And now we sit broken for 6 months
The sad part is there are so many good ideas floating around about how to make warriors more balanced, viable, and fun, all at once.
Instead, what do we get?
1. Nerf adrenaline
2. ????
3. Profit
And a crazy big variety of ugly back items. Don’t forget those.
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Already playing my Ranger, until ArenaNet fixes adrenaline, I am NOT going to play a Warrior that lose adrenaline 2 seconds after I get it, looks bugged to me.
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
“…let us eat and drink, for tomorrow we shall die;.”
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
This. in pvp, can’t even make it to keep from svanir/chief to lay a level 1 fire field on anyone capping.
Its alright though.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
obviously not gamebreaking enough, u even said ur self that completing content as a warrior is so easy that you dont even get to full adr…
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
This. in pvp, can’t even make it to keep from svanir/chief to lay a level 1 fire field on anyone capping.
Its alright though.
Why should you be allowed to start off a fight with enough adrenaline to f1? But I agree, it’s fine, we are still predators roaming the map ready to 100-0 classes less fortunate than us.
(edited by Vicariuz.1605)
My primary character at launch was a Mesmer. I still enjoy playing it. I have no pity for you when it comes to generating your resources and losing those resources when you use your Class Ability.
Come talk to Mesmers when your adrenaline disappears because a stray AOE or bouncing attack hit it once.
I just recently created a Warrior and am leveling it up despite the *-fest people are having over the patch. It’s ridiculous.
If people are going to gripe … at least do something useful like: “To compensate for this, here is a build that still works”.
Instead, all I see is “changes are making me have to change” … duh.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
It is a big nerf. But wait and see if the class will go out of meta.
Before patch,it is one of the best class in every game mode.
I’m just playing PvE atm and the adren decay rate is really high. I didn’t expect them to set the rate so high, I just thought they were going to make it so that it begins sooner after leaving combat.
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
This. in pvp, can’t even make it to keep from svanir/chief to lay a level 1 fire field on anyone capping.
Its alright though.
And we shouldn’t be able too, but if your enemy decides to disengage there should be a grace period to allow you to catch up to them and put them back in combat without having to start building from scratch again.
“…let us eat and drink, for tomorrow we shall die;.”
For the love of god… why give out so much nerf when they cant even fix bugs that were present since launch?? 2 years ago, my bull’s charge / rush went straight through the target, 2 years later my bull’s charge still went through the target, to add some bonus to it, i’m literally standing right in front of him and yet i still miss… (imo) I know there aren’t any perfect game, but if they can’t even fix bugs from 2 years ago, i dont think they should add more content or nerf or buff anything else…
I really wish arena net would start a one nerf at a time policy.
Nerf the greatsword 3 times, adrenaline twice, off hand long sword, and signet of rage.
if they want to do a major change like the adrenaline change then that is up to them. But whatever happened to their policy of “shaving” changes. Someone at arena net isnt fully human bacause i dont know anyone who shaves with a rusty chainsaw.
My primary character at launch was a Mesmer. I still enjoy playing it. I have no pity for you when it comes to generating your resources and losing those resources when you use your Class Ability.
Come talk to Mesmers when your adrenaline disappears because a stray AOE or bouncing attack hit it once.
I just recently created a Warrior and am leveling it up despite the *-fest people are having over the patch. It’s ridiculous.
If people are going to gripe … at least do something useful like: “To compensate for this, here is a build that still works”.
Instead, all I see is “changes are making me have to change” … duh.
And? If you have a gripe about Mesmers go to Mesmer forums.
Very little relationship to the mechanics and how the classes use them, but obviously you are here to troll
Don’t turn to each other guys.
The idea of comparing mesmer with warrior is plausible, but is wrong.
You don’t need to summon 30 clones to use your shatter skills, we do, that is the issue, if we had to do 3 actions to get our full adrenaline, I wouldn’t mind at all this changes, but that is not the case, therefore, the comparison is just plain wrong.
The problem is not how “less powerful” the class is, but how counterintuitive and broken it is with this change.
We don’t just get to use our F1 skill with adrenaline, the most relevant traits we have as a class depend on having high adrenaline, we lose all of that: damage, sustain, condi cleanse, and on top of that, we can’t use the most crucial skills, which are not in every case “the most powerful” ones.
My primary character at launch was a Mesmer. I still enjoy playing it. I have no pity for you when it comes to generating your resources and losing those resources when you use your Class Ability.
Come talk to Mesmers when your adrenaline disappears because a stray AOE or bouncing attack hit it once.
I just recently created a Warrior and am leveling it up despite the *-fest people are having over the patch. It’s ridiculous.
If people are going to gripe … at least do something useful like: “To compensate for this, here is a build that still works”.
Instead, all I see is “changes are making me have to change” … duh.
if you want to talk like that mesmers can generate clones fairly easily via dodging and they get stealth… and they just recently (well not recent) nerfed your vigour on crit trait which means you guessed it even more clones.
I really wish arena net would start a one nerf at a time policy.
Nerf the greatsword 3 times, adrenaline twice, off hand long sword, and signet of rage.
if they want to do a major change like the adrenaline change then that is up to them. But whatever happened to their policy of “shaving” changes. Someone at arena net isnt fully human bacause i dont know anyone who shaves with a rusty chainsaw.
i’m kinda fuming over the off hand longsword nerf why in heaven did they nerf it cause it can have a 100% up time of torment yah it can. with + duration items which is how I figured that was supposed to work. then adding torment to the Mesmer auto attack. kinda feels like a slap in the face personally.
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
obviously not gamebreaking enough, u even said ur self that completing content as a warrior is so easy that you dont even get to full adr…
While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.
Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.
This. in pvp, can’t even make it to keep from svanir/chief to lay a level 1 fire field on anyone capping.
Its alright though.
Why should you be allowed to start off a fight with enough adrenaline to f1? But I agree, it’s fine, we are still predators roaming the map ready to 100-0 classes less fortunate than us.
the issue isn’t starting a fight with f1 (although that is still possible) the issue that were upset or me and a lot others I got respect for on these fourms (Julie warlord to name two) are upset that someone can turn tail run and as soon as they get away. you lose your f1 they can then turn and fight you again.