Anet fails at balancing once again

Anet fails at balancing once again

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Posted by: Jae.5138

Jae.5138

The biggest issue with war is its survivability. Give them 10% dmg reduction like scrappers.

and the list goes on.

torch skills are clunky and ineffective

berserk stance wasn’t buffed, just changed (now we can get feared during necro meta and BLINDED, which is our death sentence you nerfed adrenaline)

rifle 4 evade was a good move but it’s clunky as hell (the only evade skill with a cast time)

make it so that berserk doesn’t have a rage cost but reduce its power or something

revert the dumb adrenaline nerfs made

(edited by Jae.5138)

Anet fails at balancing once again

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Posted by: Jae.5138

Jae.5138

if you’re gonna patch pvp atrociously slowly, at least play test it thanks

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Posted by: online.1278

online.1278

Warrior is just trash. Dps bad, sustain bad.

Probly crazy buffs like,
2x buff on damages of all weapon skills and burst skills and 2x heal amount on all healing skill & shout heal & banner regen & all trait heal heal and regen & 6 sec endure pain would solve the problem.

Or nerf all other classes

Or warrior complete rework

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

(edited by online.1278)

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Posted by: TheBravery.9615

TheBravery.9615

A simple 10% damage reduction won’t work. It would be just another lazy fix and I refuse to take another over a legitimate fix.

I have listed over 130 flaws with the warrior profession in my balance proposal. This is how screwed up balance has become over 3 years- with the addition of so many counters, warriors were left behind in the dust.

https://docs.google.com/spreadsheets/d/1SHhAr84r7L7sKK4B_hfHxBWp5cgt3fsLAh0EvlDUKnQ/edit?pref=2&pli=1#gid=852159247

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Posted by: Drayos.8759

Drayos.8759

Warrior is just trash. Dps bad, sustain bad.

Probly crazy buffs like,
2x buff on damages of all weapon skills and burst skills and 2x heal amount on all healing skill & shout heal & banner regen & all trait heal heal and regen & 6 sec endure pain would solve the problem.

Or nerf all other classes

Or warrior complete rework

Doubling every skill on the warrior would be overpowered as hell lol, reworking would work but they would refuse and nerfing evety othrr profession woulf csuse the same situation to another profession then we woulf just be all nerfed again aswell as the warrior and the process would repeat with warriors sucking again.

Sadly ur awaiting some prominent buffs to a build of some sort to push you into meta, no nerf is going to rly fix the problem as warriors problems are core, not so much a dps problem, i hsve tried warrior and the dps output i had was pretty strong my problems were every profrssion just was stronger at mitigating my damage and i had nothing to counter against it.

And the issue isnt rhat they arnt looking at the changss the problem is arena net are terrifed of making warriors op so theyre buffing them at a much slower pace, no idea why they free buff everyone else without a worry xD

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Posted by: Bearhugger.4326

Bearhugger.4326

I chuckle a bit when I read threads with people surprised about the bad balance. Forgive my cynicism but when has this company ever excelled at balance? Guild Wars 1 was not very well balanced either, and Guild Wars 2’s balance has been terrible for the full ~3.5 years it has been on the market. It was starting to get to a good spot (still not balanced, but getting there) in the months before Heart of Thorns released, but then the expansion hit and threw balance 3 years back. It will probably take years to get it back to where it was left.

My suggestion to Arenanet would be that, if you can’t nail balance, at least let the characters be imbalanced in ways that respect their class fantasy and the player’s initial expectations of what it should be good for. It’s mind-boggling and ridiculous how you allow your 3 light armor classes to have more survivability than than your warrior class, but wait the warrior’s the best at group buffing (Phalanx Strength). Wait, what? I mean, ideally all classes should be good at everything, but if it can’t be balanced, at least who’s good at what should go hand in hand with the player’s expectations of the class.

To their defense, I’ll say that GW2 seems a bit harder to balance than WoW because it’s combat is more active, although as someone who follows both companies, I hate to say it but I really think that if Blizzard made this game, it would have had better balance on day one and they would have hot fixed the remaining blatant balance flaws in the days following release. But it’s Arenanet that made the game, and balance is something they struggle a lot with. I also don’t believe they have that hotfixing technology to do live balance tweaks.

I’ll echo the general opinion that they should at least have a PTR (public test realm) if they’re going to make so few balance updates. It will help them nail balance much better in an environment where they can tweak the numbers and the skills as much without risking releasing something awfully broken on the public realms.

But yeah, sucks to be a warrior these days.

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Posted by: Azure.8670

Azure.8670

im going to just leave this here again as ive been doing for 3 years

The problem with balancing warrior is each one of our weapons are supposed to fit a specific role. The problem is that its not happening, basically all of our 1h weapons and off hand weapons dont do their job. With that, we are stuck using the SAME weapons for years across all game modes (for the most part). As the weapons master class, we are SUPPOSED to be relying on our weapons but we arent, we are relying on stances and traits. Our stances are good, but not good enough, and sadly, since we re relying on them we need them to be GREAT. We have a ton of good traits, but just like our weapons, they fight with one another and sadly in nearly every trait line there are some we just require and havent been made baseline. Mesmer had this same issue forever and got a LOT of them baseline.

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Posted by: TheBravery.9615

TheBravery.9615

im going to just leave this here again as ive been doing for 3 years

The problem with balancing warrior is each one of our weapons are supposed to fit a specific role. The problem is that its not happening, basically all of our 1h weapons and off hand weapons dont do their job. With that, we are stuck using the SAME weapons for years across all game modes (for the most part). As the weapons master class, we are SUPPOSED to be relying on our weapons but we arent, we are relying on stances and traits. Our stances are good, but not good enough, and sadly, since we re relying on them we need them to be GREAT. We have a ton of good traits, but just like our weapons, they fight with one another and sadly in nearly every trait line there are some we just require and havent been made baseline. Mesmer had this same issue forever and got a LOT of them baseline.

Did you read my suggestions? They addressed everything you said.

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Posted by: Azure.8670

Azure.8670

im going to just leave this here again as ive been doing for 3 years

The problem with balancing warrior is each one of our weapons are supposed to fit a specific role. The problem is that its not happening, basically all of our 1h weapons and off hand weapons dont do their job. With that, we are stuck using the SAME weapons for years across all game modes (for the most part). As the weapons master class, we are SUPPOSED to be relying on our weapons but we arent, we are relying on stances and traits. Our stances are good, but not good enough, and sadly, since we re relying on them we need them to be GREAT. We have a ton of good traits, but just like our weapons, they fight with one another and sadly in nearly every trait line there are some we just require and havent been made baseline. Mesmer had this same issue forever and got a LOT of them baseline.

Did you read my suggestions? They addressed everything you said.

I actually didnt read it I apologize but I will right now as im sure you gave great feedback. Will update you when I do

Edit – I just read a good amount of this and you put an unbelievable amount of work into this. when im off work tmrw ill finish up but these ideas are beautiful and balanced

(edited by Azure.8670)

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Posted by: Azure.8670

Azure.8670

@ TheBravery

Ok so I went over the Traits and Weapons. I want to first say I agree with most everything you put in the trait section. I think Quick Breathing is a trait no one would ever take, War Horn needs a way bigger buff than that both baseline and for a trait. It requires aoe healing, protection, quickness etc something along those lines, because the only time war horn ever saw action was in wvw and now with revs war horn is obsolete.

I like your ideas for axe and such, and I see you acknowledge Eviscerate isnt as strong as its supposed to be, but the truth is and others have said it before me, Axe will NEVERRRR compete with Greatsword until it stacks might as well. Unless axes gets a dps increase AND attack speed increase, it just wont happen. Warrior off hands arent good enough either, so taking axe is just a loss (for the most part, it does have its uses). GS and Axe should either share, or both have a trait that gives might and thats it. Might is shooting everywhere these; everyone has might and gives might warrior just gives it consistently as long as GS is camped and its dumb.

As for Traits weapons, I strongly disagree with a lot of things you put in there. A lot of it. Not that its bad, but I think many of your suggestions were nerds more than buffs, and didnt fix much. I see the direction you wanted to go, or youre tryin to go rather, but I think if implemented the weapons could possibly be worse than they are now, especially GS. Bleeding on GS? no. It had burning in HoT BETA and it felt awkward. The only way I could see some of the suggestions you made working for weapons (and you somewhat touched up on this in traits) is if Berserker traitline offered more for condis. As it stands though, nah I dont like a lot of the ideas. You also didnt touch up on the actual damage for Mace and Hammer. As much as I complain about axe, and believe me I do a lot, Its only because Mace is completely viable, its just that GS outshines it in every scenario and makes a good weapon not good. Mace and Hammer just straight need help.

I see you want Reverts on the weapons but they werent in a good spot then so I think thats pointless. Hammer needs a 20-30% damage increase, and it does need the 5 target cleave. I wouldnt mind the weapon being slower too if each hit was harder. Mace damage needs a drop increase, and as ive said before, I think it needs to convert or destroy boons like how necro auto scepter does. Mace should not only destroy boons, but should benefit the war per boon it destroys whether it might might, healing, regen, etc.

K, other than that, I like it a lot. Good work

Anet fails at balancing once again

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Posted by: TheBravery.9615

TheBravery.9615

im going to just leave this here again as ive been doing for 3 years

The problem with balancing warrior is each one of our weapons are supposed to fit a specific role. The problem is that its not happening, basically all of our 1h weapons and off hand weapons dont do their job. With that, we are stuck using the SAME weapons for years across all game modes (for the most part). As the weapons master class, we are SUPPOSED to be relying on our weapons but we arent, we are relying on stances and traits. Our stances are good, but not good enough, and sadly, since we re relying on them we need them to be GREAT. We have a ton of good traits, but just like our weapons, they fight with one another and sadly in nearly every trait line there are some we just require and havent been made baseline. Mesmer had this same issue forever and got a LOT of them baseline.

Did you read my suggestions? They addressed everything you said.

I actually didnt read it I apologize but I will right now as im sure you gave great feedback. Will update you when I do

Edit – I just read a good amount of this and you put an unbelievable amount of work into this. when im off work tmrw ill finish up but these ideas are beautiful and balanced

wow, thanks!

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Posted by: TheBravery.9615

TheBravery.9615

@ TheBravery

Ok so I went over the Traits and Weapons. I want to first say I agree with most everything you put in the trait section. I think Quick Breathing is a trait no one would ever take, War Horn needs a way bigger buff than that both baseline and for a trait. It requires aoe healing, protection, quickness etc something along those lines, because the only time war horn ever saw action was in wvw and now with revs war horn is obsolete.

Thank you for your thorough criticism.

I think quick breathing fits pretty well in the grandmaster class of tactics- because it accomplishes something completely different that phalanx strength and powerful synergy can’t- aoe conditions to boons; meaning you do get your protection and regeneration with it. Beyond that, warhorn 5 is buffed to inflict a longer weakness and also reveal stealthed enemies. I acknowledge that other professions may have it stronger, but in terms of intraprofessional aspect (looking only at the warrior), I feel like warhorn is given the utility it needs.

I like your ideas for axe and such, and I see you acknowledge Eviscerate isnt as strong as its supposed to be, but the truth is and others have said it before me, Axe will NEVERRRR compete with Greatsword until it stacks might as well. Unless axes gets a dps increase AND attack speed increase, it just wont happen. Warrior off hands arent good enough either, so taking axe is just a loss (for the most part, it does have its uses). GS and Axe should either share, or both have a trait that gives might and thats it. Might is shooting everywhere these; everyone has might and gives might warrior just gives it consistently as long as GS is camped and its dumb.

As for Traits weapons, I strongly disagree with a lot of things you put in there. A lot of it. Not that its bad, but I think many of your suggestions were nerds more than buffs, and didnt fix much. I see the direction you wanted to go, or youre tryin to go rather, but I think if implemented the weapons could possibly be worse than they are now, especially GS. Bleeding on GS? no. It had burning in HoT BETA and it felt awkward. The only way I could see some of the suggestions you made working for weapons (and you somewhat touched up on this in traits) is if Berserker traitline offered more for condis. As it stands though, nah I dont like a lot of the ideas. You also didnt touch up on the actual damage for Mace and Hammer. As much as I complain about axe, and believe me I do a lot, Its only because Mace is completely viable, its just that GS outshines it in every scenario and makes a good weapon not good. Mace and Hammer just straight need help.

I completely agree with you. However, it’s arguable that the situation is caused by the fact that greatsword is just so.. great. The fact that it’s amazing is a critical flaw in design balance for warrior, and the fact that it does everything takes away everything from every other weapon set. It stole the identity of axe.

Despite this, reconsider eviscerate’s buff. It will kill any foe below 40% of their maximum health pool, and some creatures in tyria have huge health pools despite being only veteran (veteran risen giant= 126,192 HP. A lv 3 eviscerate on a giant with only 40% HP will deal 64,596 damage in one attack. If anything, that might be a little too powerful. (reference: https://www.youtube.com/watch?v=oFWmJRZrpIU @ 2:46)

In regards with the greatsword nerf, consider arc divider is hitting 5 targets and conditions ignore toughness and armor. Also 5% increased damage on bleeding foes if taking up arms specialization. The damage should still be there- just moved into a condition variant. In terms of intraprofession balance, there needs to be an identity separation between arcing slice and arc divider. Arc divider is currently superior in every way.

I see you want Reverts on the weapons but they werent in a good spot then so I think thats pointless. Hammer needs a 20-30% damage increase, and it does need the 5 target cleave. I wouldnt mind the weapon being slower too if each hit was harder. Mace damage needs a drop increase, and as ive said before, I think it needs to convert or destroy boons like how necro auto scepter does. Mace should not only destroy boons, but should benefit the war per boon it destroys whether it might might, healing, regen, etc.

K, other than that, I like it a lot. Good work

Boon corruption and ripping is something that don’t seem to fit in the warrior’s concept design, but that’s just my opinion and I get where you’re going. Hammer has good utility in the warrior’s aresnal as demonstrated pre HoT (as it used to be meta), but it was dropped due to the warrior’s nerf in sustainability.

Thank you for your valuable feedback. Insert comments into the spreadsheet if you like, it will allow other users to expand upon previously talked on ideas. Thanks again.

(edited by TheBravery.9615)

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Posted by: CombatEvolve.9238

CombatEvolve.9238

For the record, there are other evades with cast times. Death Blossom, Unrelenting Assault, Burning Speed (3/4 second delay), Blurred Frenzy, Many of Ranger sword skills, Flanking Strike, Greatsword Whirlwind attack for warriors…

Summer Dawnguard/Taffy The Toymaker
Ehmry Bay loud and proud
Onyx Guard [oG]

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Posted by: Azure.8670

Azure.8670

I also want to apologize for all the typos it was 3am. I’m going to look at it again tonight you gave great feedback

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Posted by: TheBravery.9615

TheBravery.9615

Thanks. Would you mind moving the discussion over to my thread though? it’s easier to keep track of and helps keep the suggestions on top over all the other complaint threads.

https://forum-en.gw2archive.eu/forum/professions/warrior/Suggestion-Balance-Skills-Traits

Also, I agree that hammer has a lot of control and not a lot of damage- so I changed my fierce blow suggestion to increase damage by 30%, but increase cooldown to pre 01/26 patch and remove the infliction of weakness. This will now hit harder than guardian’s mighty blow, but won’t have a blast finisher- it’s just raw damage.