Adrenaline changes and longbow
Not necessarily. They could just change it so that instead of:
“At cast completion, did attack hit?
If Yes: set Adrenaline = 0”
to be
“At cast completion, set Adrenaline = 0.”
I can almost guarantee that Adrenaline only disappears after the skill is completed to be consistent in behavior with traits now.
Almost, but not 100 % sure.
The way the trait is phrased is “Remove a condition for every bar of adrenaline spent”. As long as the bars are spent, the condis should be removed.
Thus, it seems to me that all burst skills will remove conditions even if the burst misses, meaning all the other burst skills will now be brought in line with combustive shot in terms of how it interacts with cleansing ire. The longbow used to be superior in this regard because it was a guaranteed condi cleanse, but now it might not be as necessary since you can do the same thing with, say, the hammer.
We won’t know until it goes live what the interaction will be because ANet be vague.
The way the trait is phrased is “Remove a condition for every bar of adrenaline spent”. As long as the bars are spent, the condis should be removed.
Thus, it seems to me that all burst skills will remove conditions even if the burst misses, meaning all the other burst skills will now be brought in line with combustive shot in terms of how it interacts with cleansing ire. The longbow used to be superior in this regard because it was a guaranteed condi cleanse, but now it might not be as necessary since you can do the same thing with, say, the hammer.
Nope. Karl said in the chat during the live that Cleansing Ire won’t proc on a missed burst.
Which is exactly why Combustive Shot is in a confusing spot.
combustive shot is in a good spot.
combustive shot is a burst skill that lays down a fire field and does pulsing damage over time, so it never misses.
it always lands.
haters whiners complain because of this cold hard fact since beta weekends.
they certainly did not complain when warriors are free food since launch and for many months after launch.
This patch will force every warrior to use longbow in PvP. But hey, they already were, right?
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Just make it so it always lies down fire field but doesn’t cleanse without player hit.
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This patch will force every warrior to use longbow in PvP. But hey, they already were, right?
1. Hambow
2. Condition burst
yep
Actually longbow should stay as it is now.
Longbow creates a fire field regardless of it hit or not, so there is no missing a longbow burst. Other bursts have their efects negated if they miss. longbow doesn´t, thats why it proc CI and it should always proc.
I agree that all burst skills should remove condition(s) now, if we look description of cleansing ire trait.
That would counterbalance the adrenaline nerf and put all weapons in a more fair position… but i fear Anet will just change the description of the trait instead ~_~`
If they make it on hit, they need to speed up flight time way faster. It would be slower and more telegraphed and aoed than Kill Shot.
If they make it on hit, they need to speed up flight time way faster. It would be slower and more telegraphed and aoed than Kill Shot.
Most people drop combustive shot at their feet anyways, so it would be mostly irrelevant.
TBH, I’m not sure why they wouldn’t allow all bursts to proc cleansing ire on a miss since they’ve always allowed combustive shot to do it. It’s just completely inconsistent. I understand it has to do with some under-the-hood stuff, but it’s entirely possible to change that.
Honestly I’d rather they make combustive shot not proc CI unless it actually hits something. That would actually make it conform with the purpose of CI in the first place. If that means that warriors need to be buffed in other areas to provide a bit more condi clear, I’m all for that. At least it would help to not pigeonhole everyone into using longbow.
Bow’s burst very often not launch when should. I hope they will fix it in new path.
They’re changing the Thief’s Shortbow 4 to have an impact when it lands, causing it to reveal the Thief if it hits something on the initial landing.
If they secretly changed the Warrior’s combustive shot to be the same, and had it check to see if it hit anything on the initial impact, it could “miss” like other Burst skills.
They’re changing the Thief’s Shortbow 4 to have an impact when it lands, causing it to reveal the Thief if it hits something on the initial landing.
If they secretly changed the Warrior’s combustive shot to be the same, and had it check to see if it hit anything on the initial impact, it could “miss” like other Burst skills.
This is exactly the change I feel they should implement as well, especially since it keeps CI in check. The point of CI is that you have to actually hit someone to clear your condis, thus you have to be on offense to be rewarded. But the interaction with combustive shot allows you to play defensive with the trait instead, which is not its intended purpose.
As it is right now, they might as well just make combustive shot remove 3 conditions by default and not bother people by forcing them to take CI.