Adrenaline decaying is too much

Adrenaline decaying is too much

in Warrior

Posted by: Convenant.7092

Convenant.7092

What is this… I’m playing WvW and if I kill a target and don’t re-engage within the next 2 seconds my adrenaline starts decaying like crazy. In a build that’s focused around berserker, I can’t get adrenaline fast enough to do anything. This never used to be the case. Please do something about this; give us either faster passive adrenaline gaining or give us like 10 seconds before it starts decaying in WvW.

Adrenaline decaying is too much

in Warrior

Posted by: Barosmare.2196

Barosmare.2196

Yep out of combat it just vanishes!

Adrenaline decaying is too much

in Warrior

Posted by: Gambino.2109

Gambino.2109

They slowly killed the class. It was brilliant in it’s early year.. then they decided to nerf weapons here and there before they finally buried it by hitting adrenaline hard…

That was one of the Saddest days for warriors, swing miss you get your cooldown and all that adrenaline gone.. they didn’t stop there, they forced you to use your adrenaline regardless because decay after barely two seconds.

Warrior did not deserve that

Adrenaline decaying is too much

in Warrior

Posted by: Rain.9213

Rain.9213

What I don’t understand is why Necros can get a kitten ton of life force and keep it forever whereas warriors have to build it up every time they enter battle. Especially when life force for Necros is essentially a second health bar.

Adrenaline decaying is too much

in Warrior

Posted by: Julie Yann.5379

Julie Yann.5379

Yep out of combat it just vanishes!

If out of combat was actually “OUT OF COMBAT” a lot of the times I fall OOC instantly after killing a foe when there are still tons of enemies around me. Anet needs to revert the bone head decision they made when they change our decay rate.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”