Adapt and survive.
reason for many warriors lover to voice their unhappiness in the forum is because of the ridiculous buff to other class and the great nerfs to warrior. lets be honest the past 6 months or a year in which patch note did you see warriors getting buff once? and with the decay on adrenaline, our heals / dmg / crowd control are all affected to the point where we can really say warrior are currently the hardest class to play in the game. To some extremist they will question why Anet create warrior class if their aim is to nerf them since the launch of the game.
I know why the warrior community is voicing these opinions. And they are valid opinions. However it’s the way that they are being voiced that is troubling. Also the warrior class has been buffed in these last sixth months. They were simply drowned out by the negative comments concerning the more glaring nerfs. As I said above I am not saying that the nerfs were justified or not. But what I AM saying is that the current method of posting angry rants at ArenaNet or other classes in general won’t help.
I know why the warrior community is voicing these opinions. And they are valid opinions. However it’s the way that they are being voiced that is troubling. Also the warrior class has been buffed in these last sixth months. They were simply drowned out by the negative comments concerning the more glaring nerfs. As I said above I am not saying that the nerfs were justified or not. But what I AM saying is that the current method of posting angry rants at ArenaNet or other classes in general won’t help.
please state some buff that is useful and helpful to the warriors in the current meta game.I’m very curious to what buffs we have… PS: I can smell more nerf coming warrior’s way, Anet are ridiculously good at breaking and making promises.
Hmmm off the top of my head I am remembering the buff to healing signet. I think that is a buff that is helpful to the warriors in the current meta game. However what do you say is the current meta?
a -8% buff to our healing signet is just what we needed, along with buff to weapons no one uses because they’re slow and useless in competitive play.
Currently using a build with Sword/Axe Axe/Mace traits 4(X V) 6(I VIII XIII) 0 0 4(VI IX) but have no idea how to make shure it does more or as much dmg as the GS with zerkers power.
Skillrotation starts with axe/mace 2, 4, full autoattack chain, 2, Eviscerate, switch to sword/axe 4, 3 when mob below 50% if not autoattack, switch back when weaponswap CD finished with usually the sword burst ready and used before that, repeat whole procces. It’s cool part is how you can have two 10k+ crits in quick succession when bosses are below 50% And building adrenaline is not really an issue, even against a single standard mob you often end with 3 or close to full bars (You still lose it like almost instantly after combat though)
a -8% buff to our healing signet is just what we needed, along with buff to weapons no one uses because they’re slow and useless in competitive play.
I was referring to the buff to Healing Signet that put it where it is today. Originally it only used to heal for approximately 200-250 or so.
Currently using a build with Sword/Axe Axe/Mace traits 4(X V) 6(I VIII XIII) 0 0 4(VI IX) but have no idea how to make shure it does more or as much dmg as the GS with zerkers power.
Skillrotation starts with axe/mace 2, 4, full autoattack chain, 2, Eviscerate, switch to sword/axe 4, 3 when mob below 50% if not autoattack, switch back when weaponswap CD finished with usually the sword burst ready and used before that, repeat whole procces. It’s cool part is how you can have two 10k+ crits in quick succession when bosses are below 50%And building adrenaline is not really an issue, even against a single standard mob you often end with 3 or close to full bars (You still lose it like almost instantly after combat though)
Oooh a sword/axe build? I’ve always wanted to use that weapon set because I like the flow. But I could never seem to make it viable without using some for of other CC weapons. I’ve been messing around with this so far.
It’s been working pretty well, plenty of Condition removal thanks to CI, Mending, and the improved Brawlers recovery. The mace/mace set offers great CC that setups very well for axe/axe.
Hmmm off the top of my head I am remembering the buff to healing signet. I think that is a buff that is helpful to the warriors in the current meta game. However what do you say is the current meta?
that buff was ages ago and from what I’ve read on the fourms ( I didn’t really pvp back then) was needed because warriors was simply too easy to kill.
as for you adapt no one needed to really say that but your correct that’s what everyone will have to do. the issue isn’t that people won’t adapt the issue is that the warrior community feels that the extent of the adrenaline nerf was too simply too harsh and are forced to adapt and settle for what they can scavenge together when they feel like they really shouldn’t.
the issue is that people feel like a bunch of people came here and qqed influencing anets actions (I think this may have been the case sadly). while we warriors who made numerous good arguments are simply ignored.
a lot of warriors feel forced into a unfair corner where they genuine worry not so much as to simply worry about this nerf but the nerf to come.
what i’m saying is your thread and your post misses a vital point.
continuing from above
even myself feel let down by anet as if I’ve been completely ignored as to why all these nice numbers warrior’s get really mean so little as compared to other professions mechanic’s and abilities. people who qq really do seem to live in a world of blissful ignorance as to what the warrior is really like. the fact that we see people comparing warrior vs other professions straight is a bit of proof of this.
it’s like reading a book and taking one chapter out of context it largely makes no sense. as such to someone who plays the warrior and sees how valuable stealth clones 4 extra skill sets etc are we feel punished.
to put it simply warrior simply have the worst mechanic in game what is the point of adrenaline nothing other then our burst skills. many of which are truthfully sub par to down right awful.
some like combustion shot are rather good in certain situations but we also have some meh ones. flurry 12 bleeds and a 4 sec immobile that’s great. except it’s not when you get down. your in melee range and the bleeds don’t last long at all so while your inflicting your bleeds your taking physical dps which will likely out dps your bleeds. hench why people cancel flurry for the immobile and use what ever (100 blades.) because of the horrible risk / reward factor.
i’m not getting distracted from the subject but trying to say things like this are clearly on our mind when things like this happen and it does greatly effect how we feel and take nerf’s.
we’ll adapt alright but the thing is when you feel you shouldn’t have too you tend to not really want too and that has a very detrimental affect on your experience in a game. which lets be realistic about this no matter of adapting is going to change that core issue that will effect many of the warrior community.
there I’ve had my say.
(edited by wildfang.9670)
Oooh a sword/axe build? I’ve always wanted to use that weapon set because I like the flow. But I could never seem to make it viable without using some for of other CC weapons.
Well I am using it for PvE only at the moment, in which case the low CC isn’t really an issue. In PvP it might be interesting to give it a try with a shield instead of offhand axe and Leg Specialist, as Sword mainhand has a cripple on the autoattack chain and on 2, while Axe has a ranged cripple with 3. Immobilize might not be as hard CC as a stun/daze, but itsn’t ignored by stability which can be huge.
I am adapting but that doesn’t mean I am going to agree. Cuz there are several issues that need to be resolved.
warrior and we’re the best class” Eugene
that buff was ages ago and from what I’ve read on the fourms ( I didn’t really pvp back then) was needed because warriors was simply too easy to kill.
as for you adapt no one needed to really say that but your correct that’s what everyone will have to do. the issue isn’t that people won’t adapt the issue is that the warrior community feels that the extent of the adrenaline nerf was too simply too harsh and are forced to adapt and settle for what they can scavenge together when they feel like they really shouldn’t.
the issue is that people feel like a bunch of people came here and qqed influencing anets actions (I think this may have been the case sadly). while we warriors who made numerous good arguments are simply ignored.
a lot of warriors feel forced into a unfair corner where they genuine worry not so much as to simply worry about this nerf but the nerf to come.
what i’m saying is your thread and your post misses a vital point.
I understand what you are saying. But I feel as though my post is incredibly relevant. People are threatening ArenaNet and others simply because they don’t want to deal with the changes. My post is a reminder that you (the warrior community) should keep your criticisms relevant, and constructive. Seems to me as though your post missed the vital point I was trying to make.
continuing from above
even myself feel let down by anet as if I’ve been completely ignored as to why all these nice numbers warrior’s get really mean so little as compared to other professions mechanic’s and abilities. people who qq really do seem to live in a world of blissful ignorance as to what the warrior is really like. the fact that we see people comparing warrior vs other professions straight is a bit of proof of this.
it’s like reading a book and taking one chapter out of context it largely makes no sense. as such to someone who plays the warrior and sees how valuable stealth clones 4 extra skill sets etc are we feel punished.
to put it simply warrior simply have the worst mechanic in game what is the point of adrenaline nothing other then our burst skills. many of which are truthfully sub par to down right awful.
some like combustion shot are rather good in certain situations but we also have some meh ones. flurry 12 bleeds and a 4 sec immobile that’s great. except it’s not when you get down. your in melee range and the bleeds don’t last long at all so while your inflicting your bleeds your taking physical dps which will likely out dps your bleeds. hench why people cancel flurry for the immobile and use what ever (100 blades.) because of the horrible risk / reward factor.
i’m not getting distracted from the subject but trying to say things like this are clearly on our mind when things like this happen and it does greatly effect how we feel and take nerf’s.
we’ll adapt alright but the thing is when you feel you shouldn’t have too you tend to not really want too and that has a very detrimental affect on your experience in a game. which lets be realistic about this no matter of adapting is going to change that core issue that will effect many of the warrior community.
there I’ve had my say.
I completely agree with this post. Very well put together.
I am adapting but that doesn’t mean I am going to agree. Cuz there are several issues that need to be resolved.
Agree completely. I’ve seen your posts around the forums and have come to respect your opinions. I am glad you aren’t succumbing the the mob mentality and are keeping a clear head through all this.
that buff was ages ago and from what I’ve read on the fourms ( I didn’t really pvp back then) was needed because warriors was simply too easy to kill.
as for you adapt no one needed to really say that but your correct that’s what everyone will have to do. the issue isn’t that people won’t adapt the issue is that the warrior community feels that the extent of the adrenaline nerf was too simply too harsh and are forced to adapt and settle for what they can scavenge together when they feel like they really shouldn’t.
the issue is that people feel like a bunch of people came here and qqed influencing anets actions (I think this may have been the case sadly). while we warriors who made numerous good arguments are simply ignored.
a lot of warriors feel forced into a unfair corner where they genuine worry not so much as to simply worry about this nerf but the nerf to come.
what i’m saying is your thread and your post misses a vital point.
I understand what you are saying. But I feel as though my post is incredibly relevant. People are threatening ArenaNet and others simply because they don’t want to deal with the changes. My post is a reminder that you (the warrior community) should keep your criticisms relevant, and constructive. Seems to me as though your post missed the vital point I was trying to make.
i apologize if i missed the point. i tend to go on long speeches and get side tracked and veer off topic. so i tried to write precisely how i felt and how ik many felt.
It’s no problem I tend to do the same. It’s good to have people to criticize you, it keeps you from making mistakes in reasoning.