Actual warrior suggestions.

Actual warrior suggestions.

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Berserker stance changed from complete condition immunity to +70 health regen for each unique condition.

Burst precision. There is no need for this with sigil of intelligence. Change to stronger knockdown on physical skills. Stomp/kick/bull’s rush apply an additional 1 second knockdown.

Link Healing signet to toughness, not healing in PvP.

Brawlers recovery. Again an unneeded trait. Especially unneeded for the investment. 1 auto attack or throw removes blindness. I actually place mobile strikes more valuable than this trait in Pvp. It lacks imagine and purpose. Change to taunt. Shouts cause X dmg across 600 units. Damage increases for each boon you have.

Address seriously the pathing issues with rush/movement skills.

Duel wielding agility. 10% extra attack speed seems like it could have purpose. Unfortunately a lot of players have done a lot of math and shown this trait is scarcely worth taking. I think the idea is sound, but the 10% increase still doesn’t justify wanting to go grandmaster level to obtain. It needs more before it become attractive enough to put down the hammer or great sword.

The Nerf to main hand mace has seen mace never get used since. This shows overt nerf and not a simple shave. It got made far to slow. The real problem with it was on Asura models.

Actual warrior suggestions.

in Warrior

Posted by: Warlord.9074

Warlord.9074

Berserkers stance thing I can’t agree on.

Its intended to be condition immunity for real reasons that having more HP regen wouldn’t cure.

The longer knockdowns I can’t agree on. Combining longer knockdowns with hammer and mace CC as well as the various immobilizes would be over the top.

I do think that the current trait physical training should be moved to adept tier with no changes however.

Burst precision should be buffed or changed so that it functions similar to the sigil of intelligence cuz right now its weaker. And I still think that its too steep of an investment when something better or equal can be had with zero investment. So I agree its basically worthless.

Brawlers recovery seems to be too situational. But I think it could have use in a warrior commander build where your often the 1st person to get hit or stunned. It seems a little weak to me for how situational it is though.

DWA seems like a good idea and On paper and in theoretical tests it appears to have a 9% DPS increase. In real world I think that this trait doesn’t live up to the same potential it has on paper. Trait should be buffed slightly. So it could be as good as it is on paper but doubtfully will ever have real use outside of PVE.

Mace seems fine after the sigil or parilization buff I think that the AA Chain is too slow though. AA chain needs a speed buff.

Healing signet doesn’t need nerfed anymore in SPVP. I fell like in wvw due to the critical damage nerf it feels slightly better however than before. I think somthing should be done to give it a reason to use the active part of the skill. However I dont think by nerfing it anymore just to give it a stronger active would solve a lot of problems all that would do is make healing sig the defacto heal skill and leave all other healing skills with zero reasons to use them.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)