(edited by iLcastigatore.1985)
Advices for warrior BurnBow pvp
Question. I know why you would use Last Blaze and dicsipline, but in my opinion, Smash brawler and Arms is strictly better. here’s my reasoning
Last Blaze
- Every Rage skill will spread burning to opponents.
- AOE Burning is great
Smash Brawler
- More access to Primal
- More acesss to Berserk
- Scorched Earth is more than efficient at spreading burning around
- For that matter so is Flaming Flurry
- More access to primals means more Adrenal Health uptime
- More access to Primal means more access to Cleansing Ire
Discipline
- You are faster
- You swap weapons fast
- Immoblize can be broken
- Gain Might when you swap weapons
*Adrenaline boost through swaping weapons and using burst skills
Arms
- you are slower
- Every time you enter berserk your condi damage goes up
- Gain adrenaline while in combat. This is a massive adrenaline spike, more so than you get from discipline
- Gain adrenaline every time you critical hit. Agian this is actually more than from discipline
- you’ll be placing bleeding with bow, and doing more damage to bleeding foes.
- Increase the duration of bleeds you apply with sword
- You’ll be gaining fury when you strike a foe under 50% health
- you don’t need to swap weapons often,
- you don’t need to go faster.
- the only true drawback is not being able to break immobilize
This is just my opinion, and your build is more than viable. I just go a different route
.
Question. I know why you would use Last Blaze and dicsipline, but in my opinion, Smash brawler and Arms is strictly better. here’s my reasoning
Last Blaze
- Every Rage skill will spread burning to opponents.
- AOE Burning is great
Smash Brawler
- More access to Primal
- More acesss to Berserk
- Scorched Earth is more than efficient at spreading burning around
- For that matter so is Flaming Flurry
- More access to primals means more Adrenal Health uptime
- More access to Primal means more access to Cleansing Ire
Discipline
- You are faster
- You swap weapons fast
- Immoblize can be broken
- Gain Might when you swap weapons
*Adrenaline boost through swaping weapons and using burst skills
- You get access to 2 more cooldown based sigils.
- A condi cleanse every 5s (more relevant when you take RR instead of CI.)
- Using a primal burst and then swapping weapons gives you 8/10 of the adrenaline needed for your next primal burst.
- The adrenaline on weapon swap is 5 points every ~5s, while the Arms passive is 2 points every 3s.
- I think the 15% burst recharge also affects primal bursts.
Arms
- you are slower
- Every time you enter berserk your condi damage goes up
- Gain adrenaline while in combat. This is a massive adrenaline spike, more so than you get from discipline
- Gain adrenaline every time you critical hit. Agian this is actually more than from discipline
- you’ll be placing bleeding with bow, and doing more damage to bleeding foes.
- Increase the duration of bleeds you apply with sword
- You’ll be gaining fury when you strike a foe under 50% health
- you don’t need to swap weapons often,
- you don’t need to go faster.
- the only true drawback is not being able to break immobilize
This is just my opinion, and your build is more than viable. I just go a different route
.
- Essentially requires an amulet with precision.
- The fury granted on entering berserk only lasts 6s, the 4 stacks of might that discipline can easily maintain gives a permanent 120 power and condi damage.
- The health threshold for on-hit fury is 25% unless they changed it, so you won’t get good use out of it unless you’re killing minions/illusions.
- The aforementioned bonus sigils and ability to use fan of fire and your different burst skills more frequently by weapon swapping is quite powerful.
- Getting kited for the 10s you’re stuck on sword by someone with swiftness or a 25% speed boost is a pretty compelling argument for “needing to go faster”.
Nod. That makes sense. Thanks.