriors need to be a guaranteed kill!!!”
But at the same time i hope the devs dont listen to those idiots because if they do then for sure warrior is out of pvp.
I don’t really think evades are the way to go. We’d be too much like thieves and melee rangers then. I do think something is needed however. I think shorter CDs on heals could do it. Apart from waiting for that to cooldown I find it alright.
I vote on parry system – blocks+reflecting hits (also the ones coming from melee)
Parry could work well. Something maybe like stackable aegis, every bar of adren gained gives you a free block perhaps?
The juggernaut style could be a built in, non traited boost if endurance isn’t full?
These are just quick ideas though they’d need more thinking through
I’d rather have the warrior be feared more because of its skills. Putting blocks, protections, and all that glitter and we have a guardian.
I’d say put out another condition caused by our burst skills (something I’ve been thinking about). Since burst is, in way, shape or form, what defines warrior, I thought I’d work around it. It could be either one of the following, subjected to balance. For those who’ve taken interest, I’d put out names for each for ease of discussion.
a. Shaken: An irremovable slow effect. 50% or something slow for a few seconds, whatever seems not too OP for you.
b. Panic: When target’s HP is below a certain HP threshold and is hit by a burst skill, the duration of its skills’ cooldown is increased by a given rate. Irremovable.
c. Falter: After being hit by a burst skill, affected enemies have their next outgoing attacks miss/reduced damage. Also irremovable until performing the attack that would hit under normal circumstances.
Well that’s just me. I’m still having fun with my warrior at the moment, so I’m not really calling for something more, and all these things I’ve suggested need not be taken seriously and perhaps just more of wishful thinking.
- Sir Edward Gibbon
I’d rather have the warrior be feared more because of its skills. Putting blocks, protections, and all that glitter and we have a guardian.
It has nothing to do with guardians.
Guardians – aegis, blinds, protection, invul
War changes im talking about – block skills by weapons like mace 2, sword 5, spear 4, reflecting back hits (turning them against enemy)
Do u see the diff now?
Yes I get yours, and I get your confusion: I was pertaining to the other idea of stackable aegis, which you obviously did not present, removing the need to assume that I’m confused, so cheers. Are we clear now?
I sorta remember that with Ragnarok (ooooh high school nostalgia). The parry system of one class back then (Lord Knight, I believe) was fine. Something like a given chance to block an attack while wielding a two handed sword and send a portion of the damage of that blocked attack right back. Perhaps this is your inspiration? Then again maybe not.
- Sir Edward Gibbon
Yes I get yours, and I get your confusion: I was pertaining to the other idea of stackable aegis, which you obviously did not present, removing the need to assume that I’m confused, so cheers. Are we clear now?
I sorta remember that with Ragnarok (ooooh high school nostalgia). The parry system of one class back then (Lord Knight, I believe) was fine. Something like a given chance to block an attack while wielding a two handed sword and send a portion of the damage of that blocked attack right back. Perhaps this is your inspiration? Then again maybe not.
I don’t know what u speaking about but y. More likely a block with ur own damage+xx damage of attack blocked+effects they had. And also..they should act as sword 5 does now – triggers olny in melee range
Like for example:
Mace 2 blocked a hit from ranger maul. In that moment mace deals 1600damage+xx % of maul direct damage and secondary effects, in this case bleeds.
sry, my english does not letting me to explain it better ;b
would love to have parry! although isnt it similar with retal?
on another note, i think it would also be cool if retal granted bonus damage when a warrior blocks an attack
Here, let me expound further: http://irowiki.org/wiki/Parry
Though blocks+attacks already exist in the warrior’s arsenal (as you just stated) so perhaps you’re asking for a buff for these skills?
- Sir Edward Gibbon
Here, let me expound further: http://irowiki.org/wiki/Parry
Though blocks+attacks already exist in the warrior’s arsenal (as you just stated) so perhaps you’re asking for a buff for these skills?
We have it on mace 2, sword 5, spear 4..Its not really a lot.
Shield stance doesnt count as its not a counterblow just a demo of invul
I asking for buffs, yes, but also for more blocks or evades
In my opinion 1 hand weps should have build a 1 block on low cd, both for mh and of (except warhorn, its a buff bot wep), or evade instead of block (that applying to axe 2 olny)
As for 2th weps naturally..2 block/evades or mix.
Im also saying that things like cleansing ire should be actually build into class. Enough with i must have traits. Other classes does have skills build into class by default. Why we don’t?
Ive told it actually many times..Cleansing ire should be an f2 skill, that also heals for 1k per bar consumed.
As for retal, yes, a similiar mechanic to retal just improved. Ppl should be afraid to come close to warrior, as it stands now they laugh in our face.
I think the thread that I created fits well here….
I dont want protection on warriors
I do, as do many of us. Heavy Armor classes are generally meant to sustain through mitigation not evasion.
Self healing and Protection provides synergy with the increased damage reduction from Heavy armor, while evasion provides a hit or miss scenario that does not.
It also makes more sense from a purely flavor/lore perspective. If you want to be mobile and evade attacks completely, do you wear heavy cumbersome platemail, or agile loose fitting leather?