Advices for warrior BurnBow pvp

Advices for warrior BurnBow pvp

in Warrior

Posted by: iLcastigatore.1985

iLcastigatore.1985

hello this is the build i use in pvp .

http://gw2skills.net/editor/?vJAQNAsfTnckCdhgVhAmkCElilqA7t0uajtK9gYXOAZx1ACAA-TpBHABA8AAC4IAYx+DCcIAsvMQBnAAA

do you recommend to use tempest or Balthazar rune?

there is something that should be changed?

(edited by iLcastigatore.1985)

Advices for warrior BurnBow pvp

in Warrior

Posted by: emkelly.2371

emkelly.2371

Question. I know why you would use Last Blaze and dicsipline, but in my opinion, Smash brawler and Arms is strictly better. here’s my reasoning

Last Blaze

  • Every Rage skill will spread burning to opponents.
  • AOE Burning is great

Smash Brawler

  • More access to Primal
  • More acesss to Berserk
  • Scorched Earth is more than efficient at spreading burning around
  • For that matter so is Flaming Flurry
  • More access to primals means more Adrenal Health uptime
  • More access to Primal means more access to Cleansing Ire

Discipline

  • You are faster
  • You swap weapons fast
  • Immoblize can be broken
  • Gain Might when you swap weapons
    *Adrenaline boost through swaping weapons and using burst skills

Arms

  • you are slower
  • Every time you enter berserk your condi damage goes up
  • Gain adrenaline while in combat. This is a massive adrenaline spike, more so than you get from discipline
  • Gain adrenaline every time you critical hit. Agian this is actually more than from discipline
  • you’ll be placing bleeding with bow, and doing more damage to bleeding foes.
  • Increase the duration of bleeds you apply with sword
  • You’ll be gaining fury when you strike a foe under 50% health
  • you don’t need to swap weapons often,
  • you don’t need to go faster.
  • the only true drawback is not being able to break immobilize

This is just my opinion, and your build is more than viable. I just go a different route
.

Advices for warrior BurnBow pvp

in Warrior

Posted by: Serval.6458

Serval.6458

Question. I know why you would use Last Blaze and dicsipline, but in my opinion, Smash brawler and Arms is strictly better. here’s my reasoning

Last Blaze

  • Every Rage skill will spread burning to opponents.
  • AOE Burning is great

Smash Brawler

  • More access to Primal
  • More acesss to Berserk
  • Scorched Earth is more than efficient at spreading burning around
  • For that matter so is Flaming Flurry
  • More access to primals means more Adrenal Health uptime
  • More access to Primal means more access to Cleansing Ire

Discipline

  • You are faster
  • You swap weapons fast
  • Immoblize can be broken
  • Gain Might when you swap weapons
    *Adrenaline boost through swaping weapons and using burst skills
  • You get access to 2 more cooldown based sigils.
  • A condi cleanse every 5s (more relevant when you take RR instead of CI.)
  • Using a primal burst and then swapping weapons gives you 8/10 of the adrenaline needed for your next primal burst.
  • The adrenaline on weapon swap is 5 points every ~5s, while the Arms passive is 2 points every 3s.
  • I think the 15% burst recharge also affects primal bursts.

Arms

  • you are slower
  • Every time you enter berserk your condi damage goes up
  • Gain adrenaline while in combat. This is a massive adrenaline spike, more so than you get from discipline
  • Gain adrenaline every time you critical hit. Agian this is actually more than from discipline
  • you’ll be placing bleeding with bow, and doing more damage to bleeding foes.
  • Increase the duration of bleeds you apply with sword
  • You’ll be gaining fury when you strike a foe under 50% health
  • you don’t need to swap weapons often,
  • you don’t need to go faster.
  • the only true drawback is not being able to break immobilize

This is just my opinion, and your build is more than viable. I just go a different route
.

  • Essentially requires an amulet with precision.
  • The fury granted on entering berserk only lasts 6s, the 4 stacks of might that discipline can easily maintain gives a permanent 120 power and condi damage.
  • The health threshold for on-hit fury is 25% unless they changed it, so you won’t get good use out of it unless you’re killing minions/illusions.
  • The aforementioned bonus sigils and ability to use fan of fire and your different burst skills more frequently by weapon swapping is quite powerful.
  • Getting kited for the 10s you’re stuck on sword by someone with swiftness or a 25% speed boost is a pretty compelling argument for “needing to go faster”.

Advices for warrior BurnBow pvp

in Warrior

Posted by: emkelly.2371

emkelly.2371

Nod. That makes sense. Thanks.