Adrenal Health change

Adrenal Health change

in Warrior

Posted by: YourOwnFear.2743

YourOwnFear.2743

Adrenal Health should tick as fast as regen. A warrior has to sacrifice damage to keep it going so I think it should do more defensively. It would make it more like protection but it would be better for conditions. I think this would be a good change for a warrior looking for a sustain boost.

Edit: I mean the warrior sacrifices burst damage. I know they get a damage buff for keeping it full but all the traits make it seem they are put to better use increasing the damage on burst skills.

(edited by YourOwnFear.2743)

Adrenal Health change

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

How about.
Adrenal Health “Every bar of Adrenaline gained heals the warrior.”
Something else “Every bar of Adrenaline gained converts a condition into a boon.”

That way you have to use your adrenaline, you cure conditions actively with skill rather then passively, it benefits melee fighters more then ranged because of how fast you can gain adrenaline. Also it creates class combos and makes stances not worthless.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Adrenal Health change

in Warrior

Posted by: YourOwnFear.2743

YourOwnFear.2743

Personally I like to keep my ideas simple because I don’t think Anet is looking to script any big changes to a skill. If my idea doesn’t change the way the trait in place already functions and doesn’t change enough to make it feel mandatory, then its more likely to get looked at by the dev team.

I like your change but there is no way they are going to go that route. Gotta think minimal effort for maximum results when asking for change. Time is money.

Adrenal Health change

in Warrior

Posted by: Zelulose.8695

Zelulose.8695

Ye it would be nice if it ticked as fast as regen

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Adrenal Health change

in Warrior

Posted by: Defcon.8509

Defcon.8509

Personally I like to keep my ideas simple because I don’t think Anet is looking to script any big changes to a skill. If my idea doesn’t change the way the trait in place already functions and doesn’t change enough to make it feel mandatory, then its more likely to get looked at by the dev team.

I like your change but there is no way they are going to go that route. Gotta think minimal effort for maximum results when asking for change. Time is money.

Daecello is right on the mark with this one. While it may be a slightly more complicated change, it addresses a number of issues quite elegantly.

It provides a reason to use burst abilities (since currently adrenaline is far more valuable saved than used for burst abilities), which will make the traits that focus on saving adrenaline not as essential, leading to more build diversity. Not to mention the primary focus of delivering more adequate healing in a slightly more active manner.

It’s a win/win/win as far as I can tell and a fairly obvious change. Anet should give it some very serious consideration.