Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz
(edited by robocafaz.9017)
Here’s a guide I wrote for my guild website a while back.
This is the one I personally run. It’s really versatile in just about every aspect of the game. It doesn’t have much burst, but it has good sustained DPS, survivability, and provides some absolutely insane support.
Traits:
Skills:
Healing:
*Healing Surge - Since this build relies more on storing adrenaline than spending it, this skill provides absolutely spectacular burst healing. At full Adrenaline this can heal you for almost half your health bar. If you’re running Runes of Altruism, you should be using it on cooldown for free ‘For Great Justice’ buffs.
*Healing Signet - The passive regen on this is 208 + 0.033 * Healing Power. This means at high healing power it’s about the effect of a low healing power regen. This signet can be valuable, but if you’re running a rune set that has an on-heal effect, take something else instead. You never want to be activating this signet.
Utility:
Elite:
Gearing Up:
Armor:
Your general guideline is:
Healing Power >>> Vitality > Precision > Toughness > Others
You can get Precision/Vitality/Healing Power gear with Ascalon Catacombs dungeon tokens. There are some available for Karma in Orr, as well.
You want Healing Power obviously to boost your regeneration. You’ll want Vitality to improve your survivability against the Warrior’s greatest weakness: condition damage. Precision will boost your damage, not just from crits but from bleed stacks. If you’re running health steal consumables, it’ll boost survivability too.
Runes:
You have a few good options here:
(edited by robocafaz.9017)
Weapons:
Primary Set:
Offset:
Sigils:
Consumables:
General Usage:
(edited by robocafaz.9017)
inspiring battle standart : Banners also grant regeneration to allies.
Grants 3 seconds of regeneration, reapplying every 3 seconds.
regeneration : Gain health every second; stacks duration.
do each puls of regen stack in duration if put 4 banners closely enough with lets say.. 100% boon duration?
Here is my review:
DPS-wise you need a ton of min/maxing before you hit the “respectable DPS” mark.
Your build sits at 3,500 E.Power which is very low, a min/max banner-healing Warrior has 5000.
Even my poor support Guardian has way more DPS.
Plus the fact you use sword (which has much lower DPS than GS/Axe) means you really really need to get the most power possible to get your DPS to be respectable.
Dolyak runes are also very bad in general, there are much better alternatives for defensive purposes like Forge, Earth etc.
If I was to use your same setup I would go like this, you get 1500 more Epower, 20% damage reduction, Furious to get twice as much Flurries in your enemies, and Ruby Orbs (but anything else works, from Boon Duration runes to Forge to Earth etc).
inspiring battle standart : Banners also grant regeneration to allies.
Grants 3 seconds of regeneration, reapplying every 3 seconds.
regeneration : Gain health every second; stacks duration.do each puls of regen stack in duration if put 4 banners closely enough with lets say.. 100% boon duration?
Yes the regen pulse depends on your boon duration stat.
That’s why banners are great, you stack a ton of regeneration duration in a few seconds so even if your team moves away they keep the regen.
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