Arcing Slice range is too kitten ed high!

Arcing Slice range is too kitten ed high!

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Posted by: Ezrael.6859

Ezrael.6859

Came across this montage video, saw this particular moment and had to share for perspective.

The range on this skill is too high for the AoE massive damage it does and all on a 3s cooldown, oh no 3.25s cooldown now…

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Arcing Slice range is too kitten ed high!

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Posted by: Zintrothen.1056

Zintrothen.1056

Anet balance: Arcing Slice is OP. Why? Because of its insane range. Solution? Increased cast time. Duh.

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Posted by: Spartacus.3192

Spartacus.3192

Anet balance: Arcing Slice is OP. Why? Because of its insane range. Solution? Increased cast time. Duh.

haha i know right!!!!

Everyone including warrior mains said Arc Divider range was too big. Anet increases cast time , leaves range. GG

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: vove.2768

vove.2768

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.
2. It is super easy to counter, especially now.

Also dodge moves you 300 units over 0,75 s. Casting time on Arc Divider right now is also 0,75 s., it’s seriously hard to get hit by it right now if you arent’t cced.

Range on Arcing Slice is 150, if Arc Divider would have the same range the entire elite spec for warrior would be useless as at the moment warrior without a gs is simply a bad warrior. (inb4. i play axe/whatever and i am gosu)

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Posted by: Turk.5460

Turk.5460

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.

No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Odokuro.5049

Odokuro.5049

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.

No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.

So you see a warrior, equip a large two-handed sword, and suddenly glow red, do you dodge or just stand there and then come to the forums to complain?

This isn’t WoW where you just stand still and spam keys, see an attack, move out of the way.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: OriOri.8724

OriOri.8724

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.
2. It is super easy to counter, especially now.

Also dodge moves you 300 units over 0,75 s. Casting time on Arc Divider right now is also 0,75 s., it’s seriously hard to get hit by it right now if you arent’t cced.

Range on Arcing Slice is 150, if Arc Divider would have the same range the entire elite spec for warrior would be useless as at the moment warrior without a gs is simply a bad warrior. (inb4. i play axe/whatever and i am gosu)

Where did he say the range needed to be 150? Because I don’t see it.

And 450 range for such a low cooldown skill is way too large for what is ostensibly a melee weapon. A range of 300-360 units even is more appropriate and was the only change that the skill needed

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Posted by: vove.2768

vove.2768

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.
2. It is super easy to counter, especially now.

Also dodge moves you 300 units over 0,75 s. Casting time on Arc Divider right now is also 0,75 s., it’s seriously hard to get hit by it right now if you arent’t cced.

Range on Arcing Slice is 150, if Arc Divider would have the same range the entire elite spec for warrior would be useless as at the moment warrior without a gs is simply a bad warrior. (inb4. i play axe/whatever and i am gosu)

Where did he say the range needed to be 150? Because I don’t see it.

And 450 range for such a low cooldown skill is way too large for what is ostensibly a melee weapon. A range of 300-360 units even is more appropriate and was the only change that the skill needed

Who said anything about range needing to be 150? Because I don’t see it.

The range is: 450.
Range of dodge: 300.
Range of Arcing Slice: 150.
Range of Arc Divider: 450.

I wonder why this is so? I guess it is because everyone who sees you turn on berserker mode either can dodge/counter all your skills or runs away so you don’t get any adrenaline.

But where did anyone wrote range should be 150? Puzzles me. It is something you invented and now try to put your words in my mouth.

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Posted by: OriOri.8724

OriOri.8724

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.
2. It is super easy to counter, especially now.

Also dodge moves you 300 units over 0,75 s. Casting time on Arc Divider right now is also 0,75 s., it’s seriously hard to get hit by it right now if you arent’t cced.

Range on Arcing Slice is 150, if Arc Divider would have the same range the entire elite spec for warrior would be useless as at the moment warrior without a gs is simply a bad warrior. (inb4. i play axe/whatever and i am gosu)

Where did he say the range needed to be 150? Because I don’t see it.

And 450 range for such a low cooldown skill is way too large for what is ostensibly a melee weapon. A range of 300-360 units even is more appropriate and was the only change that the skill needed

Who said anything about range needing to be 150? Because I don’t see it.

The range is: 450.
Range of dodge: 300.
Range of Arcing Slice: 150.
Range of Arc Divider: 450.

I wonder why this is so? I guess it is because everyone who sees you turn on berserker mode either can dodge/counter all your skills or runs away so you don’t get any adrenaline.

But where did anyone wrote range should be 150? Puzzles me. It is something you invented and now try to put your words in my mouth.

Seriously? You’re the one who started going off about how bad it would be if Arc Divider had a range of 150.

Range on Arcing Slice is 150, if Arc Divider would have the same range the entire elite spec for warrior would be useless as at the moment warrior without a gs is simply a bad warrior. (inb4. i play axe/whatever and i am gosu)

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Posted by: nicknamenick.2437

nicknamenick.2437

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.

No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.

Every elite specs gives something.. Berserker gives other burst skills with other adrenaline mechanic.
At the cost of a different traitline just like any other spec..

Its like complaining Daredevil has 1 more dodge and shouldnt be there because it supposed to be a side-step, not an upgrade, as mentioned by Anet (your words)

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Posted by: Aeolus.3615

Aeolus.3615

actually every melee weapon range suffers that problem…. i should say its for pve reasons make skrits having more range than mobs XD

sometimes im hitting targets with sword or mace at that range test is on a gate for safe reasons since its imobile and start falling back

1st April joke, when gw2 receives a “balance” update.

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Posted by: Choppy.4183

Choppy.4183

Eh, AD range should be cut, cast time should be restored, and the lower range AD would still give you the higher power scaling and spamability that AS lacks (which is better than the Fury AS provides, that is largely not needed by the Berserker).

That spamability also (currently) brings 3x the condi clear and potential for Adrenal Health uptime. Berserker Power too, if you’re running Strength (which most don’t, of course).

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Turk.5460

Turk.5460

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.

No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.

Every elite specs gives something.. Berserker gives other burst skills with other adrenaline mechanic.
At the cost of a different traitline just like any other spec..

Its like complaining Daredevil has 1 more dodge and shouldnt be there because it supposed to be a side-step, not an upgrade, as mentioned by Anet (your words)

It probably shouldn’t be there. Sure wish HoT gave DrD a new Fkey class mechanic instead. But people would complain about that anyway.

“Your words” Yup, those sure are my words, what of it? You may have forgotten to finish your post…

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: nicknamenick.2437

nicknamenick.2437

I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:

1. It is an elite spec.

No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.

Every elite specs gives something.. Berserker gives other burst skills with other adrenaline mechanic.
At the cost of a different traitline just like any other spec..

Its like complaining Daredevil has 1 more dodge and shouldnt be there because it supposed to be a side-step, not an upgrade, as mentioned by Anet (your words)

It probably shouldn’t be there. Sure wish HoT gave DrD a new Fkey class mechanic instead. But people would complain about that anyway.

“Your words” Yup, those sure are my words, what of it? You may have forgotten to finish your post…

Maby you have forgotten to read your own post.

But if you think that primal burst attacks shouldnt be better compared to core. Then sure it shouldt been.. but Anet did.. and so did Anet for other elites. Every class gets something extra at the cost of a diff traitline.

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Posted by: daw.4923

daw.4923

skill was like this 2 years and you crying now? wow
in pvp you can bet 90% of arc gona hit aegis,in blindess or into protection,hitting for amazing 3k. wvw has no ballance since hot,so it doesnt rly matter,since you have full zerk + food anyway.
i got hit by rave hammer for 10k yesterday in wvw…. no rly point to think about that mode.

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Posted by: Ragnarox.9601

Ragnarox.9601

Berserker is now Anets baby untill they get bored by it and nerf it like herald, tempest…

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Posted by: Caedmon.6798

Caedmon.6798

Berserker is now Anets baby untill they get bored by it and nerf it like herald, tempest…

What in the kitten are you talking about ? We had 7 nerfs yet we Still get comments like this ? What a kittening joke.

Oh nevermind..i see who you are

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Posted by: Hitman.5829

Hitman.5829

It is not high, it is a proper range for those who decide to run away from the warrior. Specially the thieves and mesmers. The range is fine considering it is a specialization skill, it makes sense that a huge sword would have more range.

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Posted by: Choppy.4183

Choppy.4183

It is not high, it is a proper range for those who decide to run away from the warrior. Specially the thieves and mesmers. The range is fine considering it is a specialization skill, it makes sense that a huge sword would have more range.

More range than when the exact same sword is wielded by a warrior who’s not quite as… angry?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Spartacus.3192

Spartacus.3192

id be happy with a range nerf if i can get the 0.5 sec cast time back.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Cerby.1069

Cerby.1069

id be happy with a range nerf if i can get the 0.5 sec cast time back.

I agree

I hate having aoe on my warrior. I don’t want that for the class at all. I want utility for the class first and foremost. THe increased cast time takes away utility.

id be really happy with gs F2 being the exact same as the F1 in terms of range. INfact i really liked gs f1. Not sure why the f2 can’t be the exact same except it does damage instead of the fury.

THe f2 before the patch was good for getting might from multiple targets quickly with forceful greatsword. It was really really good at activating adrenal and serving as a heal or damage modifier. And for finishing opponents it was good (those under 50% hp). In terms of direct damage against a target above 50% it was really kittenty.

Main thing I needed it for was cleaving weak/downed enemies in wvsw. Using that and the healing thing that recharges it made for a fast 2 hit combo that really helped with the cleave needed. This dumb delay makes everything so stupid now though.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Aeolus.3615

Aeolus.3615

id be happy with a range nerf if i can get the 0.5 sec cast time back.

I agree

I hate having aoe on my warrior. (…)

its a pve aoe/cleave spam game, dont forget about the main rule of pve class design.

Just wait until u will forced to play it…

1st April joke, when gw2 receives a “balance” update.

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Posted by: Menyus.4610

Menyus.4610

AD range should be 300 i suggested it my balance posts, Headbutt should have lower damage modifier, and endure pain should be restored, they should have only changed the passive one so it should stay in the current form, Berserkers stance needs a shave, warrior has a quite good condi cleanse but people just usually faceroll with it, because they think oh im a warrior i can stand in evrything even tho my armour is full zerker.
Oh and the axe buff was stupid plain stupid, chop-chop could do 3k-3k in wvw and now it can do 3.5k-3.5k fantastic idea clap clap clap

Also how about introducing the nerfs to wvw too and not just to pvp, oh but we buffed axe which was a joke but we introduced it in wvw hope you happy folks…
Yeah we are so happy inc more unskilled YT warrior heroes with evi/deci montages -.-

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Posted by: Henry.5713

Henry.5713

Would trade 150 range for -0,25sec cast time any day. But seems far more likely that they’ll reduce the range next. They might even further increase the cast time on top of that.

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Posted by: Gambino.2109

Gambino.2109

Would trade 150 range for -0,25sec cast time any day. But seems far more likely that they’ll reduce the range next. They might even further increase the cast time on top of that.

That would be hilarious…

and the day I swap back to vanilla warrior.

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Posted by: Spartacus.3192

Spartacus.3192

Would trade 150 range for -0,25sec cast time any day. But seems far more likely that they’ll reduce the range next. They might even further increase the cast time on top of that.

That would be hilarious…

and the day I swap back to vanilla warrior.

I actually put my Sunrise in the bank and switched to condi war in WvW because it seems that Condi builds are what ANET wants us all to play. Arc divider and shield bash just feel like im playing with perma chill on me. Its making it extremely difficult to interrupt key enemy skills. You almost have to be able to see into the future.

So instead, here have some burns and bleeds. Now go kite and dodge my shield or headbutt i dont care because condi damage over time is all powerful. GG Anet

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Gambino.2109

Gambino.2109

Head butt is no longer a reliable CC on bars that have short windows.. by the time I’m done casting head butt.. one of these happen

the rest of the party kills the defiance bar, two the enemies attack goes off

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Posted by: Wolfric.9380

Wolfric.9380

The impact on my warrior was lower then for most , but i hate the decrease of tount and the CT of arch divider feels out of place… just a fail to increase CT and not decrease the radius to 300 ….