After multiple "fixes" rush still misses..?

After multiple "fixes" rush still misses..?

in Warrior

Posted by: Resouled.5614

Resouled.5614

Like, really? It’s so annoying. I mean, it’s an important skill that does a lot of damage and just missing due tracking issues is well, kittened. Also can we please look into higher ping issues with also rush and eviscerate for example. It makes the skills hit even less reliably.

[vE] Visceral Effect – Blue

After multiple "fixes" rush still misses..?

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Posted by: Cerby.1069

Cerby.1069

Well in the meantime we can just flame anyone who wants to duel on unlevel ground.

Those scrubs and their gentle inclined planes….

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

After multiple "fixes" rush still misses..?

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Posted by: Resouled.5614

Resouled.5614

It’s come to the point if you sidestep a certain way your rush will actually pass them and hit air nearly everytime, effectively putting more distance between you and your enemy aswell.

[vE] Visceral Effect – Blue

After multiple "fixes" rush still misses..?

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Posted by: Caedmon.6798

Caedmon.6798

It’s come to the point if you sidestep a certain way your rush will actually pass them and hit air nearly everytime, effectively putting more distance between you and your enemy aswell.

You know the ele gs 4 with that leap at the end ? I always hoped they changed Rush into that…cus that ele gs Always hits and acts the same way besides the small leap at the end.

After multiple "fixes" rush still misses..?

in Warrior

Posted by: Resouled.5614

Resouled.5614

It’s come to the point if you sidestep a certain way your rush will actually pass them and hit air nearly everytime, effectively putting more distance between you and your enemy aswell.

You know the ele gs 4 with that leap at the end ? I always hoped they changed Rush into that…cus that ele gs Always hits and acts the same way besides the small leap at the end.

Yeah, seems pretty good. Was thinking about maybe Ride the lightning that seems pretty consistent nowadays aswell.

[vE] Visceral Effect – Blue

After multiple "fixes" rush still misses..?

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Posted by: Furajir.3815

Furajir.3815

Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

After multiple "fixes" rush still misses..?

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Posted by: Rekt.5360

Rekt.5360

Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.

Lol, that moment when the druid with superspeed outruns you while you rush :P

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

After multiple "fixes" rush still misses..?

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Posted by: Furajir.3815

Furajir.3815

Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.

Lol, that moment when the druid with superspeed outruns you while you rush :P

Feels bad man, I like when you Rush, they stealth and you just stop like, hmmmm. Where did he go George?

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

After multiple "fixes" rush still misses..?

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Posted by: Rekt.5360

Rekt.5360

Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.

Lol, that moment when the druid with superspeed outruns you while you rush :P

Feels bad man, I like when you Rush, they stealth and you just stop like, hmmmm. Where did he go George?

The one that kills me the most is when you reverse directions right before hitting them because they tried to shadow step. It’s hilarious, I still wonder why Anet can’t just make it like Ele GS4, or heck, screw the Rush itself, make it a huge kitten leap like guard GS3, I know a 1.2k range leap is crazy but it would work much better.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

After multiple "fixes" rush still misses..?

in Warrior

Posted by: Furajir.3815

Furajir.3815

Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.

Lol, that moment when the druid with superspeed outruns you while you rush :P

Feels bad man, I like when you Rush, they stealth and you just stop like, hmmmm. Where did he go George?

The one that kills me the most is when you reverse directions right before hitting them because they tried to shadow step. It’s hilarious, I still wonder why Anet can’t just make it like Ele GS4, or heck, screw the Rush itself, make it a huge kitten leap like guard GS3, I know a 1.2k range leap is crazy but it would work much better.

I wish I was better with computers, I would make a gif of myself doing Rush towards someone as they shadowstep and I just fly off a cliff or skyrocket into space lol

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

After multiple "fixes" rush still misses..?

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Posted by: samo.1054

samo.1054

I actually find it to be in worst state ever. I don’t even bother using that skill to damage anymore.

I really can’t see why it is so hard for Anet to just make this skill propel you towards your target with really high speed.

For kittens sake, classes in this game have shadow step, but Warriors have to use gap closers that are hardly any faster than normal run speed and miss everything in the end. Yeah, makes complete sense…

After multiple "fixes" rush still misses..?

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Posted by: ulchanar.4309

ulchanar.4309

I’ve had several times when I used Rush in pvp when both me and the opponent where standing on point, only to see myself rushing away from the enemy and ending about 1000 units away from the point. Guaranteed decap. Don’t know how this happens, terrain cannot be an issue in that case.