Adrenaline decay

Adrenaline decay

in Warrior

Posted by: lordhelmos.7623

lordhelmos.7623

With berserkers ultra high reliance on adrenaline gain, the decay is crippling to the point of de-bunking the effectiveness of the entire class.

Any class with a teleport or mobility can reset the Warriors adrenaline easily. Preloading adrenaline before the first hit just wastes skills.

There needs to be a longer delay on decay. Warriors also need to be able to preload adrenaline before a fight using skills like the precision signet.

-increase the adrenaline decay timer between fights.
-when hitting max adrenaline outside of combat or using a builder like berserker stance, allow 15- 20 sec before decay occurs.

Adrenaline decay

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Yea, I feel they way overdid it with the decay nerf. Maybe a fix could be to limit how far it decays, like, once you have adren, it wont decay past they first bar.

Adrenaline decay

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Posted by: samo.1054

samo.1054

this is what I have been saying for months. They triple-nerfed adrenaline in one single patch:

1.Loose adrenaline on miss
2.Adrenaline decay speed significantly increased
3.Adrenaline decay starts as soon as you exit combat mode

THAT doesn’t really go well with the philospohpy that they said they will use when it comes to balancing the game. “Small changes, just fine tuning and then observing how things work out.” -HAHA, yeah right!

So yeah, adrenaline mechanic was way overnerfed and now that berserker is out it’s becoming even more obvious. All classes have their strongest hits available as soon as the battle start, but we cant even preload it 5 seconds before the fight, because by the time we hit the enemy for the first time, 50% of it will have already decayed.

The only solution to this is that decay starts with 20 second delay. Slower decay or whatever other theories out there will not fix this problem. Period.

They have sunken this class way way too deep with mindless and unjustified nerfs…

Adrenaline decay

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Posted by: Chase.2798

Chase.2798

Totally agree keeping adrenaline just a lil longer or much slower decay could make warriors much better feeling

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

Adrenaline decay

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Posted by: Caedmon.6798

Caedmon.6798

I don’t mind the decay tbh,it wouldn’t matter much if our actual adren gain was higher.,which atm is absolute kitten if you try to run without cleansin,rage sig or any other adren gain trait.I think adren gain in combat or when being hit needs to be base.

Adrenaline decay

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Posted by: samo.1054

samo.1054

I don’t mind the decay tbh,it wouldn’t matter much if our actual adren gain was higher.,which atm is absolute kitten if you try to run without cleansin,rage sig or any other adren gain trait.I think adren gain in combat or when being hit needs to be base.

I can also agree to that. It would make it feel much more natural…
Adrenaline gain atm is complete garbage definitely.

Adrenaline decay

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Posted by: emkelly.2371

emkelly.2371

There needs to be a longer delay on decay. Warriors also need to be able to preload adrenaline before a fight using skills like the precision signet.

I do not disagree with you, however I will say there is a way to pre-load adrenaline. you have a heal skill that literally gives you 100% adrenaline.

Warrior is in a bad way right now. but i think they need to focus on the overpowered classes first. if they fix that i’m sure warrior will find it’s place again.

PS: what about the name berzerker denotes a condition build?