(edited by Juba.8406)
Adrenal Health change
My issue with this is that its another nail in the coffin for base warrior. Right now in berserker mode you can land so many bursts that you permanently have 3 stacks of adrenal health. On base warrior you are punished very hard if you miss a burst.
True enough sardine, base war should ideally get more utilities that build up full adren like berserker gets.
My issue with this is that its another nail in the coffin for base warrior. Right now in berserker mode you can land so many bursts that you permanently have 3 stacks of adrenal health. On base warrior you are punished very hard if you miss a burst.
From what I’m reading you get the adrenal health when you spend the adrenaline… it doesn’t say anything about requiring you to hit with your burst.
If this is the case (I plan to test it when I get home) that still makes it really viable for the base warrior. It was always slow-ish to get to tier 3 adrenaline for base warrior anyways (and the speed of that hasn’t really changed), but it’s definitely doable within 15 seconds to keep t3 adrenal health up. I don’t see how this as punishing at all to base warriors; it even promotes more frequent use of burst skills. (edit: The only thing I see that the base warrior is missing out on is previously s/he benefited from having t1 and t2 adrenaline healing… and now if they want the full 3 stacks guaranteed, they’ll have to burst when at t3… so there’s that little bit of healing difference from having to wait until t3 adrenaline has been stacked to get the most healing).
…of course I could be misunderstanding the change… I’ll find out at some point in the near future, lol.
~EW
(edited by EphemeralWallaby.7643)
throw in 3 shouts and you have another 5k(ish) every 15 secs
i’m even using dolyak runes in my build, for teh lulz XD
My issue with this is that its another nail in the coffin for base warrior. Right now in berserker mode you can land so many bursts that you permanently have 3 stacks of adrenal health. On base warrior you are punished very hard if you miss a burst.
From what I’m reading you get the adrenal health when you spend the adrenaline… it doesn’t say anything about requiring you to hit with your burst.
~EW
You have to hit. Tried few times without hitting and didn’t get the buff.
throw in 3 shouts and you have another 5k(ish) every 15 secs
i’m even using dolyak runes in my build, for teh lulz XD
And Mango Pie in WvW and Warrior is back on the front lines
Tbh this is the most overpowered and at same time most lazy fix they could have gave warrior. Moar passive over active defense yay. These numbers are way overtuned
Playing Smite since mid s2, f broken gw2.
My issue with this is that its another nail in the coffin for base warrior. Right now in berserker mode you can land so many bursts that you permanently have 3 stacks of adrenal health. On base warrior you are punished very hard if you miss a burst.
But still Core Warrior is much better now.
But indeed now you will look for ways to spam your bursts/fill Adrenalin faster .
Tbh this is the most overpowered and at same time most lazy fix they could have gave warrior. Moar passive over active defense yay. These numbers are way overtuned
And it started lol
Tbh this is the most overpowered and at same time most lazy fix they could have gave warrior. Moar passive over active defense yay. These numbers are way overtuned
And it started lol
What started? You dont think 1k hp/s is reasonable..? Oh wait you probably are as terrible player who want warrior sprint to be baseline lmfao.
Playing Smite since mid s2, f broken gw2.
who want warrior sprint to be baseline lmfao.
I still do
Time to stay vanilla and just be kittened now.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Honestly as a baseline warrior, not a fan of the change.
With the amount of blinds, blocks, dodges/evasions, invulnerable and reflects (in the case of rifle) going about still, landing hits solid is not all that easy and has been a sore spot for Warrior ever since the Cleansing Ire change.
So missing now not only nulls any damage, but now you can’t even recover with a bit of healing from adrenal health until you fire again with these new changes.
A nerf to its base healing would have been better in tandem with the buff.
You have to hit. Tried few times without hitting and didn’t get the buff.
This is really good to know. Thank you for testing and reporting on it.
~EW
Honestly as a baseline warrior, not a fan of the change.
With the amount of blinds, blocks, dodges/evasions, invulnerable and reflects (in the case of rifle) going about still, landing hits solid is not all that easy and has been a sore spot for Warrior ever since the Cleansing Ire change.So missing now not only nulls any damage, but now you can’t even recover with a bit of healing from adrenal health until you fire again with these new changes.
A nerf to its base healing would have been better in tandem with the buff.
Old Adrenal health is so bad, at max adren you get just 117 hp/s and it makes you store Adrenalin and never use your burst, if you miss your burst You lose the damage + the healing, same thing as the new.
You will still lose the healing if Burst lands with old Adrenal health , the new one does not, it awards you for hitting your burst not for stocking Adrenalin, the reward is 495hp/s .
Core warr is much better now, did some duels against some no go (AIDS) builds and you know what i held my ground like the old tank guardian but with zerk amulet xD
Old Adrenal Was very counter intuitive to the strength defense discipline build. It makes much more sense in this form.
Also, this is not passive, you must activate and land a burst skill.
Just putting more pressure on the warrior f1. Actually I predicted this would happen. Some healing associated with the F1. And here we are.
Everything warrior is F1. Live and die by the burst skill.
(edited by Interpret Interrupt.3824)
You have to hit. Tried few times without hitting and didn’t get the buff.
This is really good to know. Thank you for testing and reporting on it.
~EW
Unless you use the longbow burst skills.
Adrenal Health must be broken/bugged. It’s only supposed to proc every 3s not every 1s.
Adrenal Health must be broken/bugged. It’s only supposed to proc every 3s not every 1s.
nope, its working as intended.
Adrenal Health must be broken/bugged. It’s only supposed to proc every 3s not every 1s.
Iirc,, the new tooltip says it now has a 1s interval.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
KS war seems like its moved up since HoT released. Rifle is crazy quick at filling adrenaline, and Gun Flame isn’t quite as attractive. The ability to fire frequent Killshots should make Str/Def/Disc in interesting option. I haven’t had a chance to get a feel for it yet, but that’s immediately what I thought when I read the patch notes.
did play warrior using the new demolisher amulet and it felt better. I also added dolyak rune for fun. Dished out lots of control not going instant down like before …. I think it will be fun should i ever learn to play it ….
Absolutely hate the change…
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
it can be hated, because its more passive buff then active. But this is good on the warrior because its still used as an entry class and the skill floor to be realy competitive is very high annyway.
Absolutely hate the change…
Why? Just wondering because i dont see much to hate
Edit: i do understand the passiveness of it being dumb…id that why tho?
Papa’s Lady Luck- Necro
(HELL)
Absolutely hate the change…
Why? Just wondering because i dont see much to hate
Edit: i do understand the passiveness of it being dumb…id that why tho?
I dont mind it being good or whatever, I prefered when warr was trash pre patch. Basically its all about landing F1, so all builds are in a weird way suboptimal, for example I use bow for secured adrenal health, but bow is trash (I refuse to go condi). And its all about spamming f1 for adrenal health imo. So rip the amazing design I loved warr for, gone.
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
the change pretty much brought shoutbow on a next level of dumbness.
ele/druid/shoutbow – 2 cleric classes 1 menders class , pvp will be so fun.
but hey at least warrior is viable again eheh
(edited by dominik.9721)
Idk if you can really call the trait passive since it does require you actually landing a burst to get the effect. Unless you run LB a skilled enemy can deny you from landing your burst.
Passive would be if you got a stack for being hit like Adaptive Armor. I don’t see any other way they could have implemented this without tying it to a specific weapon which would have been bad. We’re still one of the least passive classes in the game post HoT.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
it is passive, tho. and the warrior meta build will probably be a pure passive cleric build. a viable build which is core spec that’s everything we wanted, am I right?
such fun
Passive means that it requires no action on the player in order to trigger. Defy Pain is passive, you just have to be hit for it to trigger.
Like I said, what else could they have changed to make it active? Landing a burst is the only thing all builds can take advantage of. Heck, I suggested a similar mechanic on Defy Pain many times only it would give reduced damage from power and condi and it would stack higher.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
I think the change makes sense. Playing warrior was always about passive sustain and active damage landing. Adrenal Health has the same design: you get to sustain if you manage to land your bursts. Sure it’s passive, but in a good way.
I think the change makes sense. Playing warrior was always about passive sustain and active damage landing. Adrenal Health has the same design: you get to sustain if you manage to land your bursts. Sure it’s passive, but in a good way.
Can you please explain to me this whole ‘’adrenal health’’ concept? i play warrior but not familiar with this term?
The only UP we trully need is : INSTANT CAST signet of heal As a pvp player i always fail to use it cause 1,15 sec is too huge ….
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
Are you suuuuure man?
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
Are you suuuuure man?
Well, the relevant definition of passive is “not participating readily or actively” and last I looked pressing F1 is active participation. So yes, I’m sure.
It’s important to use the right terms. We can’t tell the devs “we want less passives” and then list a trait that isn’t passive.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
Are you suuuuure man?
Well, the relevant definition of passive is “not participating readily or actively” and last I looked pressing F1 is active participation. So yes, I’m sure.
It’s important to use the right terms. We can’t tell the devs “we want less passives” and then list a trait that isn’t passive.
Lol. giving you a hard time, I’m jesting at the folks who don’t know the difference and keep referring to this as a passive change.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
Are you suuuuure man?
Well, the relevant definition of passive is “not participating readily or actively” and last I looked pressing F1 is active participation. So yes, I’m sure.
It’s important to use the right terms. We can’t tell the devs “we want less passives” and then list a trait that isn’t passive.
Lol. giving you a hard time, I’m jesting at the folks who don’t know the difference and keep referring to this as a passive change.
Sorry, hard to tell these days because forum toxicity is at a all time high now.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
lmao.
You have to use f1 once to get passivly 500~ hp each second over 15 seconds.
That is everything but not an active gameplay-trait.
Call it whatever you want but for me it’s passive.
According to your logic, the passive transfer trait of necros is also activ since you have to do a critical attack for it and revenant legend-swap-dmg is not passive because first of all you have to swap legends activly.
Maybe you just have a different definition of passive, Idk.
(edited by dominik.9721)
Guys, you are totally misusing the term passive. A passive is something that the player doesn’t trigger on their own.
Passives: Defy Pain, Adaptive Armor, Diamond Skin, Instictive Reaction, any of the traits that give bonus stats
These skills happen on their own without the player doing anything except being hit by the enemy. Having to activate a skill, apply a certain boon, or even just evading may not be difficult in some cases BUT IT IS NOT PASSIVE!
Adrenal Health triggers as a result of the player connecting with a Burst, hence not passive.
lmao.
You have to use f1 once to get passivly 500~ hp each second over 15 seconds.
That is everything but not an active gameplay-trait.
Call it whatever you want but for me it’s passive.According to your logic Revenant legend-swap-dmg is also not passive because first of all you have to swap legend activly and the passive transfer trait of necros is also activ since you have to do a critical attack for it.
Maybe you just have a different definition of passive, Idk.
My definition of passive is the actual definition of passive. You can think certain skills are easy to use or just bad, but the word passive does not mean either of those things. you can dislike certain traits, but don’t try and change the definition of a word to fit your agenda.
I have also yet to hear any suggestions as to what would have been better than tying it to our class mechanics.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
As I said, I consider it passive when you get passively healed via a trait over 15 seconds for hitting once with f1 .
I also did consider the scrapper heal trait passive allthough you had to get swiftness and superspeed actively.
I consider the necro transfer-trait passive allthough you have to do a critical attack actively for it and to be honest everyone else does as well.
So feel free to think whatever you like but in my opinion it is as passive as some certain other traits from other classes that are considered passive by the big crowed.
(edited by dominik.9721)
You have to ACTIVATE AND HIT with f1 to get the regen.
Prettttttttttty sure there’s nothing passive about it, you’re literally ACTIVATING a skill to get the bonus that comes from the effect.
Just like you have to ACTIVATE EP for it to give you the effect.
You don’t get Adrenal Health by not doing anything.
Ya’ll trollin, have to be.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
I’m on the fence here. I do think it’s more active than passive since you have to activate it and there is always a chance to miss. (minus Longbow F1)
Really hard to tell.
You have to ACTIVATE AND HIT with f1 to get the regen.
Prettttttttttty sure there’s nothing passive about it, you’re literally ACTIVATING a skill to get the bonus that comes from the effect.
Just like you have to ACTIVATE EP for it to give you the effect.
You don’t get Adrenal Health by not doing anything.
Ya’ll trollin, have to be.
I didn’t deny that you actively have to do sth for it. Not sure if you even read my post.
As I said, for the necro transfer trait you also have to do ACTIVELY a critical attack and the scrapper had to get ACTIVELY superspeed and swiftness for his heal-trait – still everyone – me included- considers this passive and not active.
Idk what’s so hard to understand that there are people outside who don’t consider everything active only because you have to press one botton for it.
A trait that heals you for 15 seconds about 500hp each second passively for using one skill once is in my opinion more passive than active – deal with it that there are opinions which are different from yours.
(edited by dominik.9721)
Let’s play a game. Which skills are passive and which ones are active.
Ready kiddos?
Natural Vigor: 20% Endurance Regeneration
vs.
Thick Skin: Bonus toughness above hp threshold
vs.
Adrenal Health: Hitting an enemy with F1 in order to activate a regen effect.
Take your time. I know it’s hard.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
renturned after 2~ months pause, 15 min in wvw thief roamer insta kills me in soldier/bersi before i have time to build adrenaline turn arround remove blind aim for the shadow step location and hit.
well done
see you guys in 4 months
I tried out the new AH a bit last night… on nothing really difficult, though on retrospect I should have and will tonight.
Because AH is so hot in my mind, and it’s something that I want up constantly, I found myself trying to spam f1 all the time, even when it’s on cooldown. I feel a heavy pressure to get my t3 burst off the moment it’s available, especially the first time. Obviously this is a me-problem that will require me to adjust how I approach using my long-neglected burst skills.
When the healing was up, I found it to be pretty good. I do miss having it up as a passive; it was a security blanket (and a cornerstone of my survivability). It’s not a true passive any more, but it still is an effective HOT (that’s heal-over-time for those of you who’ve not played any other mmo’s )
Atm I think I’m good with the change… any problems I have with it are not mechanically based, but playstyle based, and such adjustments should always be expected in mmos.
I may think differently after I go against some more difficult things tonight… I doubt it, though.
Those are my in-game impressions so far, for any who are interested.
tl;dr: It’s a change, but I don’t find it to be either good or bad, and doesn’t seem to influence how I have my build structured. It just influences how I approach using bursts.
~EW
(edited by EphemeralWallaby.7643)
I tried out the new AH a bit last night…
doesn’t seem to influence how I have my build structured. It just influences how I approach using bursts.
~EW
yah
too bad that warriors main weakness is blind, good thing that you have hit i too do not see where there might be a problem
/sarcasm off
Honestly as a baseline warrior, not a fan of the change.
With the amount of blinds, blocks, dodges/evasions, invulnerable and reflects (in the case of rifle) going about still, landing hits solid is not all that easy and has been a sore spot for Warrior ever since the Cleansing Ire change.So missing now not only nulls any damage, but now you can’t even recover with a bit of healing from adrenal health until you fire again with these new changes.
A nerf to its base healing would have been better in tandem with the buff.
Pretty much this. I think there are a couple of overall problems with Warriors that makes them fundamentally flawed.
1. Poor survivability. Anet tried to fix this with Adrenal Health but as noted, if you can’t hit anything, you can’t get the necessary adrenaline. And having a large HP pool doesn’t help if you also don’t have mobility yourself, which the Warrior routinely lacks, aside from equipping GS simply to use slot skills 3 and 5. With the availability of cc that each class has, the Warrior is spending too much of his time either chasing enemies, or trying to run away from enemies that have cc’ed him and are laying down bursts or condi damage. With the inevitable consequence that the Warrior utilities used are all related to stun breaks or cc (Head Butt, etc). Rarely for offense.
2. Inability to kill. This is both due to the difficulty of hitting anything, but also due to the sub-par damage offered by Warrior. Aside from burst and primal bursts (which if missed have sentenced the Warrior to a lost fight), the damage and effectiveness of most Warrior 1-5 slot weapons are simply sub-par. Warrior longbow is strictly inferior to DH longbow in every way, for instance. The other weapons just don’t have heft to them – either lacking in damage or in mobility. GS3 is a great burst skill, but keeps you immobile (compare to Guardian GS2), for instance. The end result is that once you blow all your slot skills on both weapon swaps, you’re left with autoattack and the enemy is still nowhere near death. Then you try to hit a burst skill and pray it connects. Compare this to many other professions that have massive AoE or mobile burst skills (thief, DH, ele, etc etc), and the Warrior pales in comparison.
What this all comes down to, I think, is that due to these little changes to professions here and there, the “blind powercreep” has resulted in an overall meta that has effectively made the basic Warrior design obsolete. And really, the small tweaks to traits like Adrenal Health will not change this basic fact.
Running my Warrior, I was barely staying alive in fights in unranked post-patch, and almost but not quite being able to down enemies. Most of the time was spent in trying to cc and avoiding cc, not doing any appreciable damage.
Compare this to DH. When I swap to this, it’s GG. The powerful bow attacks (True Shot is still a massive damage dealer even after the nerf); AoE (both bow and GS); powerful mobility with teleport (Judge’s Intervention) and Wings of Resolve (X2 if you also use Renewed Focus); crazy cc with being able to use GS 5 as well as Spear of Justice for pulling in enemies multiple times into your traps each fight. The end result was (still) faceroll for DH in most unranked encounters. The first match I queued with my DH after suffering with Warrior, I had downed 2 people at mid within seconds. The difference in power is simply unavoidable, and ridiculous. The same goes for the other powercreep professions – Mesmer and Necromancers at the very least.
TL;DR – small tweaks won’t change the fact that warriors are fundamentally outclassed and their design is fundamentally outdated. I think Anet needs to realize this eventually. And yet I’m incredibly surprised that they stated, “We’re generally happy with the offense and damage potential of the warrior” in the April 19th patch notes. :/
(edited by alccode.1297)