Adrenaline & Burst skills
We aren’t Eng/Necros. If everything is the same whats the point in classes?
Also, Adrenaline is sooo easy to get these days. I see no issue tbh.
But if you wanted to discuss it I’d say it adds resource management to a warrior, using healing surge to get the most of the heal, or to keep their DPS at a max.
But it’s not that complicated.
Healing signet on the other hand… that drops a button out of warriors hands, reducing the skill management greatly.
It’s quite annoying that lot of traits based on keep adrenalin bar instead of use it.
+15% crit chance with full bar
+15% damage with full bar
Adrenal health heal more with full bar
healing surge healing with full barAnd all of this force warrior to use less buttons.. Engineer didn’t get bonuses with unactive tool belt, necromancer didn’t get bonuses with full DS bar, only when they use it. What do you think?
Warriors also have traits for:
- Gaining adrenaline when hit
- Gaining adrenaline on crit
- Gaining adrenaline on shout
- Removing conditions when you use Burst
- Regenerating endurance when you use Burst
As long as the traits for using adrenaline are comparable to those of not using it, I see no problem. And honestly, Cleansing Ire ftw, dude!
It’s quite annoying that lot of traits based on keep adrenalin bar instead of use it.
+15% crit chance with full bar
+15% damage with full bar
?
Those bonuses are applied to your burst skills and after 2-5sec you have full adrenaline bar. Where is the problem?