[Adrenaline] Please change these traits
Something like this should be.
But:
Additional healing skill will be too much.
Burst Damage will be useful only for axe and rifle – and +30% with armor ignorance? people will cry!
(edited by vpchelko.4261)
how does using adrenaline punish the warrior? just curios
Stage 1-3: The healing is too high for it being able to tick every second. Keep it at the current adrenal healths ticking rate of 3.
F2: Seems balanced and a good risk/reward ratio. Also has counter play available to all classes.
F3: I can see this only being useful for running away from a fight. Which isn’t really an aspect of fighting worth promoting.
F4: No skill should ignore armor, and even with the lose of 15% damage it would be a monster of a skill. We need things to be balanced.
Berserkers Power: This is simply unreasonable. 30% damage increase? If anything it should be lowered to 10% or so since you will be able to have a maximum of 15% just from having full adrenaline.
Adrenal Health: Very interesting and definitely worth taking for some builds. I myself would like having 25% more healing, however it would depend in what tree this skill would be in. I should think it would be in Tactics.
Heightened Focus: Seems a little lacking, but could potentially be useful for certain builds. As mentioned above, however, I do not think the tactic of running away from a fight would be something worth promoting.