[TTBH] [HATE], Yak’s Bend(NA)
[Advice] Confusion/Control WvW Build
[TTBH] [HATE], Yak’s Bend(NA)
I’m pretty sure there’s some way to optimize this, but i’m not a warrior expert.
A few things I think you might want to consider though:
1. Perplexity runes have a cooldown on the interrupt mechanic. As such, although you have all those interrupts on the build, a lot of them won’t be a useful as you might think, unless you feel that you would miss some of them so often that you need that many to ensure one lands. However, it might be better to take something like berserker’s stance so you can prevent yourself from being blinded or hindered by the enemy ensuring your own interrupts land. Signet of stamina might also be a nice thing to consider since it gives you that stamina regen and an extra source of condition removal. Since you’re not running Melandru runes with the soup, you might end up needing it.
2. The interrupts on the hammer could be useful, but I think you’ll be equipped enough to take advantage of the perplexity runes with the mace/shield combo (and maybe one of the utility skills). It might be better to switch it out for longbow, sword/sword, or sword/warhorn, especially since this build is not particularly mobile. Those weapons would allow you to lay on condis a bit more effectively. For instance, you can use something like pin down to possibly have an easier time of landing an interrupt with the mace in addition to the large amount of bleeding.
3. I don’t think the 30 points into the strength line is worth it, especially since you’re heavily focused on condi damage. I’d consider dropping that down to 20, putting another 5 in arms to get the bleeding duration increase (especially if you decide to use longbow or swords instead of hammer), and perhaps put the additional 5 into discipline for either warrior’s sprint or mobile strikes. You could perhaps also use vigorous focus if you decide to slot a stance. Alternatively, if you decide to stick with hammer, I think getting the merciless hammer trait would be a better investment than physical training. This reduces 4 cooldowns instead of 2, and you actually end up with a higher power stat as well (although that may or may not be more DPS since you lose the +3% from stick and move). You also get better toughness for more survivability, and your food still ensures you are over the +50% condi duration threshold.
(edited by Yamsandjams.3267)
Yea, I was wondering if I took too many interrupts. Distracting Strikes doesn’t show an ICD, even if Perplexity runes do. Also, I figured more interrupts = less damage taken.
I actually do have Sig Stamina in the build.
I noticed the lack of movement in this build and considered going with hammer + sw/sh but the mace really has very nice defense (weakness, block, interrupt). I hadn’t even considered dropping hammer, but maybe that’s the key.
I can’t decide which utility I’d drop; Kick has a low CD, Bull’s Charge has mobility.
30 into Strength was for the reduction on physical utilizes, which I considered important for the interrupts and the mobility. If I drop one of those though, yea, I’ll probably move the pts to Arms, especially if I drop hammer for sword.
[TTBH] [HATE], Yak’s Bend(NA)
Hello,
I sometimes play condition/confusion warrior, and it’s very enjoyable, so I can only encourage you in trying it.
Now, confusion can work very well, or not at all, depending on how efficiently your opponent can dispel it (and the more they are, the faster the group dispel). This means that your build should be viable, even when the confusion does not come out. Condition builds let you do that – and condition level fuels confusion damage, so it’s all good.
Let’s discuss build options. Firstly, you should decide whether you want “Distracting Strikes” or not. In itself, the trait is very good – but it imposes to invest 20 points in strength, which could be better invested elsewhere. If you want to stack lots of confusion (12+, for 2.2k+ damage on activation), then take it. If you’re okay with less confusion (8 stacks, for 1.5k damage on activation), then do not take it.
Next comes the choice of weapons. Sword/shield is probably necessary – the sword because you need to apply conditions nevertheless, and the shield because you get an interrupt. The choice of the second weapon remains open; I would either go for the longbow, destructive in a condition build, or the rifle, not bad at all for conditions, and bringing one more interrupt. I would not go for the hammer nor the mace, because they provide limited interest for conditions.
As for the skills, I believe that you cannot go in WvW without stability, as well as without stun breakers. I usually go with “Dolyak Signet”, “Endure Pain” and “Bull’s Charge” in my confusion builds. “Endure Pain” is nice, in that warriors/thiefs/guardians will try and burst you on melee when they see zero damage (expecting it to end soon), letting you easily get interrupts (quick victories) – but you may substitute it by another physical skill. “Bull’s Charge” gives you an interrupt, as well as mobility.
The choice of the elite is not so obvious. The Signet of Rage is very good of course, but one can also consider the usage of “Rampage”, which provides no less than 3 interrupts.
Some examples (using distracting strikes and signet of rage):
You’ll find a build focused solely on Confusion won’t be very effective, you’ll need other condition types to really be able to put pressure on your opponents.
I swapped your weapons, trait allocation, food buffs, sigils, and stat choices; the core of the build is still the same, just needed a few enhancements.
With the weapon changes you gain better access to bleeds, as well as burning and poison. You do have less interrupts, however, because of the CD on Perplexity #6 you won’t really have any down time on its activation if you nail all your interrupts.
You no longer have Signet of Stamina; I instead replaced it with Balanced Stance, that way you’ll have a stun-break in your build. To help balance the loss of condition removal, I changed your food buff to -condi duration; poultry soup. Because of this, your own condition duration did experience a drop, however the way condition duration works 70% would not have been all the beneficial anyways. 50% duration will always round out your duration to a whole number, while 70% will quite often give you a number with a fraction. For instance, a 5.75 bleed; that .75 does not round it up to 6 like you’d normally think, it goes down to 5, thus making the condi-duration investment a waste.
Arms/III/Deep Cuts + 50% overall condi-duration gives you 100% duration on your bleeds; makes your Flurry much more potent coupled with the effects of Precise Strikes.
Disc/X/Mobile Strikes gives you great escape capabilities. You can get out of jam with Savage Leap + Bull’s Rush and have the lead on your pursuers. If you’re not as much of a big fan as Mobile Strikes as I am, you could take Signet Mastery instead and replace Balanced Stance with Dolyak Signet for the extra Toughness.
I changed your armor from Rabid over to Dire, as the Vitality gained is much more valuable than Precision for a condition Warrior. Under the circumstances we had an additional crit-proc condition like Engineers and Necros (for the time being; RIP Dhuumfire), it would be worth it, but we only have Precise Strikes.
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
All this build is, no offense is a perplexity cheese, confusion-stacking build with no real potency against good players. Sure you will be able to stomp the odd ranger/thief who doesn’t know what confusion is, or hasn’t heard of dodge rolling or condition removal. But overall, revolving an entire build around one trait is a very bad idea that will backfire on you.
Cons of your build:
- No real condition application outside of confusion (just odd and spotty minor conditions here and there)
- Low mobility
- Limited condition management (Cleansing Ire and SoS isn’t enough)
- Not as survivable as you may think (no stability, no endure pain, no zerker stance, low mobility, limited dodging)
- Easily picked apart by stealth/kiting (chilled, crippled, blind will also make sure you don’t land anything, not having stability makes this worse)
I would change right of the bat the 30 in strength, some if not all of your weapons, exchange precision for vit, exchange + condition duration for - condition duration food.
This build at best is mediocre to average in 1v1 but in group fights you will do no damage, let alone land many hits.
Sorry to burst your bubble, but this build doesn’t work at all unless you have other reliable conditions to apply. It’s one of those "looks good on paper, but fails to come together" type of builds.