Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
http://www.twitch.tv/guildwars2guru its still live but VOD will be up later.
Stoked awesome changes imo! Good start for helping warriors out.
Adrenal Reserves and Quick burst combined!
Dogged March replaces turtle defense -33% duration of movement conditions and when struck by any of those conditions you gain some regeneration on a cd no specifics.
The Boon hate trait (cant remember the name or where they said it was but sounds good) +3% damage per boon on foes.
Signet of Might Active gives 3 unblockable attacks.
If I missed something please add but imo these are good changes in the right direction.
Deleted the other thread to add the date to clarify this is new.
(edited by oZii.2864)
man -33% ondurations of movment conditions:
With food and melandru = 25 + 40 + 33 = 98% reduction on all movement conditions!!!
(edited by peter.9024)
You could probably wear a different rune set now. mmm variety
There was mention about quickness and frenzy a buff but I caught only part of it. Duration increased and negative effects reduced but don’t know exactly what they said.
You could probably wear a different rune set now. mmm variety
Or you could have -98% reduction on movement conditions and cackle maniacally.
My WvW build is about to get epic. Unblockable attacks +3% boon damage? Prepare to die, brainless bunkers.
(edited by Sil.4560)
Frenzy will now have it’s duration increased and negative effects decreased, same goes for Haste/Qz etc
man -33% ondurations of movment conditions:
With food and melandru = 25 + 40 + 33 = 98% reduction on all movement conditions!!!
My Thoughts exactly, Already running this, gonna be that much better! And mm 5 boons = 15% extra dmg, Hello Eviscerate devastation witht he unblockable attacks from signet!
You could probably wear a different rune set now. mmm variety
Exactly my friend. Really hopeful about these changes, can’t wait for the patch.
My Thoughts exactly, Already running this, gonna be that much better! And mm 5 boons = 15% extra dmg, Hello Eviscerate devastation witht he unblockable attacks from signet!
I like that Aegis is one of the boons that will boost that Eviscerate damage while you ignore it, rofl
Waiting for QQ about warriors..Well its sounds good on paper but lets see hows its works ingame..btw shield stance will become useless against any signet of might war
edit: Also i feel that they turn off potions in wvw. Seriously -98% will be op as hell.
(edited by Scoobaniec.9561)
Waiting for QQ about warriors..Well its sounds good on paper but lets see hows its works ingame..btw shield stance will become useless against any signet of might war
It’s only 3 hits that’s unblockable. Only hard hitting attacks are axe/rifle burst.
Also people keep forgetting +3% damage per boon doesn’t negate the -33% damage protection boon alone reduces…
Overall I don’t see these changes bringing the warrior back into the pvp part of the game but I hope I’m wrong. I think we need a lot more love still.
I think I might enjoy the new signet of might if it lets us cut through the guardian heal block that might be fun.
I love the 3% damage per boon!
We can now hit Guardians for more, and I heard Thieves will hug Guardians so we can be good against those too! =P
We do need more love, but this is a good start.
I am liking the sound of these buffs, but I hope they continue to improve even still. I would like to have more fixes to skills like Bulls Charge, Rush, Bolas, and to a lesser extent Shield Bash so that they actually have a consistent chance of hitting. Being able to run a Bunker Buster may actually make us appealing to have on teams for TPvP again, although they may still end up being able to outheal us if we have too put to many points into Tactics or Defense.
The more I think about it these changes are pretty small changes but I guess that’s the path they are taking.
I would of thought we would of seen some boon love like vigor or retaliation spread over a few more traits or even put on some of the other weapon sets besides warhorn.
Funny how their trying to give us our cheese mechanic back of high damage 8 months after release while other classes have been just speeding down the cheese highway all along.
I love the 3% damage per boon!
We can now hit Guardians for more, and I heard Thieves will hug Guardians so we can be good against those too! =P
And Warriors will be bursting you for another nearly 10% damage considering you’ll likely have might, fury and swiftness.
It’s a dumb change, IMO. Could have done a lot more interesting things with the idea of boon hate.
Yeah I am pretty tired of “%dmg increase” talents
The more I think about it these changes are pretty small changes but I guess that’s the path they are taking.
I would of thought we would of seen some boon love like vigor or retaliation spread over a few more traits or even put on some of the other weapon sets besides warhorn.
Funny how their trying to give us our cheese mechanic back of high damage 8 months after release while other classes have been just speeding down the cheese highway all along.
Actually they said regeneration also but I am waiting for the VOD to come up I only caught part of it. I am pretty sure I heard regen in there.
yea I heard that too. The dev said regen as well and then the other one said short burst of regeneration and that’s on the new turtle’s defense replacement trait.
I assume it’s going to be the regen boon and probably work like the old turtle’s defense proc worked except instead of toughness increase it will be regen boon.
I think the vod is already up or you can view the interview by just clicking the chan name and clicking on the top vid. I rewatched it a couple hours ago.
Ok watching it again now so all signets passives will be doubled this goes for all warriors! So so dolyak should yied +180 tougheness. So I wonder what that means for healing signet?
Ok so the dotted march trait that replaces turtle defense will reduced cripple chill and immoblize by 33% and if hit by any of those condition you get regeneration on a cd.
(edited by oZii.2864)
I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.
The dotted march is a step in the right direction to help deal with movement impairment condis and we get a bit of sustain help with the regen that will proc when struck by one of those. Have to see what the cd is on those.
Honestly with melandru I dont really have a problem with condi eles and necro’s , Burning guardians specced right can definitely be kind of rough and mesmers with staff just because of the kiting that they are able to do. Confusion is getting a nerf but I can’t say I had alot of problem with it except the damage on dodge it does but since it will be the level it is in sPvP which I believe is 50% less than WvW it will be a bit more easier on a warrior to deal with.
I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.
:( it’s not like we can run away or anything I mean, it’s always when the warrior wants to pick a fight, and stays around just because he wants to kill the guardian. Though overall Good buff, now that I can trait my warrior to kill bunkers now as well. i originally thought the new trait was to deal with bunker eles though.
I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.
:( it’s not like we can run away or anything I mean, it’s always when the warrior wants to pick a fight, and stays around just because he wants to kill the guardian. Though overall Good buff, now that I can trait my warrior to kill bunkers now as well. i originally thought the new trait was to deal with bunker eles though.
Yes im happy they’re taking in to consideration what we need as warriors, ye bunkers have more boons but i can still burst out eles guards not so much, i think maybe we need another healing method other than heals or something? i really dislike shouts heal, and i run lemongrass, melandru to deal with conditions, however this cannot be the case in spvp, we still crumble under conditions.
OP I think it’s “Dogged March” not dotted… lol
Any thoughts on what you will give up to spec 30 points into discipline?
Most people have been running at least 20 points in discipline wince forever. At the very least every warrior should run 15 for the faster weapon swap otherwise your playing in kitten mode. My self already am running 25 so I dont know what ima give up yet no.
Dogged March is crazy. Dogged March + Stability = I’m the juggernaut, kitten!
Well even a brief moment of movement speed reduction can hamper you, timed correctly. That’s why I like Leg Specialist so much in WvW.
When are these set to go live or not for a while?
I find it highly unlikely that it will stack additively.
Thanks I was just trying to hear what they where saying sounded like dotted march
I find it highly unlikely that it will stack additively.
Even if it doesn’t, you could even use it as a replacement for something like Melandru runes to help with condition management… mind you, the trait would only be for movement impairing conditions. That way, you can use a different rune set while still getting that good condition duration reduction on at least some conditions.
It sounds like a kind of trait that I would take though. My warrior is just terrible with condition management without rearranging my utilities.
I don’t really like the new Signet of Might. Warrior survivability is not so hot, and they’re going to add even more stuff that bypass Shield Stance. Great…
The other buffs sound kind of cool though.
Well it would be another warrior bypassing your shield. Better to be handed a weakness to your own class than another class.
Well at least it’s just a weapon skill and not your healing skill that gets totally messed up like the guardians…
I don’t really like the new Signet of Might. Warrior survivability is not so hot, and they’re going to add even more stuff that bypass Shield Stance. Great…
The other buffs sound kind of cool though.
If it’s any consolation, you might still be able to reflect a killshot or other stuff if you have the reflect trait. Not sure if reflect is counted as a block though.
I foresee the creation of a Bunker Buster will allow warriors to be viable in TPvP for a while, but then guardians and ele’s will switch the meta away from bunkers, they will probably still be tanky, but will start running more DPS in an attempt to kill the bunker buster before they kill them.
I’m looking forward to seeing what happens.
I don’t really like the new Signet of Might. Warrior survivability is not so hot, and they’re going to add even more stuff that bypass Shield Stance. Great…
The other buffs sound kind of cool though.
It actually scares me a bit on my engg since I make frequent use of the toolkit. Using the signet of might active to bypass gear shield and land something like backbreaker… that can be pretty powerful.
Conversely, this could be pretty good for my hammer warrior.
Hopefully the 3 charges from signet of might won’t get expended on stupid stuff, like waving your weapon around in the air or whatnot… it’ll hopefully only expend them on successful hits.
I don’t really like the new Signet of Might. Warrior survivability is not so hot, and they’re going to add even more stuff that bypass Shield Stance. Great…
The other buffs sound kind of cool though.
It actually scares me a bit on my engg since I make frequent use of the toolkit. Using the signet of might active to bypass gear shield and land something like backbreaker… that can be pretty powerful.
Conversely, this could be pretty good for my hammer warrior.
Mmm, killing vapor form eles…
Though I wonder, they said “unblockable”, which leaves me to wonder if it could simply be countered with Blind.
You think it will work on vapor form doesn’t that make you invulnerable? Probably only works on block type skills?
I don’t really like the new Signet of Might. Warrior survivability is not so hot, and they’re going to add even more stuff that bypass Shield Stance. Great…
The other buffs sound kind of cool though.
It actually scares me a bit on my engg since I make frequent use of the toolkit. Using the signet of might active to bypass gear shield and land something like backbreaker… that can be pretty powerful.
Conversely, this could be pretty good for my hammer warrior.
Mmm, killing vapor form eles…
Though I wonder, they said “unblockable”, which leaves me to wonder if it could simply be countered with Blind.
I imagine it will still be countered with blind, but it will hopefully not expend one of the three unblockable “charges” that you get, thus you don’t end up losing the charge, you just end up having your attempted attack thwarted.
As for vapor form… that makes eles invulnerable, so signet of might shouldn’t allow you to do anything to them.
I wonder how this will interact with aegis though… it will go through the aegis, but will it pop the aegis? I’m guessing it probably wouldn’t since that’d be a bit unfair, but we’ll see.
If it doesn’t use the Aegis, you can still get 3% damage from it being there! =3
If using Signet of Might with an AoE attack, will each person hit consume a charge or is it just one per ability?
The Hammer train in WvW just became utterly god-like if its one charge per ability.
Guess we’ll find out.
It only works on “block” skills. “Invulnerable” and “Evade” are still safe. And Endure Pain will continue to void the direct damage.
I’m not a huge fan of “block” being the weakest avoidance mechanic and I hate when they add new ways to bypass it. I understand that a Guardian has tons of skills that apply Aegis and that people need to be able to land a hit on them sometimes, but warriors don’t have overly powerful defenses and now one of our only good defense (Shield Stance) is going to get bypassed very easily.
As a defense-oriented player, I hate playing glass cannons. My warrior is almost entirely focused on defense and support (mace/shield+longbow+shout heals+full cleric/giver’s armor), but I’m about to give up on trying to be a (bad) bunker and go glass-cannon damage dealer because it just doesn’t seem good enough. And seeing “block” mechanics getting more ways to get bypassed certainly doesn’t help with the impression that the only viable way to play the warrior is pure damage.
If the problem was Aegis being too powerful, they should give warriors (or at least defense-traited ones) the power to block everything with their block skills so that warriors don’t become completely defenseless as they keep adding more unblockable stuff. That would also be helpful in dungeons with all the stuff that’s unblockable.
(edited by Bearhugger.4326)
If using Signet of Might with an AoE attack, will each person hit consume a charge or is it just one per ability?
The Hammer train in WvW just became utterly god-like if its one charge per ability.
Hammer trains are so easy to counter. Also if they are using a signet of might they are sacrificing one shout to do so which means less healing and less condition removal. Necros will still absolutely slaughter “hammer trains” regardless.
I think these buffs are going to be great for hammer builds… Considering I run defektive’s hammer build these buffs actually look really awesome, but who knows.
Where does this boon hate trait sit, gm discipline? At work and I’m curious…
Presumably it’s a Grandmaster trait, since they’re combining the current ones to make room for it. Now I can get the full whopping 3% burst damage boost!
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