[Adrenaline] Please change these traits

[Adrenaline] Please change these traits

in Warrior

Posted by: Hitman.5829

Hitman.5829

Note: a friend of mine asked me to post this on the forums because he cannot.

Since the adrenaline changes now punish the warrior for using his adrenaline I think redoing these three traits and adding F2/F3/F4 will bring more skill to the warrior.

Heightened Focus, Adrenal Health, Berserker’s Power are no longer traits and directly now tied to adrenaline. They are no longer stupid and boring traits.

Stage 1: Now grants 50 healing every seconds, 5% Critical Chance, 5% Additional Damage.

Stage 2: Now grants 100 healing every second, 10% Critical Chance, 10% Additional Damage.

Stage 3: Now grants 150 healing every second, 15% Critical Chance, 15% Additional Damage.

F2: Burst Heal: Sacrifices the ability to heal passively from adrenaline. Your next burst skill heals you when it lands. Medium Cooldown If it doesn’t hit, it doesn’t heal

F3: Burst Speed: Sacrifices your passive critical chance from adrenaline. Your movement speed is increased by 100% for 5 seconds.

F4: Burst Damage: Sacrifices your passive damage bonus from adrenaline. Your next burst skill ignores armor. Long Cooldown. If it doesn’t hit, it goes on cooldown.

This makes the Warrior very active and skill-based, as well as adding unique skills that give them their own edge.

Old Traits are now:

Berserker’s Power: Now adds 30% damage to the active “Burst damage”

Adrenal Health:Adds 25% more healing to the active “Burst Heal”. (NOT THE PASSIVE.)

Heightened Focus: Now adds 5 more seconds to “Burst Speed.”

These are still worthy of their grandmaster but now your adrenaline (when you lose it.) matters a lot more, and this also builds up a lot of class structure which warriors really need.

What do you think?

[Adrenaline] Please change these traits

in Warrior

Posted by: vpchelko.4261

vpchelko.4261

Something like this should be.
But:
Additional healing skill will be too much.
Burst Damage will be useful only for axe and rifle – and +30% with armor ignorance? people will cry!

(edited by vpchelko.4261)

[Adrenaline] Please change these traits

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Posted by: Wyrden.4713

Wyrden.4713

how does using adrenaline punish the warrior? just curios

just my ytb channel

FeintFate~

[Adrenaline] Please change these traits

in Warrior

Posted by: bobomb.5209

bobomb.5209

Stage 1-3: The healing is too high for it being able to tick every second. Keep it at the current adrenal healths ticking rate of 3.

F2: Seems balanced and a good risk/reward ratio. Also has counter play available to all classes.

F3: I can see this only being useful for running away from a fight. Which isn’t really an aspect of fighting worth promoting.

F4: No skill should ignore armor, and even with the lose of 15% damage it would be a monster of a skill. We need things to be balanced.

Berserkers Power: This is simply unreasonable. 30% damage increase? If anything it should be lowered to 10% or so since you will be able to have a maximum of 15% just from having full adrenaline.

Adrenal Health: Very interesting and definitely worth taking for some builds. I myself would like having 25% more healing, however it would depend in what tree this skill would be in. I should think it would be in Tactics.

Heightened Focus: Seems a little lacking, but could potentially be useful for certain builds. As mentioned above, however, I do not think the tactic of running away from a fight would be something worth promoting.