Adrenalin Idea
I’d like Warrior to be a bit more tactical. Would be nice if they expanded the use of Adrenaline some.
Having different bursts would be cool but I’d personally just like them to give the current bursts more polish before adding new ones. Or maybe keep them the same but let you ‘slot’ different effects into them.
Another idea, have 2 bursts; one offensive and the other defensive. The defensive one could be determined by your off-hand weapon or just give a standard defensive effect that maybe costs 1 bar of adrenaline to use (kind of like a Mesmer Mantra).
I like how you’re thinking. What about Adrenal skills in the F1, F2, and F3 slot. Different effects, all sharing one pool of adrenaline that builds up the same way as it does now.
You could tell what level of Adrenaline you’re at by looking at a number in the skill box (1, 2 and 3). I have no idea what the skills would be though
Would be nice to have more choice between Adrenaline Skills, perhaps have the bars fill up slower, but each time you use an Adrenaline skill, only one slot is consumed? That might be OP though and i can see things like Evis and Kill shot taking a damage hit, so i’m not sure.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Personally I’d like to see our offhands, Warhorn and Shield, each get a Burst skill that you can swap out for the Burst skill associated with your mainhand.
Do you even lift, bro?
Personally I’d like to see our offhands, Warhorn and Shield, each get a Burst skill that you can swap out for the Burst skill associated with your mainhand.
Good options without kitten complications are good stuff.
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas
Since my post was ignored in the suggestion (pvE lol section…) ill post it here cos it looks like it fits here better.
Ill just copy past it:
Dont know hows bleed in pve but my suggestion is more pvp oriented.
I think that bleed in pvp could do much more, seen how it can be easily removed and does little to almost no damage, its just not for pvpā¦
My suggestion is to make bleed to do a certain damage at a certain stack of bleed, for example if you apply 5 stacks of bleed then it would do x amount of damage like eg.: u apply 5 stack of bleed and it does 500 damage and if 10 is applied you do 1000 damage etc. + the damage over time when it ticks every second.
The other thing what I would like is to have more weapon skills. I am a fanatic with the two- handed swords (greatsword in this case). I would like to see other set of type skills for it. Like a pommel bash that stuns or interrupts a foe.
Or we could change the burst skills that we would like to have, like for eg. a greatsword with the burst skill from a sword, flurry to hack and slash your foes till they bleed out, or an eviscerate skill with it. I would just love to leap with a greatsword to an enemy and smack him silly or throw him off guard (now dont think about the over powered damage as some might think.) This all would be balanced in damage I am sure of it.
Another skill like the war hammers burst skill for the greatsword is to jump in the air and like the guardians skill Symbol of Wrath it would pierce the ground and do an aoe earthquake that throws enemies off guard.
These are my suggestions.
I am sure there is a lot more which I have not thought about it, but I am sure that others will.