Q:
Anet, What is your vision behind the warrior?
Supposedly:
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”
Actually:
Warriors are masters of weaponry yet only carry two sets like everyone else. They rely on speed when they’re not Crippled, Stunned, Dazed, Immobilized or under Torment, strength for when they can actually land their hits, toughness which isn’t enough to sustain them in a fight, and heavy armor made from tissue paper to survive for a very short time in battle. Adrenaline hoarding both fuels and gimps their offensive power – the longer warriors stay in a fight, the more cool-downs they burn and the more dangerous their enemies become. Warriors are the punch-bag for all other classes.
100% agree enmity. The things said to make warrior great again on this forum is good but imo miss the mark,
my idea is far more advanced, i.e adrenaline fuels offensive power but why not attacks as well, same i know as theifs, fuse weapon skills and movement skills together, i really would love it, better faster game play, more action faster based combat, or its just wish full thinking.
(edited by Juular.4729)
Personally, playing a Warrior in PvP has been nothing more than a combination of frustration and hope – frustration at how poor Warriors are and the hope that ArenaNet improve the class considerably.
After this patch comes out, one of these will disappear; if the changes are good, (ie. they finally make the Warrior competitive,) then the frustration will disappear and I will go on to actually enjoy playing the game.
If the changes aren’t good, (ie. the Warrior remains critically flawed,) then all hope will disappear and I will either abandon PvP altogether and concentrate on PvE, or I will simply find another game to play.
or I will simply find another game to play.
The beauty of capitolism
We are supposed to be melee in a sturdy body, however it appears each class was designed with very little cross communication.
We are sturdy only when attacking target dummies, the relative dps/survivablity ratio is so bad its sick.