Adrenaline change

Adrenaline change

in Warrior

Posted by: tonyg.3824

tonyg.3824

Hi guys, let me start by saying this next patch is absolutely spot on best patch yet, but there is one minor issue I was worried about and that is how fast you loose your adrenaline when you get out of combat that seems a bit rough considering its difficult for a pvp warrior to generate without taking utilities for it and as a war of course i love berserker stance but its such a long CD to now have to rely on for adrenaline and taking the signet for adrenaline over any of the stances would be handicapping yourself. Now before all the trolls come out and say stop qqing and l2warrior I am not COMPLETELY worried about this change its very minor and something i plan to work around, but for the sake of idea throwing how would:

Adding a -20% to CDs to stances in traits somewhere or

making sharpened axes (criticals grant adrenline) a 1 adrenline on hit instead of crit or

change short temper in the strength tree to on blind and on block make it a master tier trait and move physical training down to adept.

What do you guys think?

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Adrenaline change

in Warrior

Posted by: Olba.5376

Olba.5376

I don’t think we should talk about changes to fix a change that has yet to happen.

Until it’s live and you actually play with it, the best you can do it theorycraft about it, which isn’t particularly effective in this case.

And let me be honest, it’s quite fair that a hammer warrior won’t be able to open on you with Earthshaker. That and hambow will be further kitten by its slow attack speed, which is good. Not to mention that losing adrenaline between fights really cements that “build up adrenaline for a big hit” philosophy, rather than “open with eviscerate and /dance because your enemy died”