An incentive to use up adrenaline?

An incentive to use up adrenaline?

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Posted by: Crescendoll.7612

Crescendoll.7612

Hey guys!

Been thinking about this a while.. I’ve been trying a lot of specs lately, I’ve built 3 sets of exotic armor and got a hammer, a gs, maces, swords, a shield and a warhorn so far.. Thing is, regardless which set I use, I always have Adrenal Health and/or Berserker’s Power, both passives increasing in strength depending on how much adrenaline we have stored up.

In the spec I run with at the moment, I have both of them, making me really think hard about when to use my adrenaline, because it feels like it really kittens me for quite a while until I’ve built it back up. It feels punishing, having to use it for a stun or immobilize or whatever I’m using at the moment.

So, a fix to this issue? Why not swap around the second and third stage of adrenaline, incenting us to balance adrenalinelevels, making the Adrenal Reserves trait (and the entire Discipline line) more attractive.

It’s a very rough idea, I’m not very good at polishing, but hey, that’s what a discussion forum’s about, ye?

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An incentive to use up adrenaline?

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Posted by: Corian.4068

Corian.4068

Imo, you’ve made the choice to store your adrenaline when you selected those traits.

See, what you picked as an incentive to KEEP your adrenaline, rather than to spend it. If you want to get more out of your burst skills, you should be able to by investing in the Discipline line.

…even if the +burst damage attribute is useless atm and really needs to be replaced.

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An incentive to use up adrenaline?

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Posted by: Lyonell.1753

Lyonell.1753

Only adrenaline skills worth using are: Axe if you are high power/crit/crit damage, Hammer < Duh reasons, Long bow in WvW and the rifle. Other than that I ignore the adrenaline “Burst” moves. They pretty much suck and leave you vulnerable.

An incentive to use up adrenaline?

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Posted by: Kierlak.5209

Kierlak.5209

Yes, +3% for 30 points seems a little broken.

Adrenaline seems to be one of those things that a spec is either made to spend a ton of, or never spend any. I don’t know if there is any middle ground.

An incentive to use up adrenaline?

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Posted by: Rainsfords.7419

Rainsfords.7419

My dps gsword/axes spec is pretty much always full adrenaline (1-2 attacks fills it up). By taking the 15 point strength trait, you get back half your adrenaline for each burst skill, giving me 2 free dodges every 9 seconds, along with the damage from axes/fury from sword (let’s you sub out FGJ for a strength banner). And thanks to how quickly it refills, I’m very rarely not getting the crit/damage bonus from having full adrenaline. Best of both worlds.

An incentive to use up adrenaline?

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Posted by: ODB.6891

ODB.6891

I tend to store up adrenaline on my axe/axe spec as the benefits of keeping full adrenaline tend to massively outweigh the benefits of using the axe burst skill. I only unload with axe burst when its clear that I won’t be taking a large amount of incoming damage. I’d love to see eviscerate buffed to the point where you really want to use it every time its up with full adrenaline though.

An incentive to use up adrenaline?

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Posted by: Crescendoll.7612

Crescendoll.7612

Exactly what I’m talking about! Spending 10 points in Strength, regardless of your other points, for 12% extra damage easily outweighs any of the burst skills, atleast in PvE.

This was an idea I had to change that, to me it’s more interesting than just flat out buffing the burst abilities.

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