*Are* Warriors OP?
Well, this is really very dependent on not only your play style but who you hang out with. For example, there’s a specific path of a specific dungeon that heavily benefits from having four warriors for speed runs.
However, we have every profession represented in my guild and we all do all the content.
Edit: Guardians and mesmers have no trouble at all finding parties to play in.
So if you play a min/max style and all you care about is high damage output in PVe, warrior is one of your best choices.
If on the other hand, you’re like me and you just enjoy playing different professions, either for the feel of it, or the utility, or the fun, well then you can play anything.
There are people who don’t like to take engineers, rangers or necros into dungeons, so if you pug, one of those three professions might be tougher on you, but in most guilds. no one gives a toss.
Edit; Guardians and mesmers are almost always welcome in parties as well.
They are the best PvE class for faceroll content, since they have the best damage support and do the best dps against dumb ai who can’t dodge and don’t live long enough to fight back.
They are the worst PvP class. Because other players know how to dodge.
Endless Petrification Tonic
Well, this is really very dependent on not only your play style but who you hang out with. For example, there’s a specific path of a specific dungeon that heavily benefits from having four warriors for speed runs.
However, we have every profession represented in my guild and we all do all the content.
Edit: Guardians and mesmers have no trouble at all finding parties to play in.
So if you play a min/max style and all you care about is high damage output in PVe, warrior is one of your best choices.
If on the other hand, you’re like me and you just enjoy playing different professions, either for the feel of it, or the utility, or the fun, well then you can play anything.
There are people who don’t like to take engineers, rangers or necros into dungeons, so if you pug, one of those three professions might be tougher on you, but in most guilds. no one gives a toss.
Hmm, a little worried about rolling a P/P thief now.
Well, this is really very dependent on not only your play style but who you hang out with. For example, there’s a specific path of a specific dungeon that heavily benefits from having four warriors for speed runs.
However, we have every profession represented in my guild and we all do all the content.
Edit: Guardians and mesmers have no trouble at all finding parties to play in.
So if you play a min/max style and all you care about is high damage output in PVe, warrior is one of your best choices.
If on the other hand, you’re like me and you just enjoy playing different professions, either for the feel of it, or the utility, or the fun, well then you can play anything.
There are people who don’t like to take engineers, rangers or necros into dungeons, so if you pug, one of those three professions might be tougher on you, but in most guilds. no one gives a toss.Hmm, a little worried about rolling a P/P thief now.
Plenty of thieves in the game, particularly in PvP and WvW, but also in PvE. You’ll do fine. There’s always going to be a few people who are looking for specific stuff for dungeon groups. My advice to you is to define your play style and fine a guild to play with. Solves all your problems and you can play what you want.
They are the best PvE class for faceroll content, since they have the best damage support and do the best dps against dumb ai who can’t dodge and don’t live long enough to fight back.
They are the worst PvP class. Because other players know how to dodge.
+1. This right here sums it up quite well. I might add that if the AI in PvE is ever given the ability to dodge then the warrior would soon become on par with the rest of the professions.
In this game damage is all that matters, that’s what warriors do…lots & lots of damage (pve)
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
Because there’s more to this game for me than getting all the loot. Because those people who play just to get all the loot, over all, are less satisfied with this game than people like me. Because loot in general, as it works today, has pretty much destroyed the RPG section of the MMO.
I mean I know a whole lot of people who play games like Skyrim and Dragon age, and almost none of them are in it just for the loot.
So yeah, if all you want to do is farm, and farm and farm roll a warrior. If you want to enjoy the game in other ways, roll what you want.
^ m8, your preaching to the choir . I’m more of a “smell the flowers” type myself that will most likely never own a legendary. I was just answering your question as to why in an easy environment players will play a faceroll class.
Edit: BTW I main a Necro, so it goes to show how much I actually thrive for the shinies.
^ m8, your preaching to the choir . I’m more of a “smell the flowers” type myself that will most likely never own a legendary. I was just answering your question as to why in an easy environment players will play a faceroll class.
Ah, I misunderstood, sorry. And yes, some people will play a faceroll profession, I agree…but I think there’s a lot more of us out here who see games as more than a way just to get loot.
Its a strong PvE class, yes.
But why shouldnt it be OP? Its a WARRIOR. An archetype class. I personally prefer to see 5 Warriors fighting with conventional weapons in a dungeon, steel clash and bullets fly than seeing the hideous ZOMGBURNING style of 5 Guardians unleashing an epileptic siezure on the screen. Theres not enough Warriors
So, Vayne, by your logic it would be fine if one class was 1000% stronger than all the others and gained gold at 6x the rate because balance, progression, farming speed etc. don’t matter?
I disagree. While of course fun and stuff is important, balance is too. It’s not fun to feel like you are playing a game wrong simply by not being one or two classes.
Its a strong PvE class, yes.
But why shouldnt it be OP? Its a WARRIOR. An archetype class. I personally prefer to see 5 Warriors fighting with conventional weapons in a dungeon, steel clash and bullets fly than seeing the hideous ZOMGBURNING style of 5 Guardians unleashing an epileptic siezure on the screen. Theres not enough Warriors
I HATE it when people flat out defend being OP “because we are the real class and everyone else just sucks lol so we should be more powerful than them”.
Freaking Terrans do it in SC2 all the time.
So, Vayne, by your logic it would be fine if one class was 1000% stronger than all the others and gained gold at 6x the rate because balance, progression, farming speed etc. don’t matter?
I disagree. While of course fun and stuff is important, balance is too. It’s not fun to feel like you are playing a game wrong simply by not being one or two classes.
There’s always one class that’s better in games. No matter how you balance it, people will find that one profession with one build that’s most efficient. It’ll always happen because the only way to make all professions equal is to make them the same…and no one wants that.
So let’s way I don’t love dungeons, and I like to farm. An engineer is a great PVe farming professions. Use a pistol to pull a bunch of guys in, switch over to bomb kit and blow them all up in seconds, all the time blinding them and healing yourself. Here’s a profession that most people disdain that I can farm very quickly on (except that I don’t like farming). But I did experiment with different builds in the old Orr when it was still hard, and this worked great for me.
I know people who farm events on eles and use lots of AOEs to tag multiple mobs. I know people who farm Orr on thieves, who use stealth to get by champions they don’t want to deal with.
There are lots of ways to make money in this game. I don’t really play a warrior at all (I have one but don’t enjoy it) and I have 116 gold in my bank right now, and I’m about 75-80% on my way to my legendary weapon.
As I’ve already said, the only way to make all professions equal in a game is to make them the same. Other professions have other things going for them.
There’s always one class that’s better in games. No matter how you balance it, people will find that one profession with one build that’s most efficient. It’ll always happen because the only way to make all professions equal is to make them the same…and no one wants that.
Naturally. But you can get balance to a pretty reasonable point where all classes are viable in all spheres and moderately balanced without sacrificing too much variety. Assymetric balance and all that.
You’d really be fine if your class was 1000% weaker than all the others in the aspect of the game you enjoy? It wouldn’t bother you at all?
Again, nobody should feel like they rolled the wrong class.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
Because there’s more to this game for me than getting all the loot. Because those people who play just to get all the loot, over all, are less satisfied with this game than people like me. Because loot in general, as it works today, has pretty much destroyed the RPG section of the MMO.
I mean I know a whole lot of people who play games like Skyrim and Dragon age, and almost none of them are in it just for the loot.
So yeah, if all you want to do is farm, and farm and farm roll a warrior. If you want to enjoy the game in other ways, roll what you want.
You can do all the game has to offer AND get the loot you know. A lot of people will do both but loot is a major factor and with how ArenaNet has loot aquisition set up it’s only natural to pick the class that allows you to get through it the fastest. ArenaNet has turned everything into a grind. I can see all the dungeon paths and still not have enough tokens for a full dungeon set, I can do all the events in a zone and not have enough karma for a karma set. The same goes for everything in the game. You can see everything the game has to offer, multiple times in fact, and still have to grind for some gear/sigils/runes/etc. The warrior is the bar none the fastest farmer so people use them.
The fact that people will level an alt warrior just for farming shows how poorly balanced classes are. The amount of damage warriors can do in PvE compared to other classes is absolutely stupid, cannot be justified, and needs balanced. Don’t even get me started on their base health and armor. What makes all of it worse is that it’s incredibly obvious yet the devs buffed warriors in PvE last patch. Just compare warrior banners to ranger spirits and you’ll be left wondering if the class balance devs have a drinking bird doing their work for them.
Warriors are OP in PvE, but subpar in WvW/sPvP. Works out fine for me.
I like my warrior. Currently it’s my second highest character, but I suffer from two problems with that.
First. It’s because I really enjoyed the charr storyline, and this is a charr warrior.
Second. My highest is a ranger. I suffer from severe skill shock trying to switch from one to the other after an extended period. My ranger cannot “face tank” anything. And my warrior doesn’t cut it at ranged as well as in melee with mace/shield.
There’s always one class that’s better in games. No matter how you balance it, people will find that one profession with one build that’s most efficient. It’ll always happen because the only way to make all professions equal is to make them the same…and no one wants that.
Naturally. But you can get balance to a pretty reasonable point where all classes are viable in all spheres and moderately balanced without sacrificing too much variety. Assymetric balance and all that.
You’d really be fine if your class was 1000% weaker than all the others in the aspect of the game you enjoy? It wouldn’t bother you at all?
Again, nobody should feel like they rolled the wrong class.
I’m saying that within any given game or context, people can still feel like that, because within the context of that specific game, there’ll be a noticable difference.
I love my engineer and my ranger (not so much my necro but that’s another matter). And I do FINE with them. Really. I get through dungeons, I get through content, I have fun, I get drops…everything works.
There’s no MMORPG in the world where you don’t see this kind of conversation on the forums. Consequently, there’s no MMORPG that someone is going to roll a character and regret it.
What’s worse is games that change stuff all the time, constantly to try to balance is, and you end up with half the players rolling the build of the month on yet another alt, just to be that powerful. It’s just human nature.
I don’t think the warriors are SO OP that you can’t play another profession and enjoy it. It’s a mindset.
Naturally. But you can get balance to a pretty reasonable point where all classes are viable in all spheres and moderately balanced without sacrificing too much variety. Assymetric balance and all that.
You’d really be fine if your class was 1000% weaker than all the others in the aspect of the game you enjoy? It wouldn’t bother you at all?
Again, nobody should feel like they rolled the wrong class.
I always feel like I rolled the wrong class, in every game, no matter what. The best choice I made on my own was a Thorns Paladin in Diablo 2. And it still made me really think I rolled the wrong class.
Ever since then I stopped worrying and just got to work trying to learn how to do what I want to do with the class I pick.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
Because there’s more to this game for me than getting all the loot. Because those people who play just to get all the loot, over all, are less satisfied with this game than people like me. Because loot in general, as it works today, has pretty much destroyed the RPG section of the MMO.
I mean I know a whole lot of people who play games like Skyrim and Dragon age, and almost none of them are in it just for the loot.
So yeah, if all you want to do is farm, and farm and farm roll a warrior. If you want to enjoy the game in other ways, roll what you want.
You can do all the game has to offer AND get the loot you know. A lot of people will do both but loot is a major factor and with how ArenaNet has loot aquisition set up it’s only natural to pick the class that allows you to get through it the fastest. ArenaNet has turned everything into a grind. I can see all the dungeon paths and still not have enough tokens for a full dungeon set, I can do all the events in a zone and not have enough karma for a karma set. The same goes for everything in the game. You can see everything the game has to offer, multiple times in fact, and still have to grind for some gear/sigils/runes/etc. The warrior is the bar none the fastest farmer so people use them.
The fact that people will level an alt warrior just for farming shows how poorly balanced classes are. The amount of damage warriors can do in PvE compared to other classes is absolutely stupid, cannot be justified, and needs balanced. Don’t even get me started on their base health and armor. What makes all of it worse is that it’s incredibly obvious yet the devs buffed warriors in PvE last patch. Just compare warrior banners to ranger spirits and you’ll be left wondering if the class balance devs have a drinking bird doing their work for them.
I don’t find most dungeons any faster with a zerker warrior. In fact, I find a lot of dungeons slower, because of all the extra rezzing I have to do.
Full zerker warriors have their place, but I’d much rather do dungeons with guardians and mesmers and even eles than warriors. In fact there’s a ranger in my guild that makes dungeon runs seem quite effortless and most of the time, when he’s in the party I’m very confident for a speedy and successful run.
I think Warriors may be a bit OP but I also think they’re highly over-rated.
I’ve taken every class but Ele/Engineer to 80, have them all decked out in pretty exotic/ascended items with their ideal runes, and jump around between them for dungeons every day.
My warrior far outdamages any other class. There is no comparison. My thief can top him on a single target if I go 100% glass in build and gear, don’t get my rotation interrupted, and can always stay behind my target, but the difference isn’t anywhere near high enough to make up for the lack of AoE and unbelievable squishiness.
My warrior provides a ton of party support. Only my guardian tops him, and nobody else comes close. I give the party a permanent 170 precision, 15% crit damage, and regeneration over an incredibly large radius with my banner. With my +60% boon duration I give group members great uptime on fury and might using For Great Justice. If I wanted to I could put in soldier runes for party condition removal, which I can also get by slotting in Shake It Off when necessary. I also add a little bit of AoE vulnerability, which is an okay bonus.
Despite not really investing much at all into defensive traits or gear, I am quite durable. Once again, only my guardian surpasses my warrior, and everybody else is far behind. I have a boatload of armor/health by default, and my 30s cooldown heal skill instantly heals for a staggering 8500 health. I have one spare utility slot to stick in any one of a number of good survivability tools, such as Endure Pain, Shake It Off, Signet of Stamina, or Dolyak Signet depending on the situation. I use offhand shield for Shield Stance, which is an invaluable lifesaver, and I have perma regen from my banner.
My warrior does all of these at the same time, with a single spec. Are Warriors overpowered in PvE? They are either overpowered or most other classes are drastically underpowered. Looking at the broken, terrible traits many of them have I’m inclined to go with the latter because that is not a fate I wish upon warriors. The difference between playing my Warrior or Guard and then hopping on to my Necro, Thief, or…..ugh…..Ranger, is incredible. If I join a group and the composition doesn’t look great (i.e. not a lot of warriors/guardians), then I switch to my warrior or guardian because we’re likely to have trouble otherwise. I definitely do not switch over to my necromancer because we don’t have enough necromancers.
(edited by Vargs.6234)
I have played WoW from BC last months to Cata Nefarion and I don’t remember that there was anything like here (e.g. LF 3 tanks, 5 healers(one shammy for Bloodlust) and 20 warriors). Actually there was opposite, diversity in class was very appreciated because every class could bring something special. And there is only DPS matter in GW2 dungeons and warrior’s DPS is OP. So yeah, you can play another class, but you are forced to make warrior alt for farming. I have loved WoW HC dungeons (especially cata’s) and raiding, but here I’m just working for 100% map completion(and it’s going be long because of those kitten WvW[lagging zergfests] pois, vistas, challenges) and I’m waiting for next good game.
Don’t get me wrong, I still love GW2 very much and It’s worth 50euros.
I just enjoy playing my ranger and I don’t care about gold or legendaries.
There’s no MMORPG in the world where you don’t see this kind of conversation on the forums. Consequently, there’s no MMORPG that someone is going to roll a character and regret it.
…Really?
I rolled a feral druid in BC. I was not wanted in any meaningful endgame simply because of my class.
I rolled a Nature Healer in DCUO and was not wanted in any high level raids.
PLENTLY of people who roll classes in MMOs expect them all to be similarly viable in endgame content. This is a reasonable expectation, unless you don’t consider balance to be important in games.
What’s worse is games that change stuff all the time, constantly to try to balance is, and you end up with half the players rolling the build of the month on yet another alt, just to be that powerful. It’s just human nature.
Not really. Because unless your devs are entirely daft, your changes become smaller and smaller as you start to approach a balance state. There will always be outliers, but as long as that outlier changes from time to time it’s fine.
What’s not fine is telling someone who rolled a Necro, for example, that ‘so solly, cholly – but you aren’t going to be enjoying the endgame you want. Better get rerolling, because some people would prefer you to suck forever than for a game to change sometimes".
I have played WoW from BC last months to Cata Nefarion and I don’t remember that there was anything like here (e.g. LF 3 tanks, 5 healers(one shammy for Bloodlust) and 20 warriors). Actually there was opposite, diversity in class was very appreciated because every class could bring something special. And there is only DPS matter in GW2 dungeons and warrior’s DPS is OP. So yeah, you can play another class, but you are forced to make warrior alt for farming. I have loved WoW HC dungeons (especially cata’s) and raiding, but here I’m just working for 100% map completion(and it’s going be long because of those kitten WvW[lagging zergfests] pois, vistas, challenges) and I’m waiting for next good game.
Don’t get me wrong, I still love GW2 very much and It’s worth 50euros.
I just enjoy playing my ranger and I don’t care about gold or legendaries.
WoW had periods throughout the game where certain professions were MASSIVELY OP. If you deny it, you didn’t play much WoW or read much forums. And yeah, eventually some of that stuff does get fixed.
Sort of like where we are now. A seven month old game. In six months will warriors still be OP. If not, how many people who make them will regret it, or feel the need to create whatever character is OP at that moment.
Certain professions in this game, people used to scream were underpowered and some still are. But you don’t hear it as much from eles anymore, when it used to be a lot of what you heard? Why? Because slow change made the profession playable, along with learning the builds that actually work.
The worst profession, arguably, is the engineer, yet there’s a WvW build and a PvP build in which the engineer completely excels. I have friends that play both.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
All classes are viable in all spheres, warriors just do cof1 in 6 mins instead of 9
Can’t wait for the dungeon revamp, I can hear the tears already.
Warriors are fine as a class, it’s the content that is designed for that kind of playstyle that is at fault. If everything had twice the armour you’d see more condition builds for example.
WoW had periods throughout the game where certain professions were MASSIVELY OP. If you deny it, you didn’t play much WoW or read much forums. And yeah, eventually some of that stuff does get fixed.
Sort of like where we are now. A seven month old game. In six months will warriors still be OP. If not, how many people who make them will regret it, or feel the need to create whatever character is OP at that moment.
Certain professions in this game, people used to scream were underpowered and some still are. But you don’t hear it as much from eles anymore, when it used to be a lot of what you heard? Why? Because slow change made the profession playable, along with learning the builds that actually work.
The worst profession, arguably, is the engineer, yet there’s a WvW build and a PvP build in which the engineer completely excels. I have friends that play both.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
Yes, WoW was imbalanced, but the devs did a lot to fix it. Nobody is expecting balance to be perfect from the get go.
What I’m against is your “don’t bother balancing it at all because it makes things change to much”. If a profession is massively OP, it needs to be changed, or other professions need to be buffed. Not just left to rot.
WoW had periods throughout the game where certain professions were MASSIVELY OP. If you deny it, you didn’t play much WoW or read much forums. And yeah, eventually some of that stuff does get fixed.
Sort of like where we are now. A seven month old game. In six months will warriors still be OP. If not, how many people who make them will regret it, or feel the need to create whatever character is OP at that moment.
Certain professions in this game, people used to scream were underpowered and some still are. But you don’t hear it as much from eles anymore, when it used to be a lot of what you heard? Why? Because slow change made the profession playable, along with learning the builds that actually work.
The worst profession, arguably, is the engineer, yet there’s a WvW build and a PvP build in which the engineer completely excels. I have friends that play both.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.Yes, WoW was imbalanced, but the devs did a lot to fix it. Nobody is expecting balance to be perfect from the get go.
What I’m against is your “don’t bother balancing it at all because it makes things change to much”. If a profession is massively OP, it needs to be changed, or other professions need to be buffed. Not just left to rot.
As I’ve said before and I’ve said again, the fixes will come. They’re coming slowly, but they’ll come. When they do, those that rolled warriors just because they were OP will suffer.
Am I the only one here that remembers early on when everyone was rolling thieves because they were getting ridiculous spike damage, until Anet nerfed them? Maybe I am. Back then I didn’t hear the warrior, warrior, warrior chant, I heard the thief thief theif chant.
It changed. Warriors will change too. Having something OP as a reason to make a profession is eventually doomed to regret.
As for WoW, sometimes those imbalanced lasted a long long time before they got fixed. Again, people like to forget the bad stuff after it’s been fixed, like the thief, they only remember what’s most recent. WoW had periods longer than this game has been in existence with major unfixed imbalances. People screamed and cried and some quit, and eventually stuff happened.
WoW isn’t really known for making super fast updates to their content or balance.
Warriors are not OP.
They have distinct advantages in DPS over other professions, yes, but those professions could be buffed to their level, rather than the other way around.
Warriors still have to jump through hoops like the badly disguised QTE known as “dodging”. They still have to throw boulders at ghosts. They’re not godmode.
Stuck up players that don’t know any better think the only thing good at pve is a warrior.
I generally can kill stuff at the same rate on my zerker gaurd as a zerker warrior when in a dungeon and attacking different mobs. Yes they have a higher auto attack thats a bit faster. but we have about the same overall dps, not the same burst though. Its not uncommon for my whirling wrath to hit up to 12k, 18k to 20k with a mesmer buff. and my 3rd gs auto is around 4.5k-5.5k on crit.
But heres the difference I bring much more to the group than a warrior. My dps might be slightly behind but I pull out more for a group than a warrior does and the speed difference isn’t much. especially on big pulls like COF p3 where you have to light the torches…. watching a zerker warrior trying to survive all the oozes or tar is a bit funny. I run in pull them all too me and burst the whole group down be for the warrior can kill 3 lol, if he doesn’t get downed in the process from burning conditions first.
SO no Warriors are not the the be all end all pve god in this game.
I love my warrior but hate farming with him. Warrior gameplay isn’t very interesting as far I’m concerned. I farm on my ranger. My warrior is tougher and hits harder but that’s only what I’d expect anyway.
Would you like some hard cheeze with your sad whine?
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
I didn’t want to say that WoW was or is perfect in balancing. I haven’t played vanilla WoW where enh shammy with 2-handed “oneshoted” people and after that they were nerfed forever, but I have played my enh shammy in most of raids (sometimes I were going with my alt just for fun). And rogues, warriors, dks were doing more dps but I have never be afraid to go in raid or dungeon with my shammy(I could outdps some lazy people with “OP” classes) because there wasn’t big difference between 10, 15 or even 30 min length run like in this game. It seems that these groups are willing spend 10mins for shounting LF 3 warriors, guardian and mesmer than start a run immediately with “exotic” class like a ranger, necro or engie.
But like you said, join a guild could be a solution.
P.S. I like PUG, but in this game I can’t pug without warrior, guardian or mesmer mostly.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
I didn’t want to say that WoW was or is perfect in balancing. I haven’t played vanilla WoW where enh shammy with 2-handed “oneshoted” people and after that they were nerfed forever, but I have played my enh shammy in most of raids (sometimes I were going with my alt just for fun). And rogues, warriors, dks were doing more dps but I have never be afraid to go in raid or dungeon with my shammy(I could outdps some lazy people with “OP” classes) because there wasn’t big difference between 10, 15 or even 30 min length run like in this game. It seems that these groups are willing spend 10mins for shounting LF 3 warriors, guardian and mesmer than start a run immediately with “exotic” class like a ranger, necro or engie.
But like you said, join a guild could be a solution.
P.S. I like PUG, but in this game I can’t pug without warrior, guardian or mesmer mostly.
You should read the thread about elitism, it has some interesting comments about speed runs, including how much time is actually saved. I’ve done runs with and without zerker warriors. It so depends on the warrior.
As for pugging, aside from one path of COF, the ranger in my guild has pugged an awful lot of dungeons and gets invited back quite frequently to groups. I’m not sure why you can’t pug, but he sure can.
might stacking g/s builds are far too effective for how easy they are to play in my opinion. a nerf to 100 blades and / or forceful greatsword (put a cooldown on might stacking) would be a start, maybe compensate by removing the root on 100 blades.
currently if I want pve stuff to be done quick and easy i turn to g/s warrior. I wouldn’t say the warrior as a profession is overpowered in pve, other weapon sets seem pretty balanced in pve. I’m guessing the vast majority of warrior pve players stopped caring about any other weapon other than the greatsword at a very early level.
[TCHU]
Gandara
Warriors are generally viewed as good to OP in all PvE and WvW.
However, in PvP they are considered the weakest class because most players who PvP know exactly how to dodge/evade/strafe, so warriors find it hard to land there heavy damage blows.
My own experience of PvP is warriors are hard to take down timewise compared to other classes but I am always certain I will win if it remains 1vs1, because it takes time to take one down however theres always a good chance a teammate will arrive…
Hmm, a little worried about rolling a P/P thief now.
Speaking as someone with 5 80s and a thief for a main…p/p thieves are terrible. Like…just really bad. As much as I want to look cool with dual pistols, they have terrible damage and bring nothing else to the table. It’s rather unfortunate since I think it looks far better than a shortbow for my secondary weapon.
Stuck up players that don’t know any better think the only thing good at pve is a warrior.
I generally can kill stuff at the same rate on my zerker gaurd as a zerker warrior when in a dungeon and attacking different mobs. Yes they have a higher auto attack thats a bit faster. but we have about the same overall dps, not the same burst though. Its not uncommon for my whirling wrath to hit up to 12k, 18k to 20k with a mesmer buff. and my 3rd gs auto is around 4.5k-5.5k on crit.
But heres the difference I bring much more to the group than a warrior. My dps might be slightly behind but I pull out more for a group than a warrior does and the speed difference isn’t much. especially on big pulls like COF p3 where you have to light the torches…. watching a zerker warrior trying to survive all the oozes or tar is a bit funny. I run in pull them all too me and burst the whole group down be for the warrior can kill 3 lol, if he doesn’t get downed in the process from burning conditions first.
SO no Warriors are not the the be all end all pve god in this game.
Guardians are in good place right now PvEwise. I don’t know who wouldn’t take a guardian as soon as a warrior aside from speedrunners. They’re just about king of the five man PUG, really.
Warriors are no slouch for support, either. FGJ and banners are incredibly powerful.
It’s engineers and necromancers that need help, I think. Traits like HGH, borderline necessary for competitive damage output, have nowhere near the synergy with their profession’s support methods, as stuff like banners or Altruistic Healing do with their profession’s damage dealing methods.
. My dps might be slightly behind but I pull out more for a group than a warrior does and the speed difference isn’t much. especially on big pulls like COF p3 where you have to light the torches…. watching a zerker warrior trying to survive all the oozes or tar is a bit funny. I run in pull them all too me and burst the whole group down be for the warrior can kill 3 lol, if he doesn’t get downed in the process from burning conditions first.
SO no Warriors are not the the be all end all pve god in this game.
The only reason a zerker would die, is because the rest of the team lacks DPS. I.e. non other zerkers. If he had other zerks with him, instead of you, they would steamroll the “ooze/tar” before you even noticed that the enemys did DPS. Unfortunatly, zerkers are grouped in general population with low DPS like Cleric Rangers and they cant carry the entire team now. Not to say guards are bad, I like my guard alot and they can actually put up pretty high numbers imo, but wars are better :c
They are the overall best pve class but that dosen’t you woulden’t bring other professions to the party because in this game there is no dps/tank/healer. it kind of is but all is a bit of everything and different professions bring different support abilities.
They are decent in wvw → http://www.youtube.com/watch?v=Ru_rXq2LYg0
For PvE there’s some truth in this. Guildies of mine were already saying months ago to random classes in dungeons “you failed at the first screen of the game lolololo”. Though overall warriors are definitely not OP, as I don’t think anyone would find them too strong in WvW / sPvP
in wvw with my thief, I often target the big one with the heavy armor not carrying a wand or staff. OP? umm no..
No!
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. My dps might be slightly behind but I pull out more for a group than a warrior does and the speed difference isn’t much. especially on big pulls like COF p3 where you have to light the torches…. watching a zerker warrior trying to survive all the oozes or tar is a bit funny. I run in pull them all too me and burst the whole group down be for the warrior can kill 3 lol, if he doesn’t get downed in the process from burning conditions first.
SO no Warriors are not the the be all end all pve god in this game.
The only reason a zerker would die, is because the rest of the team lacks DPS. I.e. non other zerkers. If he had other zerks with him, instead of you, they would steamroll the “ooze/tar” before you even noticed that the enemys did DPS. Unfortunatly, zerkers are grouped in general population with low DPS like Cleric Rangers and they cant carry the entire team now. Not to say guards are bad, I like my guard alot and they can actually put up pretty high numbers imo, but wars are better :c
But in that particular path you have to split up. You can have two guys together but one guy has to be alone. MUST BE. And I’ve seen two zerkers go down. This isn’t like one ooze we’re talking about, this is a big family, all attacking you at once.
As much as you think two zerker warriors can always defeat all the oozes…I mean the first one goes down then the second one does. By themselves, it’s much harder to hold that point.
This is on the path where you have to light the three torches, and you have to do it simultaneously. It’s not that easy for zerkers to do this part of the dungeon.
And that they have to depend on so many other guys says a lot about them. I’m pretty sure for high level fractal content, I’d rather have guardians than zerker warriors.
OP: the truth is that in this game you can do any content with any class.
It is also a truth that you will always get kittens that say LFG: 4 zerker warrior, full exotic, asc trinkets, 1 experienced mes- ping gear when you join.
The beautiful thing is that you can pretty much ignore the above requests (unless you are interested) and happily carry on with playing how you like and with whatever class you prefer.
You can also make your own groups naturally.
Just to give you an example when the game launched people were crying how useless Mesmers are and how dead in PvE etc.
Now they are almost a requirement- just goes to show how perceptions change over time.
The most fun classes to me are ones with a fairly high skill ceiling and an interesting mechanic.
Warriors and Guardians bore me to tears and I deleted both.
(edited by Morrigan.2809)
I main a ranger because I find that profession the most fun. I have a warrior and mesmer if the group I’m playing with strongly prefers that I switch professions. Ranger will always be my main though
I don’t know who’s OP or what, but I have a related question:
If Warriors get
- Highest direct damage
- Highest armor
- Highest health
What exactly is the trade-off for other classes that are obviously deficient in at least one of those areas? Meaning, how is this balanced?
I’ve never had a problem finding a pug for any class I’m playing. There really is no content except for scripted speed runs that any class can’t do.
Warriors are good, I have a lot of fun playing mine in pve but I have seen some awful warriors out there. It is far more important to know how to play the class you’re playing well than your choice of class.
Warrior are op in pve, just like mesmer and guardians are (mesmer only really being op for dungeons or inside a group, on their own they aren’t so great). They are not very good in pvp.
But to be honest i think i’d rather have every other class being as op rather than those being nerfed.
(edited by Puru.4217)