Adrenaline has been BUTCHERED!

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Posted by: Mahtayoo.3748

Mahtayoo.3748

In my opinion adrenaline was absolutely DESTROYED with this patch. Taking 3 nerfs. nerf 1: It used to be when if you used your burst skill and it missed, then you would not lose your adrenaline (this needed nerfing imo and i’m fine with this.) You should lose your adrenaline when you use the burst skill, whether it hits or not. Nerf 2: It seems to take FOREVER to build your adrenaline now, unless you dedicate a whole skill to build it faster(e.g. the precision signet, which fills your adrenaline on activate). In pve, i have made my second warrior who is level 29 atm. Even with a low leveled character, i have killed whatever it is i’m fighting before my adrenaline is even close to full unless i’m fighting a champ or something. Making the whole mechanic of what makes warriors different, completely useless in normal play. Nerf 3: Adrenaline depletes very quickly and instantly after you leave combat. So lets say i’m killing a mob in pve and by the time its dead i have managed to build 50% adrenaline (trust me, its usually less than that). I can’t even carry that over to the next mob as its gone in 2 seconds by the time i have engaged. Warriors adrenaline has been absolutely butchered with this update. Its like taking away a guardians virtues, or a rangers pet, or an engis tool kit. Adrenaline is no longer viable at all. They should either make it so you can fill it up a lot faster, or make it so it will deplete after 5 or 10 seconds after leaving combat, or even both.?

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Posted by: mrgn.9183

mrgn.9183

Tons of player are saying same things and i think the same too, one of the 3 nerf was enough. I am curious about when they notice all of this complains and do sth. about this, a few months?..

Ranger!!!

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Posted by: Nkuvu.2570

Nkuvu.2570

In normal game play, I can’t even use my burst skill with full adrenaline. The build-up is too slow, and by the time I have a full bar of adrenaline, my target is dead.

And even in enemy-dense areas, I can’t move quickly enough between enemies to retain any of my previous adrenaline, so start from zero every time.

Adrenaline skills are pretty close to useless now. I can use them for champions, but that’s about it. Some veterans, unless there are other players nearby.

I’m really disappointed with this change, it makes my warrior feel pretty darn worthless.

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Posted by: FatRaKoon.1782

FatRaKoon.1782

I assure you it’s the same story in PvP… If you play without Cleansing Ire, you have to rely solely on things like Berserker Stance or, as said above, Signet of Precision. Which clearly su cks when you don’t want to go 4 into the defensive branch (although meta builds use those traits, I like sometimes to play full zerker builds with no sustain, for fun. Well you can’t do that anymore since your adrenaline builds up so slowly…).

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Posted by: Zackie.8923

Zackie.8923

they need to reduce 30 strikes to 15 as max

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Posted by: fellyn.5083

fellyn.5083

Or make it so there is a longer than 1 second delay before it starts to decay and decay slower.

5 second delay to start to decay with full decay from 30 to 0 in 15 seconds after it starts to decay.

I think this would be completely fair.

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Posted by: TokyoGhost.6492

TokyoGhost.6492

Adrenaline is dead. Time to re-roll other class. They will understand how big mistake they did when they see no warriors around at all.

I made so much mistakes that I now make mistakes without mistake.

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Posted by: degoking.1482

degoking.1482

The truth is this was such a massive nerf that wasn’t needed. All they had to do was nerf the part if we miss our f1 then we lose adrenaline. But they just went all out and destroyed us with out giving us anything in return, I really don’t think they play the same game we do honestly, and i tell u what i challenge any anet staff to come up with a build and show us at high level play. And please any one else if you come up with a super secret build pls share. Cause at the moment besides ham bow i believe we are back to being a niche class or a meat wagon.

Why didn’t they nerf healing signet and bring up some of the other heals we have, I am so sick of anet and there passive game play not just for warrior but other classes as well.

They seem to have an idea of what they want this game to be and i tell u what people it’s not good, passive game play no game modes and just switching one op class for the other.

Which happens and wouldn’t be that bad but anet patches so far and few in between that were gonna sit like this for 6months until other classes have there turn and then we may get some buff’s or fixes how ever u want to put it.

And i say this with a straight head don’t get me wrong warriors needed some changes, but as stated above anet nerfs the wrong stuff. I play other classes and lets say for example and eng they don’t have much condi removal or stability but it seems u can get away with it with them some how.

same with some other classes what ever they lack they make up for in other ways. Where as warrior we need the zerker stance endure pain and adrenaline it is so important for us but anet and other people don’t seem to understand that it seems.

Put it this way they made us what we are and then broke us again instead of fixing thing correctly is all i.m trying to say i guess. I will stil be on my warrior making it work the best i can but there is a difference between face roll and just not enjoying the class because u cant put combos together like u should be able to and that’s where anet kittend up. I am sure I will get trolled and called names but any true player and warrior know this is true, just my opion.

(edited by Moderator)

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Posted by: SRG.3607

SRG.3607

I totally agree.

In PvE, the adrenalise is just useless now.
It goes down way too quickly.

Most notably, the hammer is dead. The F1 use was very important / usefull with hammer, now you can barely use hammer F1. So bad, was my favorite weapon.

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Posted by: Julie Yann.5379

Julie Yann.5379

Don’t worry, next patch we will get a tactics grandmaster trait that stops/slows the decay.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Forestgreen.7981

Forestgreen.7981

Don’t worry, next patch we will get a tactics grandmaster trait that stops/slows the decay.

This will most likely be the case, best if they make that strength GM trait that gives 2 strikes of adrenaline/3s, because at the moment that trait is beyond useless.

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Posted by: scerevisiae.1972

scerevisiae.1972

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

downed state is bad for PVP

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Posted by: Charrbeque.8729

Charrbeque.8729

Well with the elite skill Signet of Rage I build adrenaline fast enough when it is not on cooldown and as long as I don’t use it. The problem is I often times use it for the might and fury. So while it’s on cooldown building adrenaline takes even longer since the feature pack.

Agree with others: often times my adrenaline is completely depleted before I can get to an enemy nearby making it much harder to ever use my burst skills. The only time I can use them is if I’m in a long fight.

Signet of Rage had it’s passive adrenaline gain increased a lot and fury/might/swiftness had their duration reduced from 30 seconds to 25 seconds. This is why I can’t use this elite often anymore if I want to build my adrenaline. Not having the might and fury from using it makes me less effective in battle since I’m forced to choose gaining those and having slow adrenaline gain or gaining faster adrenaline and doing less overall damage.

I’m OK with making adrenaline deplete a little faster out of combat but not completely drain from full adrenaline down to nothing in 3 seconds.

Various other nerfs to warriors also http://wiki.guildwars2.com/wiki/Game_updates/2014-09-09#Warrior

I’ve been using dual swords lately and ‘Impale’ had the duration of torment reduced from 12 seconds to 8 seconds.

Various skills had their damage reduced.

I do not like the change to adrenaline or the changes to Signet of Rage. All the whiners finally got what they want. From looking around on the forums since I’ve been playing I sometimes come across a thread/post complaining about how OP warriors are. Now they are almost as useless as they were in GW1 and my main has always been a warrior.

There’s something charming about rangers.

(edited by Charrbeque.8729)

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Posted by: Julie Yann.5379

Julie Yann.5379

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

Problem is that we have traits and skills that were designed to work under to old adrenaline model. Now those traits and skills have been severely kitten. I’m all for the changes to adrenaline but I have to call this half@ssed, hamfisted attempt to do so nothing more than a blunted hack job. Total failure to what could have been an awesome change for the profession.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Charrbeque.8729

Charrbeque.8729

Oh yeah, I don’t like the fact that now if our burst skill misses we lose adrenaline anyway. This means when fighting some monsters that constantly blind you we can’t use it at all depending on what weapon you’re using.

Example: Those dust devil things in Dry Top during a sandstorm constantly blind you every couple of seconds. There is no way you can prevent it and it’s useless to use anything that removes conditions because it will go on cooldown and you’ll get blinded 4 or 5 times before you can remove the condition again.

There’s something charming about rangers.

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Posted by: fellyn.5083

fellyn.5083

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

False. Warriors (in pvp) have always favored traits that help generate adrenaline.

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Posted by: Simon.3794

Simon.3794

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

Such clueless much wow, Since when warrior actually became viable, warrior has been forced to use adrenaline focused traits if you are skilled and play against skilled people.

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Posted by: kayo.3817

kayo.3817

Anet’s balance team balance meeting:

Member A: Ok, we’re gonna be reducing the warrior’s adrenaline ability. I know nothing about the profession, and I’m not sure if you guyz know, but what the hell. Any ideas?
Member B: The warriors all seem to keep saving their adrenaline, lets stop that and make immediate decay!
Member C: How about instead of that, lets just increase the decay time? This should make them panic more and use it before it decays.
Member A: Hmmz….immediate decay vs increasing decay time…
Member I know! People are complaining about how adrenaline is not used upon miss etc. Why not make adrenaline used on F1 usage?
Member B & C: Ahhh…that’ll quell the forum whiners somewhat..
Member A: Great! Lets do all those 3. I’m sure the whining will stop since we’re doing what people have been complaining about since forever.

—in the meanwhile—

Warrior Team Member A: I have showcased this awesome new arcing slice! It’s gonna be well received.
W Team Member B: Isn’t it too OP? The warrior whiners will not stop whining…
W Team Member C: Lets just reduce the base dmg and make it 50% extra to enemies under 50% health. 50% is halfway between the present dmg and what we teased them with (i.e. 100%).
W Team Member A: Why didn’t I think of that. It’ll settle the whiners and provide a buff to the current skill.
W Team Members: Let’s also change the animation to a rip-off of a guardian’s spin. Just make it swoop once instead of about 5 odd times.
W Team Member A: Aha! This’ll look awesome! Ooh, let’s tweak SOR as well since…you know…might as well since no 1 is using the other skills..
W Team: claps job well done all!

—introduces patch—

Warrior players: Arcing slide is now a crappy version of a guardian spin with reduced damage? I see an adrenaline bar but its always empty? Am I supposed to use Rampage now since they nerfed SOR, but rampage still being an utterly crappy skill? Kitten x10000000000

Balance Team: Erm…..guess its working as intended. So what’s next? Should we just remove the warrior’s adrenaline and give them a F1 skill that allows them to throw kittens at the enemy?

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Posted by: Mahtayoo.3748

Mahtayoo.3748

With some of the best trait being attributed to adrenaline, it nerfs A LOT more than just the simple mechanic of adrenaline itself. Cleansing Ire (our only good source of condi remove unless you wanna dedicate your entire build/rune set to troopers/shouts) Without adrenaline we are forced to either die from condi, or run shout builds. The traits which increase power and precision with higher levels of adrenaline too. Since we struggle to gain it as fast, and the enemy can simply reset for 1-2 seconds and we lose nearly all adrenaline. It has nerfed those traits to the ground since the enemy can remove those buffs as and when by simply kiting away.

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Posted by: petespri.6548

petespri.6548

I have a level 6 warrior I started… man, it decays WAY to fast. Even getting to mobs like 10m apart and it is gone. Totally sucks.

I think the “miss your F1 and lose it” would have been perfect. This just hurts leveling badly. At this point I am ignoring F1…

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Posted by: Relentliss.2170

Relentliss.2170

If #2 was addressed and Adrenaline built quicker the whole nerf would be somewhat more tolerable. It really builds too slow to swallow the other nerfs.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Lexie.1028

Lexie.1028

I think the biggest problem is it simply decays too quickly out of battle it’s almost instant, either making the decay ticks less frequent or not as much or both or having a longer delay after the battle but obviously not as much as the old one would be the best solution. So in short the current nerf is too much but lessened I would welcome it as a change and I love my warrior so…

Maleakura | Daisuki [SUKI] Guild Leader | PvE Commander | Jade Quarry
«Alt Characters» Bellakuro • Keikosuki • Kimiyunna • Kiyomissa • Miriatori • Niasaki • Taratashi

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Posted by: adozu.6398

adozu.6398

we’re even more pidgeon-holed into cleansing ire now by the simple fact that whitout it generationg adrenaline is way too slow and i don’t want to have an elite that i don’t even use just for a chanche at filling my adrenaline, that’s even lamer than elementalist elites.

make it so the “gain adrenaline on being hit” is removed from CI and becomes a warrior baseline feature and we might see more build diversity and it would make the nerf more tolerable.

…but they are not going to read this anyway…

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Posted by: Varrg.2704

Varrg.2704

Adrenaline is dead. Time to re-roll other class. They will understand how big mistake they did when they see no warriors around at all.

good, perhaps Lion’s Arch won’t be warriors only 24/7

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Posted by: xbutcherx.3861

xbutcherx.3861

Adrenaline is dead. Time to re-roll other class. They will understand how big mistake they did when they see no warriors around at all.

good, perhaps Lion’s Arch won’t be warriors only 24/7

It is Power Ranger time!!, I still play my warrior (condition S/S-LB) looks like it works better than power damage for PvP.
Now Rangers are getting a little taste of what warrior feels reading the balance forum.

(edited by xbutcherx.3861)

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Posted by: Sebrent.3625

Sebrent.3625

gasp You kill non-veteran/-elite/-champion mobs before you fill up your Adrenaline?

Do you think everyone is able to use their class skills every 10s … twice?

If you are killing trash mobs in PvE … why do you even care that you didn’t get to full adrenaline?

Additionally, try greatsword. 1 bar of adrenaline and it does its full damage.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Tomasmxmf.9403

Tomasmxmf.9403

Yeah call me nuts but I’ve been running dungeons/fracts/WvW and still doing just fine. People really do find any reason to get upset about playing warrior huh?

SCUMMY WARRIOR/REV ON DRAGONBRAND
[FIRE]//@TOLIVEFREEORDIE//RAIDER KREWE

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Posted by: fellyn.5083

fellyn.5083

gasp You kill non-veteran/-elite/-champion mobs before you fill up your Adrenaline?

Do you think everyone is able to use their class skills every 10s … twice?

If you are killing trash mobs in PvE … why do you even care that you didn’t get to full adrenaline?

Additionally, try greatsword. 1 bar of adrenaline and it does its full damage.

The problem that you’re conveniently overlooking is that we have a lot of traits and some skills that rely on adrenaline to function.

The problem is that these traits and skills worked just fine before the update. Now? Not so much.

And don’t bring up mesmer because that’s a completely different class with completely different functions and if you want to talk about it there is 2 other forums you can do it on.

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Posted by: Agrik.7465

Agrik.7465

It is true, the adrenaline changes (not to mention other nerfs to warrior this patch, and over the past 3 patches) have basically broken the core warrior mechanics that previously helped make the class interesting. The concept of adrenaline loss on miss was worth exploring (seemed somewhat logical), but coupled with the drop of of adrenaline of out combat (the worse “feature”, IMO) gutted and killed the core adrenaline mechanism for those who actually used adrenaline (outside of zerg wvw/long boss fights where it won’t drop off since you’re not “out of combat” anyway).

Seriously if the core mechanism of adrenaline was being removed (virtually the effect of this change), warrior needs reworked from the ground up with a “new” core mechanism. Post patch the warrior lacks a core mechasm in effect outside of narrow types of play (those situations in which the warrior stays in combat the whole fight).

As a player who picked warrior over a year before game release and stuck with it through the beta weekends and up until now, I’ve found the class to have lost its fun mechanism. I’ve been playing some with my other 80 lvl classes since testing the change, but picking up the warrior sans adrenaline mechanism is just depressing. I never wanted to consistantly play a full support shout warhorn type build 24/7 with the warrior, I’m no fan of relying upon hambow (always like to play around with my own builds), and without useful adrenaline playing around with warrior builds is just no fun IMO.

Change to adrenaline loss on miss should have been tested in isolation, not with a other warrior nerfs alongside to kill the entire mechanism IMO. Perhaps warrior could have lost half of built up adrenaline instead of the whole batch with a miss, and without the changes to adrenaline drop off “out of combat” piled on at the same time. The arcing slice bait & switch was extra salt into the wound (arcing slice made interesting & useful? I’ll have to test that! — Ooops, it actually loses 10% damage overall, and does not even gain the double damage at 50% health, nevermind).

(edited by Agrik.7465)

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Immediately after the update I played the Warrior to see how it plays. It’s fine I think. It’s now rather like it was in GW1. I always thought the Warrior is a bit OP, the adrenaline was kept up for too long while OOC and you could build it up in no time.

Now, with the Meta build, I build up adrenaline still very fast, it takes one 100b, a weapon swap and a few hits with the axe and bam I can use my burst skill. Don’t forget that it was never intended to spam your burst skill. Besides: many forget, that it got nerfed a year or so ago, it was even easier to build up the burst.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Agrik.7465

Agrik.7465

Immediately after the update I played the Warrior to see how it plays. It’s fine I think. It’s now rather like it was in GW1. I always thought the Warrior is a bit OP, the adrenaline was kept up for too long while OOC and you could build it up in no time.

Now, with the Meta build, I build up adrenaline still very fast, it takes one 100b, a weapon swap and a few hits with the axe and bam I can use my burst skill. Don’t forget that it was never intended to spam your burst skill. Besides: many forget, that it got nerfed a year or so ago, it was even easier to build up the burst.

I think it depends what context one is talking of, I would agree in terms of many boss/tough npc fights where foes rarely evade you (Priestess of Lyssa might be different for example), but where pvp or wvw is involved (and again fights like Priestess of Lyssa) that adrenaline nerf really hurts.

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Posted by: Sebrent.3625

Sebrent.3625

I’m well aware of the +dmg, regen, +crit chance from adrenaline.

Again, if you’re killing a mob so quickly that you’re not even getting much adrenaline from it … why do you feel the need for these?

Also, why not, for now, try builds that don’t include these? Branch out and see if there is something you can learn from the current state of the Warrior.

Losing adrenaline on miss … I think this is a move in the right direction … if and only if they continue to move in that direction with all of the classes … otherwise, yes, you got unnecessarily slapped … but then so have many other class mechanics for much longer now.

The adrenaline drain … I don’t think ArenaNet did a proper job of looking at adrenaline gain and adrenaline drain when they made the changes.

Does anyone know what the average time is for gaining 1 bar of adrenaline? What it do people think it should be? … I’m not hearing this information anywhere. It seems quite pertinent to the topic.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Theloseronian.2075

Theloseronian.2075

Doing solo-pve I thought the change to adrenaline drain was nasty but managable. But then I did some event chains with large groups of other players … and mobs got killed before even getting one bar, and it dissappeared before I could tag the next mob. It felt kinda weird to stand in the middle of what looked like a decent sized battleground with zero adrenaline all the time, even using ranged attacks, gapclosers and warriors sprint. Never knew that a warrior could be so zen with so much fighting around xD The chance to use any burst skill was just non-excistent. Could use burst skills almost only against bosses, chapions and the occasional veteran with a large amount of health. So it seems that the larger a group is the more useless burstskills are :p

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Posted by: adozu.6398

adozu.6398

yeah, my warrior doesn’t “feel it” anymore, nothing manages to get his adrenaline going… i have a feeling my character might be getting old.

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Posted by: Sebrent.3625

Sebrent.3625

yeah, my warrior doesn’t “feel it” anymore, nothing manages to get his adrenaline going… i have a feeling my character might be getting old.

Isn’t there a pill for that? :-p

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

warr has just been spoilt with 100% adr all the time without needing to spend a single utility or trait slot. now you need to devote some part of your build to adr generation.

this is still a far better position than e.g. Eles, who need to devote 4 trait points to both water and arcane plus 1-3 utility slots just to make use of their class mechanic and survive.

Most sane warriors already do this. the problem is they’re being punished for it with the almost instant decay the moment they’re out of combat.

If you paid attention to the SoR change you would see that warrs passively gen adrenaline a bit faster now by just slotting it.

None of that matters when your fight is over and your full bars of adren are gone in 10 seconds.

Tell me more about how Elementalists being pseudo-tanks with heavy might stacks is a worse position though.

Does anyone know what the average time is for gaining 1 bar of adrenaline? What it do people think it should be? … I’m not hearing this information anywhere. It seems quite pertinent to the topic.

Depends on traits, how much you crit, whether you hit at all, burn your heal, etc.. it can be anywhere from “fast-as-balls-” to " ~5 seconds."

We have lots of neatly spread out options for adrenaline gain. the problem is that those traits become useless when we are placed in intermittent combat positions. I’m fine with the drain on miss, that makes warrs think a bit more. Now, we’re exposed to fight resets.

the “instant decay” feature was just added to force warriors to spend adrenaline that might now be compelled to hoard it due to the “you miss, you reset” feature added into a combat situation that prides itself on no hits being guaranteed vs. an opponent that does not want to let them happen.

Not that warriors -won’t- hoard now though. It’s just an all around handicap for warriors that find themselves in an intermittent noncombat situation with low health and lower adrenaline, or players that have to rely on their bursts for significant damage because they run wet-noodle bunker.

instead of simply nerfing the cc Hammer had, which was the overall issue when combined with longbow, or even just the flat damage of the hammer, Anet instead crippled the core class mechanic for the entire profession, affecting the majority of warriors who used it as a primary source of damage.

It was an overreaction to a very specific problem, really. they didn’t want evisc spam, but they didn’t want hoarding either, so wars got shoehorned into a “kitten ed if you do, kitten ed if you dont” situation.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: fellyn.5083

fellyn.5083

Warriors thrown under the bus to appease forum whiners, basically.

It’s Rangers turn next. It will happen. With the changes to warriors adrenaline and Anet outright admitting that they made those changes due to “feedback” from the forums rangers are on the chopping block next. Because right now the “feedback” for rangers on the forums rivals or is far outpacing the “feedback” that was ever given to warriors over the course of the last 10 months.

Enjoy your day in the sunshine.

(edited by fellyn.5083)

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Posted by: Charrbeque.8729

Charrbeque.8729

Honestly. I use to use Signet of Rage (elite skill) all the time for the swiftness, fury, and might buffs. They did increase the passive amount of adrenaline gain with it while it isn’t on cooldown. But now I find myself having to not use the signet at all for the buffs just so I can gain adrenaline a little faster.

It would have been nice if they didn’t screw with the adrenaline system and instead made other warrior elite skills desirable. In fact, from what I’ve seen, most warriors use Signet of Rage for their elite and nothing else. The same thing for most other professions: 1 single popular elite because all the others suck. I wish Anet could do something about elites, especially racial elites, to make them more desirable and give us more build diversity. But instead they are forcing us to stick with what works and tweaking things so we are even more likely to not try anything else.

Edit: I also use to use Signet of Rage for the swiftness to get around the map faster, but I found it’s better not to use it so I avoid it being on cooldown when I enter battle. I wound up having to put a couple more trait points in the Discipline line and take the ’Warrior’s Sprint III’ trait for permanent swiftness while wielding a melee weapon (though the trait doesn’t give as much as SoR, it’s better than nothing).

There’s something charming about rangers.

(edited by Charrbeque.8729)

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Posted by: fellyn.5083

fellyn.5083

Honestly the buff to the adrenaline gain on Signet of Rage passive is not very good.

Not having might, fury, and swiftness for 1 extra adrenaline every 3 seconds is not worth it. You would need to be in combat for more than a minute before it would make any difference.

It’s a sub par buff that we got just to make it look like “hey, we didn’t only nerf warriors this update”.

(edited by fellyn.5083)

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Posted by: Zappix.7928

Zappix.7928

Agreed, adrenaline in PvE depletes way too quickly when you’re out of combat. By the time I’ve killed one enemy my adrenaline bar isn’t full, now some might argue (hurr you don’t need full adrenaline if you’re killing mobs that fast) maybe so, but once you’ve killed one and you move onto the next one the depletion of it starts. It’s sometimes nice to build up adrenaline and when it comes to facing your next mob or group (especially with a hammer) you can Earthshaker them all for lelz. It doesn’t do insane damage, it’s just nice to tag, help prevent their initial attack etc.

Add this nerf with the terrible new gated levelling and personal story system and add in the slower build up of adrenaline, it makes levelling up a warrior an absolutely horrendous task and it’s essentially overkill to the original issue (hambows in PvP spamming bursts and LOLing with healing signet).

I agree that adrenaline bursts needed to be toned down a tad (for PvP, why they haven’t split skills like they did with GW1 I have no idea get on that anet!), but this? Way too much with very little to compensate. PvE is not PvP, what is overpowered to players in tournaments or 1v1 should not affect the majority of the players in PvE, where bosses can 1 shot you, or have an insane amount of health.

SoR is also a very selfish elite to take when you’re in a group, the increase in adrenaline is not worth it.

Once again, something that needed toning down just a little bit has been given the “Smiter’s Boon” treatment….. Way too over zealous with that nerf bat!

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Posted by: Hamfast.8719

Hamfast.8719

I’ve never been to the Profession Forums before, but the destruction of Adrenaline brought me here the moment I noticed it. It was so drastic a change, I thought it had to be a bug.

My Warrior used to be one of my mains… now he’s hardly playable. It brings back horrible memories of GW1 when they totally changed the Dervish. I worked my tail off to get her back to playable form, but it never really happened. They ruined the Dervish for me.

Now it’s the Warrior. The most basic Profession of all. Every MMORPG features a Warrior. The defining “special” ability of the Warrior in GW2 is the use of Adrenaline. Only now I can’t get it up to maximum before the fight is over, and immediately after the battle it drops away faster than it was built up. Until they revert this huge mistake, I will have lost one of my main characters.

I’m not about to experiment with my Warrior the way I did with my Dervish. It is far too expensive to change builds in this game when it requires a complete armor overhaul. And then I might not be happy with the result. I know I’m not happy now.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Bombul.2506

Bombul.2506

I agree that adrenaline bursts needed to be toned down a tad (for PvP, why they haven’t split skills like they did with GW1 I have no idea get on that anet!), but this? Way too much with very little to compensate. PvE is not PvP, what is overpowered to players in tournaments or 1v1 should not affect the majority of the players in PvE, where bosses can 1 shot you, or have an insane amount of health.

This is the bit that throws me off on these forums. The “burst” is/was a managable effect in PvP, it was the maxing adrenaline and holding on to it that made the warrior OP in the eyes of many players. Warrior is my second most played class. I played it when I wanted to only somewhat pay attention to the game. This was because holding onto adrenaline was a powerful tool that speced way beyond the benefits of any other class (and yes, I have an 80 of all classes).

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Posted by: fellyn.5083

fellyn.5083

Except for all the changes did was enforce the idea that warriors will be holding onto adrenaline.

The risk/reward factor for using adrenaline skills has been lowered to an extreme, and not enhanced like anet and the players who complain instead of adapting wanted.

Try to use my eviscerate and likely miss due to reasons beyond my control. I’ve completely missed my target even though I’ve been in range, had auto target on, and wasn’t hampered by any conditions. Why it misses? Who knows, and this happens 2 or 3 times a match.

Alternatively I could hang onto it and keep some health regen. It’s hardly worth thinking about.

Oh yeah, and longbows. That build diversity.

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Posted by: Zappix.7928

Zappix.7928

“This is the bit that throws me off on these forums. The “burst” is/was a managable effect in PvP, it was the maxing adrenaline and holding on to it that made the warrior OP in the eyes of many players. Warrior is my second most played class. I played it when I wanted to only somewhat pay attention to the game. This was because holding onto adrenaline was a powerful tool that speced way beyond the benefits of any other class (and yes, I have an 80 of all classes).”

Yes holding onto adrenaline had its uses, for extra healing, condition removal and for pumping out a burst when switching targets. It played an integral role in other builds that weren’t just burst spamming

Anet have implemented a punishment for missing your burst now, that alone should be enough without the depletion of adrenaline added when not in combat or if they wish to keep it, it needs to be reverted back to the way it was or the decrease time reduced because as it stands it is just way too fast… When you combine that with the slower gain of adrenaline it just rubs salt in the wound when adrenaline is the core mechanic of warriors. It’s like making clones/phantasms just stand there and do nothing. Oh wait lol… Or Rangers pets not behaving right. Oh wait lol… I’m not against changes at all, but disproportionate changes to things that weren’t that big a deal? Hmmmm.. Not for PvE when most of the QQ was coming from WvWvW and sPvPers.

The poster above me pointed out that there’s been some bugging with some of the bursts, that they’re missing when they shouldn’t be missing. This doesn’t just apply to them, sword 2 also misses most of the time, even in range against a stationary target I’ve seen my war just fly straight over my target when she shouldn’t be doing that.

All I’m saying is, it’s overkill and I’m sure many warriors as we have indeed seen posting in here agree.

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Posted by: Artaz.3819

Artaz.3819

Keep making your Warrior builds either completely ignore Adrenaline or make your Warrior build so focused into it just to fix it.

Enjoy your build diversity Warriors…lol

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Posted by: Curby.4897

Curby.4897

Anet has no clue how to balance. They should have made Cleansing Ire half adrenaline gain and left everything else alone. Cleansing Ire is the core issue of all the burst spam that people kitten about, but since they don’t listen to anyone with a brain or experience, they just knee jerk it and nerf everything that does damage and hope for the best , versus just targeting the key skills that cause the problem.

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Posted by: Bombul.2506

Bombul.2506

I’m not against changes at all, but disproportionate changes to things that weren’t that big a deal? Hmmmm.. Not for PvE when most of the QQ was coming from WvWvW and sPvPers.

Berserker’s Power Increased damage based [sic] how much adrenaline you have built.
Adrenal Health Regenerate health based on adrenaline level.

These things are a big deal when you have nearly unlimited maximum adrenaline. When these two aspects are applied to a high armor high health high dps class it makes that class far outshine the competition.

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Posted by: Widebody.5071

Widebody.5071

Wow the only thing I can say about that is… Bull!!!

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Posted by: Julie Yann.5379

Julie Yann.5379

For PvP the changes aren’t that drastic, it ruined a couple of build but some new builds emerged. In PvP you are in combat like 90% of the time so the decay doesn’t really affect you. Overall Warrior is still strong but more balanced because of it, even if it rendered some skills and trait completely useless.

You can tell that they didn’t take WvW/PvE into consideration when they made any of these changes and those are the players that are getting hit the worst.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: zone.1073

zone.1073

This is how adrenaline should have worked since the beginning. I should not be able to effortlessly open up a fight with full adrenaline bars that give me increased damage, increased healing, and a max damage burst attack, without lifting a finger.

In PvP the only real negative consequence to these changes is that warriors are more vulnerable to conditions again because of the cleansing ire nerf. Warriors are now gripping their longbows more tightly than ever before due to this; I didn’t know this was possible but Anet somehow found a way to DECREASE build diversity.