Accuracy or Force
If you have Attack of Opportunity (Arms – 25), you can go for Superior Sigil of Earth. 58% base crit is so much already. With food, you can easily hit 60+. SoR & FGJ gives you 20% crit rate as well.
What you need to focus on now is damage:
Superior Sigil of Bloodlust is a must. This can be in a separate set of weapons because you don’t need to have it equipped to benefit from the stacks.
Superior Sigil of Strength is a must as well, I would say. Stacking your might up would give you insane amount of damage, especially with the amount of your crit damage.
Superior Sigil of Force if you just want extra base damage.
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I do have attacks of Opportunity and do get the 10% bonus to damage from percise strike that adds bleed. I used to use Earth, but it doesn’t seem that great as it has a 2 sec cooldown.
Might was on my list of options…but not sure if that is better than fire. Your looking at what, 5 stacks of might at most. Are they really better than flame blast? Don’t want both as they don’t stack well.
Neither. Go for Giver’s and Fire. They’re both on-crit procs, but fire is the one that procs when you don’t have a condition to transfer to the enemy, giving you a nice combination of defense and offense.
Get 100% crit. It’s easy to do with sigil of perception and a weapon swap to accuracy. Sharpened Axes and the disp trait is too much adren. Drop one (axes imo), and more accuracy will keep the adren flowing. Add in the +Crit chance on adren level, and use the burst when it actually makes sense, rather than just spamming. Use it onto fields and the like. It’s a big number, but its DPS isn’t that great, there is a pause for the leap and a pause before the following autoattack.
Bloodlust is a true waste unless you have maxed your crit already +250 to attack modifier is small when its stacked to ~3000 Attack. Of course if your crit is near 100% without the precision stacker bloodlust is a must. Force is a waste, air or fire give more damage single target. Strength is capped at 5 str due to internal cooldowns, and is nearly worthless because of it. Bring on crit food and you can either stack might with no cooldown, or heal on crit. Heal on crit is a must for all glass players in dunge.
Long story short, crit is king atm, mainly due to crit procs. Use and abuse it.
Neither. Go for Giver’s and Fire. They’re both on-crit procs, but fire is the one that procs when you don’t have a condition to transfer to the enemy, giving you a nice combination of defense and offense.
Givers procs regardless of whether or not the player has a condition. Limited use as is.
Anyone who says not to stack something (power or precision for your type of build) is mad. Use a third weapon and swap it out once maxed. If your go down an lose them a lot, you need to work more heals in, with sigils of blood, food, or other build changes. a downed player is just a hindrance to any team. Learning to minimize that waste is a requirement.
Force is better. Otherwise go with battle.
Force is better. Otherwise go with battle.
Care to back that up with numbers?
Force is better. Otherwise go with battle.
Care to back that up with numbers?
Force is guaranteed to deal +5% damage on every hit, while accuracy just gives you a 5% greater chance to land a critical hit (which is a rather negligible increase).
you are wasting any bleed chance, any bleed duration, any bleed damage and any condition damage with axe/axe.
Axe/Axe is fine, if you like it then make it work. Leverage the vulnerability aspect of axe 2 (you should keep this on them constantly for the dual buff/cond).
here is a PvE strategy that works for a lot of singles and small groups:
axe3 to target, F1 to get in their face, axe2 to apply vuln, axe5 to wear down the group, axe4 to start its cooldown, axe1 until axe2 recharges and reapply. If you go down, select the lowest HP (which should be the first target if they are still alive) and you will likely revive.
That is situational, but a common situation. If you focus on the cond of axe2 instead of bleed and actually keep that condition active you will augment any power buffs you have as well, and any crit buffs.
Vuln is a powerful tool. It boosts power and crit.
Force is better. Otherwise go with battle.
Care to back that up with numbers?
Force is guaranteed to deal +5% damage on every hit, while accuracy just gives you a 5% greater chance to land a critical hit (which is a rather negligible increase).
If you are built to take advantage of crits then the damage bonus isn’t appreciable.
I use sigil of blood. I do zero additional crit damage. I have about 90% crit chance. If I had to choose between the two (force and accuracy) the math would be obvious; accuracy wins the day, I can make up for the damage tenfold by dealing an additional blow instead of popping a heal.
Rollingbob, I’m not sure how I’m wasting my bleed chance. I still got 33% chance to bleed for 4.5 secs. I never said I’m a condition based warrior, said zerker. I never said I had an issue with Axe/Axe warrior. I have been making them work just fine for the last 4 months(Least I believe so=P). But thank you for suggestions and the ones other people have listed.
I was just looking to replace my Air sigil and run sigil of fire and either force or accuracy. I am leaning heavily on accuracy right now.
IF you guys would want to suggest other options. Please list the PAIR of sigils you use or like to see. I don’t like using 2 proc crit sigils as they share a cooldown. Please don’t suggest stacking sigils, as I run those on a different weapon set.
I do use proc foods for healing, min 40% no matter what I’m doing(2 copper is really nothing, might be 3 or 4 nowadays…a stack of 250 goes a long way).
Thanks for your guy’s suggestions so far.