@All the upset warriors...
I am assuming this is for sPvP.
I am not sure why you are saying you can “cc the crap out of people” when the build has a 1 second stun and then two 1 second immobilizes and a 4 1/2 second immobilize. Immobilize is a condition not a crowd control effect (stun, daze, knock down, fear, and whatever basilisk venom does-Stone?).
I would drop the dolyak signet due to the passive effect not being even remotely useful and the fact that it has a cast time and longer cool down (with trait) than balanced stance. There are better utilities you could take and put in its place.
Seeing as this build has a non existent condition removal I would suggest swapping out Dolyak for Signet of Stamina. That way you have more dodges and can wipe all conditions every 45 seconds. Not great, but more useful than Dolyaks.
I honestly would also drop the adrinline on hit trait as it won’t do you much good. The major point of PvP in guild wars 2 is denial of damage, aka not getting hit, instead of soaking up damage. So you should be dodging as much as you can which in turn makes that trait less and less effective. Swap it out for Turtles Defense which will always be useful to a Warrior because you will have conditions on you due to our staggering lack of condition removal.
As for the strength trait, I would also change that to something else. I would personal go with Restorative Strength. That would help with your condition problem, but then I would also swap out adrenaline heal for mending. The trait will clear your cripple/chill/immobilize/weakness conditions first, then you will get a extra two conditions after that.
I have dropped dolyak in favor of signet of stamina for the extra evades and the condi removal. I was just using dolyak before for stability.
I’m not using adrenal healing. I am using signet of healing. Most damage conditions, unless I get a large stack of them, are easily negated by healing signet + adrenal regen.
I’ve started clearing the large stacks with signet of stamina. If I get more I just run.
Sure, immob is a condi and not a cc. What it does for me in combat is act like a cc for me. I can immo my target with GS 4, get close, immo again with sword #3, shield bash, adrenal sword skill, then HB.
I don’t get immo myself because of the 20 disc and I can usually constantly stay moving and and if I get in trouble endure pain.
I find the build to be really fun but I am certainly not burst. I slowly kill my targets but for a warrior that isn’t so slow as long as you can keep the pressure on them.
Conditions, even with the signet of stamina, are still my biggest enemy. Necros are pretty much off limits unless they suck.
You’re also going to have problems with a staff mesmer. Immobilize is a joke to them, they have staff #2, blink and an number of other ways to just slip away, and all away they will be stacking conditions and hitting you for damage. Thieves are also very slippery with the right utilities and steal. To me, those are the biggest issue you would have, because you will never keep them in place long enough to land your combo.
Thieves don’t bother me. I’ve lost to 1 thief so far with this build and he was a condi thief. I still managed to kill him with vengeance but technically we both died so it’s a loss for me.
Most thieves can’t pump out the dps fast enough. Burst thieves get negated by block or end pain. Sure, sucks getting HS’d below 50% with all my stuff down, but that’s rare.
Mesmer’s in general are tough to kill but if you turn off “Show All Enemy Names” it’s very easy to follow the mesmer.
I have also spent some time learning the mesmer class a little so I know what happens when they stealth and drop clones and how to counter those as well.
They can port around and stealth all they want as long as I’m not taking big dps I can follow them just as easily and slow them down with the immobs. My immobs are low CD and their defense stuff is 30s+.
I give an A for effort and I’ll probably try something like this out, but healing signet!?
Healing signet is the worst possible choice for every freaking scenario in s/tPvP and it’s actually quite useless. The regen simply isn’t enough to deal with ANY sort of incoming damage and the on use heal is soooooooo freaking bad you’d be better off just TRYING to run away and let the regen SLOWLY tick to heal you up (and you never get away, unless the person/people chasing you are REALLY bad).
But again aside from that I’ll probably give something like this a try, but without healing sig and maybe a few alterations lol So ty for the info
EDIT: And you said you dropped the dolyak for stamina, right? Good cause that was the first tweak I was going to do lol
Yea, I dropped dolyak. Dolyak was just in a testing phase. I always felt like something better could go in that slot to compliment the build well.
Stamina signet fits there much better.
I chose healing signet because with 30 Defense and healing signet you get about 500-600 hp/s. Healing signet on it’s own, sucks. When you have adrenaline it’s much better.
Problem with the other heals for me is that they don’t heal for enough. I think all the healing on the warrior sucks. Even level 3 adrenal heal blows. Barely covers half your HP. When I heal on thief its like 75% heal.
The healing signet+adrenal regen will give you more HP over time of a fight than any of your healing skills.
EDIT: I don’t think I’ve ever activated my healing signet except in the case of fat fingering the button. I never use it.