Animations, main source of imbalance
Props to that!!!!!!
Makes some very good points.
I say it like it is.
The dead horse is now just a pile of glue.
Stunned Girls Can’t Say No <Hawt>
yeah makes sense. what was the solution to asuras being small and stuff? i dont understand/know the word at 09:07 +
Thumbs up , Gw2 not an esports material ! Plus the asura race is the best to play it , nobody can tell what moves you’re going to do , that’s another imbalance to the table ! As all we saw in the video all classes he played was asura ! Make asura bigger , at least in pvp , imbalance gone !
Or enable modified option from WvW where all enemy models would be standarized to human for example. This way you can play whatever race you want and its still fair in match.
I was just thinking the same thing as Adris. For it to be truly balanced in the sense of animations and visuals, models should be forced to be the same.
Just let them look a bit less generic. Copper figures, meh.
Good video. He speaks the truth. And Warr is deff the most balanced class, people need to be brought in line with it, not the other way around.
http://www.the-unnamed.com/applygw2
http://papaganooshplace.blogspot.co.uk/
So much instagibbing damage in this game that is ridiculous, the necro signet is just OP.
Good video. He speaks the truth. And Warr is deff the most balanced class, people need to be brought in line with it, not the other way around.
Sure I’ll take a 400HPS passive heal on my thief if that’s what it means to be brought in line with the warrior.
Good video. He speaks the truth. And Warr is deff the most balanced class, people need to be brought in line with it, not the other way around.
Sure I’ll take a 400HPS passive heal on my thief if that’s what it means to be brought in line with the warrior.
After you get the 400Hp/S passive heal warrior will get permanent invisibility too and we call it a patch !
Sure I’ll take a 400HPS passive heal on my thief if that’s what it means to be brought in line with the warrior.
I lol’d:
Safe to say that you need to L2P. Don’t worry, we were all beginners at one point.
I really wish that arena net implemented a client side option to make Asura human sized at a minimum. Those who enjoy Asura being small can continue to do so and those who recognize and dislike the advantages that come with being an Asura in a competitive setting can turn it off.
Makonne – Hybrid Regen Ranger
I completely agree about the Asura.
With 1000 hours on my necro though, I don’t like it, but he does make some very good points. I wish he would have used something other than Signet of Spite to show it though, because very few of us ever run that.
As for the mark animations, I had never really thought of that. They did just change Reaper’s Mark (the one with the Fear) to make it look different than the other marks, but from what I’ve heard it can’t really be seen on an Asura anyway. Maybe some type of “Aura” animation around the Staff could be implemented, that was different with each mark.
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Not everything its the azura race, it is a big problem but its not only the asura its about a lot of the skill animations too.
But what it can be implemented is an option that normalizes all of the azura players in the options, just like the options for WvW.
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Not everything its the azura race, it is a big problem but its not only the asura its about a lot of the skill animations too.
But what it can be implemented is an option that normalizes all of the azura players in the options, just like the options for WvW.
than they can implement race change as well.. will never come and wouldn´t make any sense tbh… either as said remove asura completely (will never come would kitten up all the story in gw2) or rework animations…. but ppl qqing are just to lazy to make an asura… so many ppl qqing about the skill animation but i bet only 0.1% of the crying player is skilled enough to make a difference in the fight outcome by watching enemy animation
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Not everything its the azura race, it is a big problem but its not only the asura its about a lot of the skill animations too.
But what it can be implemented is an option that normalizes all of the azura players in the options, just like the options for WvW.
than they can implement race change as well.. will never come and wouldn´t make any sense tbh… either as said remove asura completely (will never come would kitten up all the story in gw2) or rework animations…. but ppl qqing are just to lazy to make an asura… so many ppl qqing about the skill animation but i bet only 0.1% of the crying player is skilled enough to make a difference in the fight outcome by watching enemy animation
The solution is not to all make azuras thats for sure, the solution its more simple, just let everyone decides if they want to see azuras or human models in pvp and thats it, it wouldnt force you to be a human only the people that see you would see a normalized model.
I think the solution is more simple than you might think, well, in my opinion.
Just make all weapon models the same size, regardless of the race. Because in the end, most animations depend on the weapon, if we can see the weapon clearly, we can tell what the character is doing. The size of course, should be between human and norn (making asuras carry really big stuff for them). This can be made only in PvP if you want to keep the aesthetics on the rest of the game, and also…it makes sense right? Why the same weapon used by a different character changes its size?
edit: I mean about the differences among races, I agree with Helseth that skill animations should be clearer too.
(edited by Baltzenger.2467)
what is the reason then to have different races? i think this wont be a solution. which other games have such han option that all players look the same? and you already have normalized models in wvw. but it doesnt change race
and as i said only 0.1% of criyng player can make a benefit of normalized models and maybe 0.001% of all pplayer in gw2.. so why balancing a game for 0.001% players?
@baltzenger who says that not the asura weapons are the normal size and the norn and human weapons have changed the size to fit character size?
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
(edited by Tsezar.6950)
@baltzenger who says that not the asura weapons are the normal size and the norn and human weapons have changed the size to fit character size?
I don’t know what is the normal size, but since more telegraphed animations means better chances to develop counterplay, generating a more rich experience in the competition, I think it would be better to have bigger animations, at least for weapons, also I think that would be good for asura players, because when you put a skin to your weapon, you want to actually be able to see it, and weapons on asura are very small, and you cant notice most of the details of the skins.
Good video. He speaks the truth. And Warr is deff the most balanced class, people need to be brought in line with it, not the other way around.
Sure I’ll take a 400HPS passive heal on my thief if that’s what it means to be brought in line with the warrior.
After you get the 400Hp/S passive heal warrior will get permanent invisibility too and we call it a patch !
beat me to it! haha I’ll take perma invis healing me and curing conditions any day.
http://www.the-unnamed.com/applygw2
http://papaganooshplace.blogspot.co.uk/
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Is this real or is this just fantasy ?
Are you serious ? Yeah lets all reroll Asuras and keep guessing when to dodge and what malicious spell someone is casting. Thet would greatly improve depth of the gameplay.
what is the reason then to have different races? i think this wont be a solution. which other games have such han option that all players look the same? and you already have normalized models in wvw. but it doesnt change race
and as i said only 0.1% of criyng player can make a benefit of normalized models and maybe 0.001% of all pplayer in gw2.. so why balancing a game for 0.001% players?
@baltzenger who says that not the asura weapons are the normal size and the norn and human weapons have changed the size to fit character size?
Universe ponders.
Excellent video. Should be forwarded to the spvp/tpvp developers. This of course applies to WvWvW small scale as well.
I think it’s BS that a warrior has all these perfectly telegraphed attacks while other classes like the necro barely have any at all. You can see all of the warrior’s attacks coming (Bullsrush, evisc, shield bash, sword leap, whirlwind, EVERYTHING) while a necro is sitting there waving their hand in the air exactly the same for every attack from 900-1200 distance while dumping tons of conditions that you can’t see coming or even dodge (marks placed at your feet).
It’s what makes fighting a necro such a pain. You have no tactic to avoiding attacks. You just have to accept that you’re gonna end up with a condition/fear bomb that will cut your health down to almost zero in a few seconds.
I think it’s BS that a warrior has all these perfectly telegraphed attacks while other classes like the necro barely have any at all. You can see all of the warrior’s attacks coming (Bullsrush, evisc, shield bash, sword leap, whirlwind, EVERYTHING) while a necro is sitting there waving their hand in the air exactly the same for every attack from 900-1200 distance while dumping tons of conditions that you can’t see coming or even dodge (marks placed at your feet).
It’s what makes fighting a necro such a pain. You have no tactic to avoiding attacks. You just have to accept that you’re gonna end up with a condition/fear bomb that will cut your health down to almost zero in a few seconds.
Pretty much… and then the devs continue to ask themselves how to improve warrior, but the fact is warrior is “ok” the other classes are the ones that are not ok.
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Is this real or is this just fantasy ?
Are you serious ? Yeah lets all reroll Asuras and keep guessing when to dodge and what malicious spell someone is casting. Thet would greatly improve depth of the gameplay.
yes im serious.. and as i said why rebalancing a game for only 0.001% of the playerbase who has the skill to make a benefit of enemy animations… im pretty sure that you random dodge as well. i bet nobody here in the forums has the skill to judge by enemy animation what skill is coming and then dodge in time
castbars on enemys wich are targeted would be ok to fix some of the problems.. but tbh we are in the warriro forums and i dont see what your problems is.. i could even beat an enemy with high skills in wvw with random dodges.. and it doesnt matter what class and spec he uses
How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!
(edited by Tsezar.6950)
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
Is this real or is this just fantasy ?
Are you serious ? Yeah lets all reroll Asuras and keep guessing when to dodge and what malicious spell someone is casting. Thet would greatly improve depth of the gameplay.
yes im serious.. and as i said why rebalancing a game for only 0.001% of the playerbase who has the skill to make a benefit of enemy animations… im pretty sure that you random dodge as well. i bet nobody here in the forums has the skill to judge by enemy animation what skill is coming and then dodge in time
Because there is no animation in first place, how can you learn something that dosent exist.
Oh and you dont want models to be normilized because “thats the point of all the different races”, but at the same time you are saying everybodie should run azuras….
SO MUCH CONTRADICTION !!!
Why you dont only say this “i know azuras have an advantage, and i want to still be able to abuse it”
So GW2 isn’t e-sport because Asura are small? makes sense
i dont get all your crying… ofc its gamebreaking but anet would never implement such things like changing client side information to make everything a human.. if they would do it then they can implement race change and that tehy wont do as they said.. best way to fix this problem: stop qq get over your lazyness and make an asura.. takes 40h of gameplay or 3h if crafting and in spvp its for free!
I hate this mentality. It’s completely unimaginative and exactly something I see as a widespread problem in modern gamers. Rather than think of solutions for balance patches – something Anet does every couple of weeks anyway, you do these bizarre mental gymnastics to try to rationalize to everyone why they should just jump on the same cheesy bandwagon as some idiotic minority who would rather exploit a flaw in the game than learn to play or make suggestions for actual balance.
The solution to “it’s overly difficult to make out certain animations on a certain class” is not for everyone to play that class. You accuse everyone of crying but at least they’re thinking. If everyone played the same kitten race, the overall skill ceiling of this game would drop because players would no longer be reacting to specific tells, because they can’t.
It just boggles me how some people, no matter what they’re presented with, will always attribute fault to the person rather than the situation. Maybe you personally lack the skill to respond to startup animations when fighting other players, but those of us actually able to are giving suggestions for balance and think that either enlarging the player models or replacing them with standardized ones might be a good thing to make as a client side option.
(edited by Sil.4560)