Adrenaline Buff to play like a Kill Streak

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Zevix.1479

Zevix.1479

Warrior is a bit of a rampager, so why not reward them with a “kill streak” like game play mechanic?

Adrenaline decay begins 3 – 5 seconds after Out of Combat. Keep a portion of your adrenaline on Burst Skill if it kills/downs the target.

It would reward Warriors for better planning their Bursts and still be able to hold on to their adrenaline a little longer while moving to the next fight.

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

I think the mainreason of the adrenaline nerf was so warriors can’t take adrenaline to the next fight.

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Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Zevix.1479

Zevix.1479

I think the mainreason of the adrenaline nerf was so warriors can’t take adrenaline to the next fight.

Actually it was to fix that they had no penalties at all to how they used it or didn’t use it. Like missing their burst didn’t use up any adrenaline, and that they could hold adrenaline for a minute.

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think the mainreason of the adrenaline nerf was so warriors can’t take adrenaline to the next fight.

Actually it was to fix that they had no penalties at all to how they used it or didn’t use it. Like missing their burst didn’t use up any adrenaline, and that they could hold adrenaline for a minute.

I think the idea behind adrenaline is for it to be like the special attack meter in fighting games.

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Olba.5376

Olba.5376

Warrior is a bit of a rampager, so why not reward them with a “kill streak” like game play mechanic?

Adrenaline decay begins 3 – 5 seconds after Out of Combat. Keep a portion of your adrenaline on Burst Skill if it kills/downs the target.

It would reward Warriors for better planning their Bursts and still be able to hold on to their adrenaline a little longer while moving to the next fight.

It would “reward” you if your idea of “better planning” means “never use burst to finish off an enemy”. Which is the direct opposite of the current model.

Actually it was to fix that they had no penalties at all to how they used it or didn’t use it. Like missing their burst didn’t use up any adrenaline, and that they could hold adrenaline for a minute.

I think that you’re lumping all the simultaneous changes to adrenaline under one reason and making a mistake. Punishing warriors for not using their adrenaline at the end of a fight makes no sense. Fast adrenaline decay only prevents you from opening most fights with a burst combo. Which is perfectly in line with ANet’s stance of not wanting fights that end before they start (what they said about nerfing Quickness).

(edited by Olba.5376)