"Adrenal Health" vs "Dead or Alive"

"Adrenal Health" vs "Dead or Alive"

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Posted by: drgast.1469

drgast.1469

I am very pleased with the Adrenal Health update here, but it pretty much makes Dead or Alive a completely pointless trait. I am most survivable while in Berserk. It was already a trait I hardly ever used because it relied on you dying while in Berserk to ever be effective. Now, it’s even less useful. I’m sure this is an unforseen consequence type of thing, but it needs to be looked at imho.

"Adrenal Health" vs "Dead or Alive"

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Posted by: Cerby.1069

Cerby.1069

Everyone in Berserk is generally running glass cannon these days. I think its rather tactful to tank a killing blow and trigger the Dead or Alive and use it as a block//heal if your hp is low enough to benefit from dying that way. I don’t really understand why you would feel something that allows you to come back to life need to be improved upon, even if it is limited to ur time in berserk mode (which is fairly lengthy). When fighting berserkers its quite hard to read their sustains since they can stack so many resurrection type skills (endure pain, defy pain, defiant stance, dead or alive, adrenal health and other strong proc heals). it’s a case of reading their attacks and dodging while doing as much damage as possible without knowing which of your attacks is actually going to land a killing blow and which is just gonna heal or be blocked by them. These types of skills and our raw damage output are really the only reasons we still get by. I think Dead or alive is fine as is….everyone should be thankful there isn’t an interrupt put on a warrior’s skills when it is triggered (how else would u get off those gunflame and killshots?).

I kill you in one gunflame, or I kill you in two.
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"Adrenal Health" vs "Dead or Alive"

in Warrior

Posted by: drgast.1469

drgast.1469

Everyone in Berserk is generally running glass cannon these days. I think its rather tactful to tank a killing blow and trigger the Dead or Alive and use it as a block//heal if your hp is low enough to benefit from dying that way. I don’t really understand why you would feel something that allows you to come back to life need to be improved upon, even if it is limited to ur time in berserk mode (which is fairly lengthy). When fighting berserkers its quite hard to read their sustains since they can stack so many resurrection type skills (endure pain, defy pain, defiant stance, dead or alive, adrenal health and other strong proc heals). it’s a case of reading their attacks and dodging while doing as much damage as possible without knowing which of your attacks is actually going to land a killing blow and which is just gonna heal or be blocked by them. These types of skills and our raw damage output are really the only reasons we still get by. I think Dead or alive is fine as is….everyone should be thankful there isn’t an interrupt put on a warrior’s skills when it is triggered (how else would u get off those gunflame and killshots?).

I’m not saying that the idea of the trait is bad, but that with the new Adrenal Health is is well…rather pointless (if you are running Defense, which almost everybody in pvp is atm). So you’re triggering zerk and you’re maintaining your HoTs. When Adrenal Health wears off, if you haven’t gone back into zerk THAT is when we are most vulnerable.

It’s a little like having a trait that gives gives you a heal when you have protection on you instead of you dying.

That said, I don’t think it’s a completely broken idea and if you’re not running Defense it still has value, but otherwise I just find it a little clunky at best.

I think a better trait would be like as follows:

Taking fatal damage while in Berserk mode will heal you.
Healing 5,220
If you do not die while in Berserk mode you are healed.
Healing 1,044 (20% of other heal)

THAT, would have some value and I think mean more.

"Adrenal Health" vs "Dead or Alive"

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Posted by: emkelly.2371

emkelly.2371

Having a 5k burst heal whenever you are about to die, is by far not useless. And it does not make adrenal health useless. Saying that is like saying that Having a trait that auto death shrouds when you are about to die makes minion heals pointless. They are completely separate abilities.

"Adrenal Health" vs "Dead or Alive"

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Posted by: drgast.1469

drgast.1469

Having a 5k burst heal whenever you are about to die, is by far not useless. And it does not make adrenal health useless. Saying that is like saying that Having a trait that auto death shrouds when you are about to die makes minion heals pointless. They are completely separate abilities.

No, Adrenal Health makes Dead or Alive pointless.

Here, just do some playing and when you die try and remember if you are in Berserk Mode or not. My experience the last couple days is that I am simply not dying in zerk because i’m keeping the hots up.

So, if i’m not dying in zerk mode because of Adrenal Health, then what’s the point of Dead or Alive? THAT is my point.

"Adrenal Health" vs "Dead or Alive"

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Posted by: emkelly.2371

emkelly.2371

Lol you asked the wrong guy. I Run Dead or alive always. and yes i notice. There is a gig difference in gaining health over time and a 5k burst. That 5k burst does what healing over time does over the course of nearly a minute. and it’s an auto proc on HP 0.

(edited by emkelly.2371)

"Adrenal Health" vs "Dead or Alive"

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Posted by: runeblade.7514

runeblade.7514

Having a 5k burst heal whenever you are about to die, is by far not useless. And it does not make adrenal health useless. Saying that is like saying that Having a trait that auto death shrouds when you are about to die makes minion heals pointless. They are completely separate abilities.

No, Adrenal Health makes Dead or Alive pointless.

Here, just do some playing and when you die try and remember if you are in Berserk Mode or not. My experience the last couple days is that I am simply not dying in zerk because i’m keeping the hots up.

So, if i’m not dying in zerk mode because of Adrenal Health, then what’s the point of Dead or Alive? THAT is my point.

If I activate Berserk mode before a big burst. Then I would get a big heal + more sustain heals.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant