(edited by Krilce.7864)
Adrenal Health
Some of burst skills needs to be reworked: sword, gs, rifle. Mace will get some buff so well see.
As for healing by spending adrenaline:
1 bar – 1k hp
2 bars – 2k hp
3 bars – 3,5k hp
and we have deal.
So, now that we got(probably) Cleansing Ire, which is supposed to remove conditions on burst skill use(and probably hit, since we aren’t losing adrenaline if we get blocked/blinded), I think that they’re trying to encourage active adrenaline usage.
With that in mind, Adrenal Health won’t be working well with the new trait, as it still discourages adrenaline usage.
So, I was thinking, wouldn’t it be better for it to work in the same way as Cleansing Ire, healing you for a certain amount based on adrenaline spent?
3 bars = 1.5k hp
2 bars = 1k hp
1 bar = 500 hp
or something like that. Maybe even lower, because it’s a minor trait. It would go perfectly with our class mechanic, and it would most certainly put a warrior in better place with staying power in team fights. Remember, you’d still have to hit your enemy to actually get a heal.
I don’t think that it would be anywhere near OP, because the main reason why we aren’t popular in tPvP is our sustain, or lack of it, and this would definitely help. Considering they’ve probably nerfed our damage by relocating Berserker Power and Heightened Focus to GM traits, which I’m ok with to be honest, they could compensate it with better healing(5 secs lower cd on healing skills won’t do much, but it’s better than nothing), so that warriors could actually go for more balanced builds using Valkyrie Amulet for example, and stay in a fight and do something useful, rather than being one trick ponies and pretty much free kills.
Furthermore, it would maybe encourage people to use GS Burst skill , as it would be able to heal you, and give you 20% higher crit chance, which can be pretty useful if you are running low crit gear. We could still spec for pure glass cannons, and most of the ppl probably wouldn’t sacrifice 1-1.5k heal for 15% more damage and 15% higher crit chance.
(edited by Krilce.7864)
Some of burst skills needs to be reworked: sword, gs, rifle. Mace will get some buff so well see.
As for healing by spending adrenaline:
1 bar – 1k hp
2 bars – 2k hp
3 bars – 3,5k hp
and we have deal.
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