Adept Strength traits are too exclusive
Don’t like the fact that you might as well leave that slot empty with quite a few builds. Anything with Healing Signet and no Rampage, in fact.
Looks a bit like someone was trying to make warriors play different healing skills and some physical skills. It worked with Rampage, I guess.
The Arms master line is another bad one:
Blademaster is the only trait in that slot that actually seems strong enough to be on the master level.
Considering Deep Strike, it should be Adept and or a minor even.
And Unsuspecting Foe as the third one. Totally wrong spot for it, if you ask me. I’d like if they replaced one of Strength adepts with it.
(edited by Henry.5713)
Don’t like the fact that you might as well leave that slot empty with quite a few builds. Anything with Healing Signet and no Rampage, in fact.
Looks a bit like someone was trying to make warriors play different healing skills and some physical skills. It worked with Rampage, I guess.
Looks like that way too, like Anet is really trying to push Warrior’s to use different healing skills or use the active of Healing Signet. The problem is our other heals are situational, Defiant Stance and To The Limit, or just bad, Mending.
If you don’t have Rampage and have Healing Signet without any other Physical utilities you might as well have no adept traits because you benefit from none of them.
totally agree with this, and the solution.
Not having short temper anymore is also very unfortunate.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
If Defiant stance was insta cast it would probably be used way more often. Could also be a solution.
Combine Peak Performance + Death From Above into one trait. That would help a lot.