Anti-meta roaming warrior

Anti-meta roaming warrior

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Posted by: Cygnus.6903

Cygnus.6903

Hi all!

I’ve been having a blast with the old mace/shield+GS build in WvW roaming.

For those unfamiliar with it;

http://gw2skills.net/editor/?fJAQNApeRjMdUGaVImdwJaAlgCdo3BXwx2OAUOFjOA-T1CCABDfEA8Z/BGOEAjpEkKlRA8AA0SpDNq/Ui+AEOQAXcCACAcAQEe4hLDwyWA-w

That’s the version I use at least, feedback is always welcome.

Why use this build?

Wall of text incoming.


Mace is fun

With the recent buff to sigil of paralyzation, stun increase is now a significant 30%, I feel mace is back with a vengeance. Like every other warrior skill that’s good, be aware that the mace F1 is very telegraphed. Thus, you will need to adjust your timing, and utilize Shield #4 and Bull’s Rush to open up your burst.

Count dodges, watch for blocks/stability, bait stun breaks, etc. When you get the hang of it, you can start to quickly dispatch of targets when you’re HB has 90% crit chance without fury and 212% crit damage..

Why anti-meta?

This build currently feels very anti-meta. It boasts great survivability through high mobility, excellent soft CC reduction, high toughness thanks to melandru runes, a free dodge on swap to your defensive set and two great blocking skills of which one is on a very low cooldown. But the main reason why it seems to work so well for me in the roaming scene right now, is because of the reflect on block. Many engineers/mesmers/p/d thieves, basically anything ranged, will dislike you.

Many specs with which warriors struggle often slot just 1 stunbreak. This spec allows you to get up close while damaging them through their own attacks, bait out their stunbreaks (if any), before unleashing your gamechanging combo.

The downside

The sustained damage is somewhat lacking. GS is meh at it, sigil of Air does help. Feel free to swap this out for sigil of hydromancy, which also adds burst (less then Air of course) and a nice chill (which often hits because you will swap to GS after skullcrack). The lack of sustained damage is why I run with 40% base crit chance and Furious Reaction, so you will have about 75% fury uptime. Another option is to swap out sigil of Impact for sigil of Fire. This will decrease burst potency, but increase sustained damage (and watching Bladetrail hit for 7k damage is always funny). I have tested this, and it is actually very useful, sometimes a better option then Impact.

Moar boss

Mace/Shield offers you 3 forms of CC (F1, Pommel and Shield Bash). Bull’s gets you another one, gives you a way to land Skullcrack and adds more mobility and gap closing (which I feel is no luxury when on Mace). I sometimes tend to switch out Bull’s Rush for stuff like EP or Dolyak Signet (then I switch DotE to Signet Mastery).

Last but not least, the damage from Mace #2 is underestimated. To compare, it does more damage then Rush (GS #5) or 60% of a fully powered eviscerate. And with Missile Deflection it won’t get wasted on a random clone bolt. If you make sure to stick to your target while blocking, you will either block all ranged attacks for the duration, or deliver a very powerful blow.

Dude, I have Hoelbrak runes because power is boss.

For all those warriors out there with less cash and Hoelbrak runes, there is a spin off to the regular version of the build.

http://gw2skills.net/editor/?fJAQNApeRjMdUGaVImdwJaAmgC9F05Twx0OAUGFPBA-T1CCABDfEAGTJIVKjA4BAolSHaU/RjDBQJ6DQ4ABkz+DXcCACAcAQEe4hLDwyWA-w


Might baby

Instead of utilising Unsuspecting Foe for that insane Skullcrack>HB, you instead focus more on might building (to not waste the Hoelbrak). Apart from SoR, this is done through Forceful GS, which net’s you a short lasting ~5 stacks if you’re SC>HB combo hits. Mighty Defenses can get you any amount of might, and is usually funny to use. Picture using it to get close, blocking everything, then SC>HB with 20-25 stacks.. Mace block can get you another stack as well. Finally, Sigil of Air is replaced with Sigil of Battle for another 6 perma-stacks after about 20 seconds into the fight.

This build has less on demand burst potential, but can achieve insane amounts of power, with might stacks that can incidentally go up to as high as 25. Note that you lose the reflect ability, due to Mighty Defenses not proccing if you reflect an attack. You do get the 20% cooldown on shield and on GS though.

Swapping back to reflects and DotE can also work. You will have fewer stacks of might, but man, that reflect…

I believe it was Burr The King who first posted the skullcrack build. Thus I am not reinventing the wheel here. Only pointing out that this build still has potential in WvW roaming. And more importantly, it’s still a boatload of fun.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Anti-meta roaming warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Hey there! Glad to see you’re enjoying the build!

If you want to try a more DPS focused version I’ve been using this as of late. I use it in both PvP and WvW. I play with a Meditation Guard so we have it set up that once I stun he spikes and used his GS pull right as the stun is about to end. Not many builds can withstand that.

What I like about it is that against certain glass builds like S/D Thief and Staff Ele it can 100-0 them if you catch them unawares. I used to think Rampage was a silly elite but with Unsuspecting Foe If you go 4-5-2-3 all the hardest hitting attacks will crit. In 2v1s it can quickly dispatch one enemy if you don’t miss any attacks (if you activate the elite then wait until just before it activates to start Berserker Stance it helps).

I did encounter its hard-counter last night though, Chill/Fear Necros. That being said if that became popular you could just swap to the traits you have in the first build and throw on Mel runes. That build is seriously frustrating but I think I know how to beat it now. They always go for the boon strip as soon as you pop stability so if you go roll, roll, Whirlwind chances are they’ll miss the strip. Half the annoyance comes from it being designed to do the same role as this build but it’s ranged fear.

I actually like that they made Skull Crack harder to land, because it’s harder for people to complain about it. Double Melee is also manly as hell. You could probably go mostly Soldiers gear with it considering Unsuspecting Foe would still give you good crit chance when they’re stunned. I’d drop Rampage for the Signet though so you have that Fury up-time.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anti-meta roaming warrior

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Posted by: Warlord.9074

Warlord.9074

It’s underrated build that isn’t as good as hambow in the current spvp meta. However its a superior dueling and roaming build for wvw than just about any other build I have played. Probably because it covers as many bases as possible. Mobility/CC/Defense/DPS. However its single target CC doesn’t make it as useful as a hammer in large groups. In large scale fights you take the role of picking off thief and back liners on the edges of the zerg. This is a high risk high reward game play becasue that means you are often far outside your own zerg and are susceptible to the same things.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Anti-meta roaming warrior

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Posted by: Eiland.1405

Eiland.1405

Guys do you really find ‘cleansing ire’ good on this build?
I mean if you manage to land the burst skill it’s pretty much game over (for enemy)
And if you can’t land it then the condis will eat u up anyhow
So is just for the adrenaline on hit?
Won’t shield master be a better choice here?

Dry Leaves

Anti-meta roaming warrior

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Posted by: Warlord.9074

Warlord.9074

Last stand if not cleansing ire imo shield master good too.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Anti-meta roaming warrior

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Posted by: Cygnus.6903

Cygnus.6903

Guys do you really find ‘cleansing ire’ good on this build?
I mean if you manage to land the burst skill it’s pretty much game over (for enemy)
And if you can’t land it then the condis will eat u up anyhow
So is just for the adrenaline on hit?
Won’t shield master be a better choice here?

Cleansing Ire still provides cleansing. Which is useful. I even find myself using GS F1 in the most dire of moments.

But most of all, you take it for building adrenaline. The grandmaster trait in arms can do that as well, but then you actually have to hit your opponent. Using this build you will often find yourself chasing your opponent, blocking and gapclosing, waiting for that moment to strike.

Thanks to all posters for the input!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Anti-meta roaming warrior

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Posted by: killahmayne.9518

killahmayne.9518

You still take Cleansing Ire to build adrenaline in order to use your mace stun. It is also good to use against AI if your opponent has any, say if you have a Greatsword who’s burst is pretty useless.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY