Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Adrenal Health New Values inside.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
And you are not supposed to
Nice information. Tagged for future reference.
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Please look at the trade off. Do you really think that 190 hp every 3 seconds, meaning 63 hp every seconds are worth 1250 healing power? There is food that gives you more healing per second! If you put the 1250 not in healing power but in vitality you have 12500 hp more, that is for sure better.. seriously, the “buff” of adrenal health is way too low. Investing over 1250 healing power should give you much sustain, like guardians get with dodging. 1 hp each point of healing power + base and we can talk about going down that line.
Healing Power will improve your big heal as well…
Its probably close to 10k with 1500 healing power
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Took a while but i got it, haven’t seen the right numbers posted so i decided to make a new post for them.
Level 1
117 Base .05 HP Coefficient
125 w/ 150 HP
150 w/ 650 HP
167 w/ 1000 HP
180 w/ 1250 HPLevel 2
234 Base .1 HP Coefficient
249 w/ 150 HP
299 w/ 650 HP
334 w/ 1000 HP
359 w/ 1250 HPLevel 3
351 Base .15 HP Coefficient
374 w/ 150 HP
449 w/ 650 HP
501 w/ 1000 HP
539 w/ 1250 HPIt’s every 3 seconds.
Regen for Example is 130 Base with .125 Coefficient but every 1 second.
Guardian Passive Healing for example is 84 Base with a .06 Coefficient.
Is it every 3 seconds, felt like every second…will have to go back and test that
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
In my eyes it is still a bit too less. It would be nice if like the healing signet scaled well with it too. Like healing signet going up to 400 every second, and adrenal health up to 1000-1200 every second, that would make a good 800 hp every second, and that would make me feel that my healing power invested pays off. But I get like 30 hp more from the passive of healing signet and 190 from adrenal health, not worth it
I find that the skill counteracts some minor bleeds but that’s about all. I’d hope that since it’s a 15 minor Master trait it could at least be equal to the virtue that guardians get for free. <_<
Please look at the trade off. Do you really think that 190 hp every 3 seconds, meaning 63 hp every seconds are worth 1250 healing power? There is food that gives you more healing per second! If you put the 1250 not in healing power but in vitality you have 12500 hp more, that is for sure better.. seriously, the “buff” of adrenal health is way too low. Investing over 1250 healing power should give you much sustain, like guardians get with dodging. 1 hp each point of healing power + base and we can talk about going down that line.
Adrenal health seems to scale much better with healing power than engineer’s back bag regenerator. Adrenal health is 15 point trait and back bag regenerator is 20 point trait, so actually the latter should be better.
1 hp/tick per healing power would be overpowered. No profession has so strong passive healing.
I am happy with the current changes as healing power became a bit more useful.
Yes its every 3 seconds.
Adrenal Health is good as it is atm. You arent supposed to rely solely on adrenal health to keep you alive. There is also regen, shout healing and your #6.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
nice, now, lest talk about sPvP and tPvP, ill wait for you while you take your time searching for stats on armors and ruby orbs.
leaving the so much apreciated Irony that ppl tend to show off so easy, here is no much room to stat diversity in sPvP and tPvP, as its all condensed on Amulet+Jewel, just 2 stats mix, and not the whole 6 armor pieces + 6 trinquets + 1 or 2 weapons (if dual welding) mix, so the way to fix the weakenss gaps of the dclases in PvP is not that easy talk kitten get of the 100b+zerker+ruby orb horse
(edited by Deathdance.2045)
1000 healing power:
255 from regeneration On banners. Which I think is better than shout healing.
233 Healing Signet
167 Adrenal Health (if you sit on three stacks all day)
= 655 HPS.
Better if you use healig surge instead of signet, even if you use on-heal runes.
When I tried it, that was not so high. Guess you’ll have to use Mace/sword and x/shield For full block, and Endure pain+Defy Pain.
because he doesn’t know it himself
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
nice, now, lest talk about sPvP and tPvP, ill wait for you while you take your time searching for stats on armors and ruby orbs.
leaving the so much apreciated Irony that ppl tend to show off so easy, here is no much room to stat diversity in sPvP and tPvP, as its all condensed on Amulet+Jewel, just 2 stats mix, and not the whole 6 armor pieces + 6 trinquets + 1 or 2 weapons (if dual welding) mix, so the way to fix the weakenss gaps of the dclases in PvP is not that easy talk kitten get of the 100b+zerker+ruby orb horse
Well they could split it and make it scale better in sPvP. There we go talked about sPvP.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
nice, now, lest talk about sPvP and tPvP, ill wait for you while you take your time searching for stats on armors and ruby orbs.
leaving the so much apreciated Irony that ppl tend to show off so easy, here is no much room to stat diversity in sPvP and tPvP, as its all condensed on Amulet+Jewel, just 2 stats mix, and not the whole 6 armor pieces + 6 trinquets + 1 or 2 weapons (if dual welding) mix, so the way to fix the weakenss gaps of the dclases in PvP is not that easy talk kitten get of the 100b+zerker+ruby orb horse
Well they could split it and make it scale better in sPvP. There we go talked about sPvP.
Thats a good point, and at least worth a try without much “changes” spreading the same stats over trinkets, rings and amulets so we can have better combinations
Took a while but i got it, haven’t seen the right numbers posted so i decided to make a new post for them.
Level 1
117 Base .05 HP Coefficient
125 w/ 150 HP
150 w/ 650 HP
167 w/ 1000 HP
180 w/ 1250 HPLevel 2
234 Base .1 HP Coefficient
249 w/ 150 HP
299 w/ 650 HP
334 w/ 1000 HP
359 w/ 1250 HPLevel 3
351 Base .15 HP Coefficient
374 w/ 150 HP
449 w/ 650 HP
501 w/ 1000 HP
539 w/ 1250 HPIt’s every 3 seconds.
Regen for Example is 130 Base with .125 Coefficient but every 1 second.
Guardian Passive Healing for example is 84 Base with a .06 Coefficient.
Thanks for the work! +1ed
Healing Power will improve your big heal as well…
Its probably close to 10k with 1500 healing power
Actually you heal for only +1 health per healing power for Healing Surge. 1 health.
Quit to play my 2 favorite competitive fps and moba games ported to my favorite OS.
Ya, healing power isn’t so great with us because we don’t have a lot of easily accessible sources. You can do the math with coefficients vs HP from vitality to see how long you have to last before Healing Power passes vitality. I tried an Apothecary build with access to regen on heal from runes, 3 healing shouts, and Adrenal Health. If I remember correctly, I needed to last 30 seconds before my healing passed what I would gain from Vitality, and the lack of DPS gear with Healing Power combined with having to sink 45 pts into mostly defensive trees hurt my damage so bad that I wasn’t able to do much other than wait to die.
I’ve found that for us, it’s better to just get the stock healing source and stay away from healing power… it results in the best return to investment ratio.
Just tested it. Healed me for 397 with 3 bars with 197 HP (normally 210 HP but I’m in Malchor’s Leap and down scaled to lvl 79) so it’s about 400 every 3 seconds which is a 40 point improvement for me.
Edit: 402 to be precise
(edited by dukefx.9730)
Please look at the trade off. Do you really think that 190 hp every 3 seconds, meaning 63 hp every seconds are worth 1250 healing power? There is food that gives you more healing per second! If you put the 1250 not in healing power but in vitality you have 12500 hp more, that is for sure better.. seriously, the “buff” of adrenal health is way too low. Investing over 1250 healing power should give you much sustain, like guardians get with dodging. 1 hp each point of healing power + base and we can talk about going down that line.
Shout heals.
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Going from 0 to ~1200 HP gives you an extra 70 HPS or so. At the cost of half your damage.
That’s sooo gonna make a bunker out of you.
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Every class that wants sustain takes HP with toughness and maybe a little vitality. What class can build sustain with full zerk? None. I want some of what you are smoking.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Every class that wants sustain takes HP with toughness and maybe a little vitality. What class can build sustain with full zerk? None. I want some of what you are smoking.
If sustain is HP with toughness and vitality, then why are we talking about Adrenal Health? I thought sustain was defined as health regeneration values here, and if that’s the case then warrior has some of the worst, 9k on Adrenaline Surge might be awesome, but it’s a trade off of not using your burst skills, and Adrenal Health is still dismal in terms of regeneration strength, 100 per second at 3 bars of adrenaline is pretty low if you’re a burst user.
Warriors are tanky as kitten, and can build that way pretty well, but in a fight that lasts a long time, warriors would lose out hard due to attrition.
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Actually many warriors go at least 15 in defense, and what you are trying to say? That if all warriors got adrenal health that we would have absolutely no sustain problems?
While some of the complaining is overstated, there is a reason why bunker builds with shout heals aren’t really given much of a thought in the tPvP scene. At least four other classes can bunker and sustain better than the warrior in that role.
It is useless to compare one of our few "heals" if you want to call it that to another heal from a Guardian for the simple fact that Guardians have numerous heals which heal for a better percentage of their health.
If you have actually played a warrior you would know that this heal is very minor (although it helps slightly) and is hardly much sustain when you consider the fact that you are only at full adrenaline less than half the time during a fight.
When one is confronted with (should I use F1 hammer, or keep adrenaline so I can heal), it is hardly a question what one would use. It would be the F1 Hammer, because the heal hardly makes any difference whatsoever. There is no self-debate about that in a fight...
If toughness and vitality was the answer to all our sustainability issues, don’t you think that would be the meta in tPvP?
Well we got a lot of warriors who refuse to to use this, but complain about no sustain.
Thats because you can’t get to 500+ per tick in full zerkers gear and ruby orbs
That’s exactly it. So much of the complaining about the lack of sustainability and the lack of crowd control countermeasures comes from the players who refuse to do anything but stack offense on top of offense.
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
Every class that wants sustain takes HP with toughness and maybe a little vitality. What class can build sustain with full zerk? None. I want some of what you are smoking.
If sustain is HP with toughness and vitality, then why are we talking about Adrenal Health? I thought sustain was defined as health regeneration values here, and if that’s the case then warrior has some of the worst, 9k on Adrenaline Surge might be awesome, but it’s a trade off of not using your burst skills, and Adrenal Health is still dismal in terms of regeneration strength, 100 per second at 3 bars of adrenaline is pretty low if you’re a burst user.
Warriors are tanky as kitten, and can build that way pretty well, but in a fight that lasts a long time, warriors would lose out hard due to attrition.
HP = Healing Power, should had been more clear. You need toughness to lower damage. Vitality was mentioned since some classes need it due to low health but warriots dont need it.
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
https://twitter.com/TalathionEQ2
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
https://twitter.com/TalathionEQ2
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Eh got 108 per second at 300 healing power on my guardian’s virtue of resolve, 128 if I take the trait to make it a condition cleanser and it heals 1850 health to boot when I activate it, along with some regen.
Anyways, the real issue is how kitten backwards adrenal healing is with burst skills and cleansing ire. It’s just bad design that 5 points above it there’s a trait that encourages adrenaline use to get rid of conditions. If there was a moderate heal for using burst skills as well I don’t think too many people would have an issue with it.
The Burst system needs more options to make it worth using on other weapons at this point as well. The adrenaline traits also should have been reworked to reward using burst skills. It just shows how haphazardly the class was designed, with traits working against each other.
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Eh got 108 per second at 300 healing power on my guardian’s virtue of resolve, 128 if I take the trait to make it a condition cleanser and it heals 1850 health to boot when I activate it, along with some regen.
Anyways, the real issue is how kitten backwards adrenal healing is with burst skills and cleansing ire. It’s just bad design that 5 points above it there’s a trait that encourages adrenaline use to get rid of conditions. If there was a moderate heal for using burst skills as well I don’t think too many people would have an issue with it.
The Burst system needs more options to make it worth using on other weapons at this point as well. The adrenaline traits also should have been reworked to reward using burst skills. It just shows how haphazardly the class was designed, with traits working against each other.
Wouldn’t it be nice if it healed us when we use a Burst skill?
In all honesty, I don’t think sitting on Adrenaline should even be a thing. Yay, you don’t use your main mechanic… get rewarded for it?
Adrenal health is 133 per secknd at 1000 HP, thats pretty kitten good.
Eh got 108 per second at 300 healing power on my guardian’s virtue of resolve, 128 if I take the trait to make it a condition cleanser and it heals 1850 health to boot when I activate it, along with some regen.
Anyways, the real issue is how kitten backwards adrenal healing is with burst skills and cleansing ire. It’s just bad design that 5 points above it there’s a trait that encourages adrenaline use to get rid of conditions. If there was a moderate heal for using burst skills as well I don’t think too many people would have an issue with it.
The Burst system needs more options to make it worth using on other weapons at this point as well. The adrenaline traits also should have been reworked to reward using burst skills. It just shows how haphazardly the class was designed, with traits working against each other.
Wouldn’t it be nice if it healed us when we use a Burst skill?
In all honesty, I don’t think sitting on Adrenaline should even be a thing. Yay, you don’t use your main mechanic… get rewarded for it?
I agree with both of you but as it stands the HPS from it isnt bad.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Then meditations.
https://twitter.com/TalathionEQ2
Sustain shouldn’t a trade off for damage, unlike any other class, where you can build both damage AND sustain very well. Having to build a high amount of HP to sustain and giving up all damage is NOT balance
You clearly have no idea what that word means…balance. Balance is an even distribution of offense and defense. If you want more offense you sacrifice defense and are by definition unbalanced. If you want more defense you sacrifice offense and are by definition unbalanced.
These are conscious decisions you, the player, make. So if you’re having trouble staying on your feet, perhaps you should take a long, hard look at your build before you blame the developers for your problems.
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- Mending
THEY STILL EXIST! USE THEM!
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Then meditations.
Comparing Meditations is like comparing Vigorous Shouts.
You should compare Virtue of Resolve to Adrenal Health.
Oh wait, shocker, Daecollo is comparing guardians to warriors again.
/facepalm
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- MendingTHEY STILL EXIST! USE THEM!
But Leo, I can’t go full offense and have comparable condition cleansing and sustain like the guardian can… QQ /sarcasm.
It’s like people know how they want to play and acknowledge their weaknesses but still think it’s the dev’s fault for the choices they make.
Black Gate – Immortals of the Mist [IoM]
To bad the problem is we don’t sit at full adrenaline anymore, we constantly use it.
Also, that is horrible. Altruistic healing with 0 healing power heals for 5 times as much.
Altruistic Healing is kittening garbage. Do you even know guardian skills. If you are going to discuss something at least know the subject you are talking about.
Are you talking PvP or PvE? When you trash talk someone, please clarify.
PvP. You replied to me you should now what i was talking about if you started an argument, take your own advice.
Then meditations.
Comparing Meditations is like comparing Vigorous Shouts.
You should compare Virtue of Resolve to Adrenal Health.
Oh wait, shocker, Daecollo is comparing guardians to warriors again.
/facepalm
Pretty much this. Trying to compare active healing to passive healing. Do you even try to not sound mentally challenged to everyone else Daecollo.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- MendingTHEY STILL EXIST! USE THEM!
But Leo, I can’t go full offense and have comparable condition cleansing and sustain like the guardian can… QQ /sarcasm.
It’s like people know how they want to play and acknowledge their weaknesses but still think it’s the dev’s fault for the choices they make.
Says the guardian player with sustain and more dps…
https://twitter.com/TalathionEQ2
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- MendingTHEY STILL EXIST! USE THEM!
“But…but…but I’d have to give up some of my precious deeps. That’s not FAIR!!!”
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- MendingTHEY STILL EXIST! USE THEM!
But Leo, I can’t go full offense and have comparable condition cleansing and sustain like the guardian can… QQ /sarcasm.
It’s like people know how they want to play and acknowledge their weaknesses but still think it’s the dev’s fault for the choices they make.
Says the guardian player with sustain and more dps…
I am a guardian player. I run a boon build and embrace my niche in a zerg/group. 80% boon duration on boons and 100% bonus boon duration on protection. I hit like a wet noodle though. StunningStyles is a great zerker guardian but he’s a roamer and not someone you’d take in a zerg. I would love to go against him to see if I had what it would take to counter his burst. He’s very smart when it comes to timing his burst.
But I also play a warrior and enjoy my build because I recognize my weaknesses and adapt.
Black Gate – Immortals of the Mist [IoM]
This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…
Why do people keep saying this?
- Soldier Runes
- Melandru Runes
- Berserker’s Stance
- Dogged March
- Restorative Strength
- Warhorn
- Quick Breathing
- Shake it Off!
- Shrug it Off
- MendingTHEY STILL EXIST! USE THEM!
But Leo, I can’t go full offense and have comparable condition cleansing and sustain like the guardian can… QQ /sarcasm.
It’s like people know how they want to play and acknowledge their weaknesses but still think it’s the dev’s fault for the choices they make.
Other classes can get high defenses and full sustain while being offensive. Hell, one of the Guardian’s top DPS builds is a Meditation build, where you take Meditation healing just because why not. So what’s your point?