Adjustments to Tactics minor's

Adjustments to Tactics minor's

in Warrior

Posted by: Smoosh.2718

Smoosh.2718

Minor traits in mind:

Determined Reviver
Reviver’s Might
Inspiring presence

Proposed changes:
Determined Reviver becomes —-> Determined Survivor:
When struck down to 50% gain Protection
Reason:
Currently if you want to pull of a quick revive in PvP this trait will not save you from pressure, and does nothing for the warrior while not reviving, making it essentially a useless trait.

Reviver’s Might becomes —-> Might or Purge
When using a heal skill, grant 5 might to all allies around you for 6’s if you don’t have conditions. Radius: 360
Cleanse 2 conditions to allies around you if you have more than 2 condition’s applied to yourself. Radius: 360
Reason:
Suffers from the same issue Determined Revival has, totally useless when not reviving another player. This would allow the warrior to play a more supportive role in pve and pvp.

Inspiring Presence becomes —-> Inspiring Presence
While under the effects of might, grant allies swiftness.
Range: 600
Reason:
Warriors who were fighting along side strong champions/kings/banner bearers would have a greater moral and were more likley to charge into battle. Thus meaning if a warrior gains might , they will grant others swiftness around them inspiring them to charge into the fray.

10 healing power per might, do I really need to even justify why that is utter pants?

Tell me what you think of these changes to make Tactics feel more appealing (lets face it, getting people up off the ground isn’t exactly a warriors speciality (ignore the banner) and it isn’t really fitting to the trait line, ‘Tactics’.

Discuss.