Am I the only one......
Been playing a warrior since release, through the nerfs and the buffs, and still love it. There is so much negativity on these forums, don’t let it get to you. It’s a small minority of people who keep posting threads saying how warriors suck, most of us are pretty happy with the class i think.
While I still like warrior there are very real issues that make the class a lot less fun to play. Some of these issues are easy fixes and some appear to be issues with underlying symptoms that are difficult to address. These are from my point of view and some people may not take issue with things I take issue to.
1) Utility skills which are buggy or not interesting.
What are the primary utility skills warriors take?
- Balanced stance / Dolyak Signet
- Endure pain
- berserker stance / signet of stamina
- Banners (pve)
- Bulls Charge
- Bolas
The only “fun” skills listed are bulls charge and Bolas but both these suffer from bugs which cause them to miss for no apparent reason. All the other skills are extremely boring.
2) Healing skills (PvP/WvW)
Basically healing signet is the only viable healing skill. The other ones are inferior 99% of them time and equipping a different one essentially gimps the warrior. Healing signet if boring because you put it on your bar and pretty much forget about it. If used it is usually by accident.
The sustained healing that healing signet provides is required due to how the warrior was designed. They have very little damage mitigation but have a high armor and health pool. The heals the other skills provide might be viable on other classes due to them having more effective ways to mitigate damage. With warrior they don’t work because the heals simply are not enough because of lack of damage mitigation.
3) Elite skills (PvP/WvW)
Basically the only the only thing that gets equipped is signet of rage. This isn’t done because signet of rage is some dope skill but because everything else sucks (War Banner is viable if you are in an organized group, but otherwise I don’t think it is useful). Signet of Rage is good, I don’t think it needed a nerf but it still works. No other elite skills provide anything to the class.
Rampage actually makes you worse. While the skill directly provides damage reduction, I have found in my short time using it that I do less damage, take more damage, and provide way less pressure then I would in normal warrior form.
Signet of rage is once again an uninteresting skill as it give you 3 boons and then you can forget about it for a minute. The passive is useless so there is no reason not to use it on recharge.
4) Adrenaline, Traits, and burst skills
With adrenaline being reworked with no changes to traits and burst skills the entire trait system is king of borked. There are many traits which are absolutely useless. With adrenaline being lost of use a lot of the burst skills risk/reward is to high. I am not saying adrenaline should not be lost if a burst skill misses but there were countless nerfs to burst skills previously that now need to be reworked and this has not been addressed.
5) Conditions
This is linked with the adrenaline notes above. Everyone know warriors have decent condition clear through cleansing ire. Outside of that nothing is really effective (I don’t know why but signet of stamina has never been effective for me fighting condition builds, I find berserk stance much more effective even though it is condition immunity for 8/60 rather than removal).
Mending though it provides decent condition clear it not usable because of the requirement of healing signet mentioned above. Because you never want to use healing signet the strength trait where a healing skill removes an a condition is also not usable.
What this requires is warriors to always spec 4 into defense to get cleansing ire or play a glass build where its you blow me up or I blow you up. It further pushes warriors into playing long bow so that condition clear is more reliable.
6) Adrenaline decay
When this was released it was paired with loss of adrenaline on miss. Their reasoning was that they wanted adrenaline skills to be used more “wisely” and not being able to carry adrenaline from battle to battle.
These two philosophies counteract each other. With the decay it is “use it before you lose it” which is counter productive to “using it wisely”. If adrenaline would not instantly decay outside of combat there could be some synergy between them, but as it stands now they counteract each other.
Conclusion:
While warrior is not a completely trash class, I feel like it sits in the middle of the pack, kind of good at everything but master at nothing. Warrior has become less interesting to play because many of the update seem to be forcing specific builds, play styles, and trait set-ups. The class is in need of updates that make it more fun to play. I have always found the weapon mechanics of warriors to be fairly engaging and fast paced but everything else seems to be passive and boring.
(edited by GrackFields.7805)
:D,no,you aint the only one.
Dont mind ppl on forums,if you read it regulary you already know there are many toxic rage whiners.Warrior is great in every single game aspect,and i love it aswell.Thou some bug fixing would be nice.Throw bolas are my favorite and most buggy util i ever saw for example.And earthshaker sometimes takes like 3-4 sec to pull off,sometimes even have to tap it more times.Or GS whirl sometimes doesnt break roots with root breaking trait.Bullcharge and rush are notorious,or pin down failing on moving longer range targets.But thats the kind of things which every class has on certain abils/utils,sadly.
(edited by KaporHabakuk.6219)
you don’t want to play this class in PvE or WvW.
…it’s boring and unfun…really..
I guess its point of view,in WvW its one of best as for effectivity and funn.In PvE,erm,i play dungeons like 1-2 times per month,cant complain,dmg is insane,easy to play,just AA and dodge sometimes,pull banner now and than and tadaaa,in few min collect loot :-).Boring,but thats the thing with dungeons nowadays.Ppl skip 90% of dungeon,stack on one spot,and pray for killing faster than dieing :-).
People are saying it sucks because by comparison to what it used to be, it truly does suck. It deals significantly lower DPS and some of its skills don’t work properly (movement skills) when used against a selected target.
At the moment, I’d much rather use an ele for 90% or more of the game. Before I had a lot of fun soloing dungeons on my warrior but with the ferocity update and change so that strength runes are better than scholar when soloing, the nerf to strength runes by 2% along with them fixing the signet of might bug (which ironically contributed to actually balancing the damage output of warriors), the 5% damage reduction to hundred blades, the 5% reduction to whirlwind, the 5 second reduction on the duration of fury/might/swiftness to signet of rage, the extremely broken nerf to adrenaline, the several nerfs to sword offhand’s impale skill, and the fact that we have to be afraid of our movement skills teleporting us all over the freakin’ place… a lot of us have legitimate reasons to be scornful.
People really need to stop comparing things.
They say warrior sucks because there are “better” classes, even though those classes are played differently.
They say you shouldn’t bunker with a warrior because guardian is better, even though both of these classes bunker in completely different ways.
They say you shouldn’t play warriors because the numbers are better for other classes, even though we find warriors to be fun regardless.
Why do people make these kind of thread titles just to force people to click on them…
Leveled up a ranger, ele, and warrior at release and a guardian to LvL 74. I thought the War was the best all around toon. I remember thinking I should have started on the war 1st!
Coming back after a 1 1/2 year break, it ranks 4th. It feels slower, and weaker in melee, though the bow seems stronger than I remember. But, I haven’t tried all weapon setups yet.
I enjoy warrior so much that I made 2 of them. Although, in PvE, it isn’t as fun as it used to be, in fact, it downright sucks. Luckily I don’t car much for PvE anyways and still get to enjoy PvP and WvW roaming.
“…let us eat and drink, for tomorrow we shall die;.”
Why do people make these kind of thread titles just to force people to click on them…
1)Yeah all those fools who clicked and left a comment wait…
2)Ok thanks for replying I guess me coming late has helped you can’t miss what youve never had.
This makes it a little clearer.
(edited by Napo.1230)
People are saying it sucks because by comparison to what it used to be, it truly does suck. It deals significantly lower DPS and some of its skills don’t work properly (movement skills) when used against a selected target.
At the moment, I’d much rather use an ele for 90% or more of the game. Before I had a lot of fun soloing dungeons on my warrior but with the ferocity update and change so that strength runes are better than scholar when soloing, the nerf to strength runes by 2% along with them fixing the signet of might bug (which ironically contributed to actually balancing the damage output of warriors), the 5% damage reduction to hundred blades, the 5% reduction to whirlwind, the 5 second reduction on the duration of fury/might/swiftness to signet of rage, the extremely broken nerf to adrenaline, the several nerfs to sword offhand’s impale skill, and the fact that we have to be afraid of our movement skills teleporting us all over the freakin’ place… a lot of us have legitimate reasons to be scornful.
I main warrior. I’ll always main warrior but these things are true and they hit hard.
My main character is warrior as well, Harper, but I have accepted the fact that it is just simply not useful anymore these days in the ways that it used to be.
I’ll bring up Arah soloing because of how much I have always done it, but pretty much the only boss that ele seems significantly worse for than warrior is mage crusher. Warrior is fine for crusher+hunter as well, but only if you go full-out yolo… otherwise it’s super slow.
The way Anet struggles with balancing is just so poorly. They shouldn’t be looking to nerf classes, they should be looking to find ways to improve the other ones instead.
OR at the very least, separating their atrocious changes in PvP from the rest of the game… but I don’t think that’d be fair for people that play PvP.
Yeah, let’s just… not nerf anymore please. Nerfing tends to worsen things.
(edited by Purple Miku.7032)
I played warrior from the betas up until the adrenaline changes. I’ve never been so thoroughly and instantly disgusted with a change made in an mmo I’ve played before, and I’ve played many. The only thing I’ve done on my warrior since then is craft stuff because he’s the one I spent the most time teaching professions to.
Even before warrior was “good” in pvp or wvw it was a much more fun to play class than it is now. Most who played the warrior class the first year or so after release can tell you that much.
The worst part is that a lot of people (me included) foresaw the problems the changes would cause for the class and said as much on the forums, but those concerns fell on deaf ears. And as far as we know anet still hasn’t acknowledged any of the problems, and even said we need to stop whining.
I rolled an ele and its great fun but apparently is now taking all the forum fire from warrior in terms of nerf threads, which is disappointing. Before people get on my case saying I’m playing fotm classes I chose ele because I found it fun not because it was supposedly so strong. I actually wasn’t paying attention to the ele meta at all.
So I’m a bit concerned that another class that I like will eventually be ruined (again, apparently).
(edited by fellyn.5083)
Even if you enjoy a warrior doesn’t mean the nerfs were not harsh, because they were…
Not to mention that will still have broke skillssuch as Rush m Bull Charge who miss 50% of the time, so together with the nerfs were a big hit to the class, i still play warrior mostly because it suits my class, but when i jump on my guardian and start roaming on 1v1 i can see it is much stronger, so i hope next patch will bring some buffs and especially fixes at least for those 2 skills.
They’re fun, yes. That being said:
Most of our CC skills are bugged.
The ones that are not bugged are complained about
Most of our Healing skills are useless
The one that isnt useless is complained about
Adrenaline change gutted many strength/arms oriented builds.
So right now, the Warrior players have this kind of miasma around them, where if they take the skills that work they tick off the player base, but if they don’t they lose.
If you can get by all of that, it’s quite fun.
Coming from a mesmer, sure you may think its fun. Just know it was much more fun a year or so ago, and the warriors that were used to that playstyle feel crippled.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
K first of all i played warrior class since Beta, and second of all, i played it for over 70% of my play time never the less i have 4 level 80s so i ll give my inputs:
my experienced on the other classes:
Guardian was my second 80 it was similar to warrior but more active in play-style. their support is wonderful and when used at the right time can be very contributing tot he party. the class was similar to warrior. i loved my guardian but it does not have the feeling of brute force that i enjoyed on my warrior but now that is reversed since warrior pve dps is kitten crap and I pvp better with my medi guard.
Engineer was pure fun, grade tossing- you are a moving artillery not much to say, very fun to stand on a hill and bombard people
my final 80 was Necromancer, i hate casters but necromancer was different, they felt more physical, and was like a warrior in caster form, i spent great deal of time leveling him because he was made after the patch that made traits harder to get, but it was well worth the reward. I play him full zerk in dungeons- watched my party members die and i solo the boss, i dont think the dps was up there but its higher than warriors, now its no contest.
Warrior
since the beta up until the warrior revamp god know how long go was a year of pure bliss , started out as signet warrior, figuring out the game, sucked in dungeons till found shout-heal, and was able to play better. good old 10 30 0 30 0 was it, decent damage, wonderful support and sustain allowed the crappy me to beat dungeons and enjoy it, sure it wasn’t full zerk which everyone runs but hay it works great.
then comes the warrior revamp, and our most awesome damage traits got moved to grand master- thus shout heal sucked balls because dps lost was too huge, i raged quite for 3 month and come back after and managed to find a gear set up that let me play relative the same as it was and started liking the game more.
then i started to pvp because the revamp made warrior’s condition removal awesome, and thus i enjoy the class a lot more, it was also the point where i swapped to full zerk because i manage to get a lot better in game play.
so then come another patch that Nerf out hammer skill’s damage by like 22%, it was hard, but it didn’t stop me playing, i managed to find a wonderful build involving axe+shield and hammer which i enjoy in pvp very much. then goes another year or 8 month ish
so then the disgusting patch that nerf adrenaline hits, i raged before the patch, and calmed down day before the patch, and when the patch hit, i played it for a week then lost faith in my warrior.
-i could not find a good zerk build for pve which i become accustomed tobecause i cant keep my adrenaline up
-i initially thought they revamp cleansing ire to make it work for all weapons to increased build diversity but i guess Arenanet is stupid and thus makes me hate my underpowered pvp build
-Arcing slice is disgustingly weak, not even comparable to a level 1 eviscerate
-nerf to signet of rage got on my nerves, its my favorite button to push, now i look at it and i feel sad
-Nerf to greatsword damage makes me feel that duel-wielding is the new dps meta, but that is not how i believe warrior should be played, i believed that swapping weapon as a warrior should be grant advantages, but i guess Arenanet is stupid
in the end i feel disgusting to log on my warrior that i spent my time and gold buying dyes, thousands of gold in skins and stuff. i look at him and it makes me angry, he was once such a well designed class, now he’s like a piece of shell of a broken egg
I culdent play this game anymore – not entirely because they nerfed my favorite class, but because the DEVS ARE IDIOTS and THEY ARE LAZY and THEY DOES NOT LISTEN TO THE PLAYER BASE there was a post some where about Chap giving feed back about warrior – it was never answered to my bitter disappointment. i read the forums in hopes that some revamps will happen to un-suck warriors, fix the 6billion mesmer issues, and realize engineers does not need more buff.
In the end, i lost faith in this game, i play Path of Exile, its great fun, every patch has something useful, like the one that give me a nice little place to decorate and access end game content as well as cheaper crafting- unlike in gw2 where my mostly empty home instance that is mostly useless unless i wanna mine gear/candy.
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
(edited by Zantmar.5406)
My main character is warrior as well, Harper, but I have accepted the fact that it is just simply not useful anymore these days in the ways that it used to be.
I’ll bring up Arah soloing because of how much I have always done it, but pretty much the only boss that ele seems significantly worse for than warrior is mage crusher. Warrior is fine for crusher+hunter as well, but only if you go full-out yolo… otherwise it’s super slow.
The way Anet struggles with balancing is just so poorly. They shouldn’t be looking to nerf classes, they should be looking to find ways to improve the other ones instead.
OR at the very least, separating their atrocious changes in PvP from the rest of the game… but I don’t think that’d be fair for people that play PvP.
Yeah, let’s just… not nerf anymore please. Nerfing tends to worsen things.
Agreed with you. And I see what you mean.
The problem is the balancing in this game is rather bad.
In my opinion each class should feel strong and be strong. That’s not the case right now – some classes are very over the top while others are not.
I’m not sure if you’re familiar with FPS games but I remember the weapon balance in Modern Warfare 2 – it was what I believe balance should be.
Most guns felt strong. Most guns could easily be considered OP. You could dominate and stomp with almost all of them.
Nothing was nerfed/buffed to “bring it in line” – instead everything was good and workable.
Disclaimer: The following post is only for entertaining purposes and is not meant to insult anyone.
I mean, come one, of course I still enjoy this class.
Rather, do we even have a choice?
- The ever so loved great combat archer class was falsely labeled ‘Treehugger’ in this game. More so, they have to deal with a kittened pet bound to their legs.
- Stealth really is not an option either. Classes based around stealth are only something for the cool kids: The 6th grade Assassins creed fanboys for example.
- Then again, lets not forget that magic itself is only something for the weak.
So, do we really have an option as to play something else than warrior? Hm.
:D
Jokes aside, Warrior is awesome still. Less effecitve than ever but for those who like the profession as a whole I see no reason why not to play warrior.
after 1 year and 3 months…i rolled another class…
warrior inspired power, courage,that feeling of “bulletproofness”…all gone
now i sit and stare at my character selection screen hoping that someday his armor will shine again and that piece of a cold steel will slice foes once more
“This is my story! "
Quite dont understand that “huge” dps nerf.Was just 5% on 100 blade,and as for adrenal,i build it within 2-3 sec in PvE depending on how many thingies am hiting and what wep i got.With axe its kitten fast,and its hiting for 7-8k on 3rd aa chain on not full zerker warr,which is really high “on lvl 80”.100 blade is still hiting like truck.So what HUGE nerf ppl rant so much?
Quite dont understand that “huge” dps nerf.Was just 5% on 100 blade,and as for adrenal,i build it within 2-3 sec in PvE depending on how many thingies am hiting and what wep i got.With axe its kitten fast,and its hiting for 7-8k on 3rd aa chain on not full zerker warr,which is really high “on lvl 80”.100 blade is still hiting like truck.So what HUGE nerf ppl rant so much?
You forgot the DPS loss at the start of the fight until you build up your adrenaline for berserker’s power trait. We can’t carry our adrenbalin. Personally Icve been getting around it by using Healing Surge at the cost of some sustain.
“…let us eat and drink, for tomorrow we shall die;.”