Are non DPS warrior builds selfish?
what?……you cant stand using someone else’s build, but you wanna ask for suggestions?
what?……you cant stand using someone else’s build, but you wanna ask for suggestions?
Exactly. I’m not claiming to be perfect, maybe i missed something. Its a matter of personal preference, I dont mind tweaking a build if someone can make a useful suggestion, but i prefer not to use cookie cutter builds.
Sure it’s selfish just don’t get caught
Would really appreciate some opinions and suggestions. If i joined your party with this build how would you feel?
I would question your weapon of choice when you swap to the Hammer, but I would not mind that choice. The rather popular 30/25/0/0/15 has better damage, and this build does not bring additional utilities for the team. It will be able to survive more, but surviving is meaningless without your team doing the same thing. I would much rather see you bring (healing) banners or (healing) shouts, and perhaps even +150 power for the team from that same line. Being a more survivable build is fine, but you just might want to consider bringing something for the team instead of selfish signets and traits.
My 2c
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
What do you mean by selfish? You deal less damage so the enemies live longer. Longer fights = more fun. More fun = good. Your build is not selfish, all the dps focused builds are selfish, since they want all the red bars for themselves!
Would really appreciate some opinions and suggestions. If i joined your party with this build how would you feel?
I would question your weapon of choice when you swap to the Hammer, but I would not mind that choice. The rather popular 30/25/0/0/15 has better damage, and this build does not bring additional utilities for the team. It will be able to survive more, but surviving is meaningless without your team doing the same thing. I would much rather see you bring (healing) banners or (healing) shouts, and perhaps even +150 power for the team from that same line. Being a more survivable build is fine, but you just might want to consider bringing something for the team instead of selfish signets and traits.
My 2c
Fair points there, I want to still be able to do a reasonable amount of DPS.
Also after watching a video, i remembered why i started using GS in the first place, not for 100b but rather for whirlwind and rush.
Also traiting for inspiring battle standard and hender my dps even more. I know warriors can through out some terrific dps, is it worth really worth it for regen?
And i think shouts in general are pretty terribad. Cure 1 condition on party, 10stacks invun with less then 50% uptime, i’ll already be able to do 12 or so with axe/mace, FGJ seems decent but i dont think 1 good shout makes up for 2 bad ones. Also using the 3 mentioned shouts, it equates to about 200hp/sec casting them as soon as they’re off cooldown.
I feel that it depends on the dungeon. If you’re doing a speed run on the Citadel of Flame, for example, you don’t need regeneration, additional healing or condition cleansing. If you’re doing something more difficult, such as Fractals of the Mist, then having that additional healing and condition cleansing becomes worth it and help your team immensely. Do note that if you want to use a shouting build (having two shouts on a 20-second cooldown), then having Soldier Runes becomes relevant as well. Yes, you’re sacrificing personal power for that, but that trait line can also gives a +150 power for the entire team (effectively 750 power). If you use a Strength Banner with regeneration boon instead of shouting, that is an additional 150 power (effectively 750 power again) – a grand total of 1500 power for choosing that trait line/utility. Not too shabby.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Empower Allies would be worth investing in but i cant say the same for the grandmaster traits. I’m aiming for a build that can still DPS and i think 20points in either of the defencive lines is the limit before i lose too much dps.
edit:
TBH i’m really curious on ppls opinions of cleansing ire and its effectiveness compared to other condi removal.
(edited by MyCondolences.8172)
Why dont you just pretend you came up with 30/25/0/0/15 or go through and take the best dps traits. You will end up with the same build. Then you can say you arent using someone elses build. :p
Or alter one trait and say its yours. Problem solved.
swap out cleansing ire for merciless hammer and you would see a good dps increase. I’m assuming this is for dungeons and fractals? Atleast for fractals this isn’t a bad build, since you can dish out a lot of cc’s making trash mobs easier to handle (which can be challanging at higher end fractals). I wouldn’t call this kind of build completely original though x)
There’s only going to be so many viable builds for PVE. You’ll have much better luck making an original build for PVP, but even that would be a challenge.
When I was testing builds on the warrior myself I came to the conclusion that either 30/0/0/10/30 or 30/25/0/0/15 was the best then I came to the forum to see which was better. I was not surprised at all. There’s really no choice at all when it comes to serving up the best DPS. The traits are where they are and there’s nothing you can do about it.
Fair points there, I want to still be able to do a reasonable amount of DPS.
Also after watching a video, i remembered why i started using GS in the first place, not for 100b but rather for whirlwind and rush.
Also traiting for inspiring battle standard and hender my dps even more. I know warriors can through out some terrific dps, is it worth really worth it for regen?
And i think shouts in general are pretty terribad. Cure 1 condition on party, 10stacks invun with less then 50% uptime, i’ll already be able to do 12 or so with axe/mace, FGJ seems decent but i dont think 1 good shout makes up for 2 bad ones. Also using the 3 mentioned shouts, it equates to about 200hp/sec casting them as soon as they’re off cooldown.
On a serious note: Shake it off and Fear me are highly situational and generally not worth taking.
If you want to see how much damage you lose for yourself you can use the effective Power section from http://gw2buildcraft.com/calculator/ (right side, under damage&surviveability). Simply write down the effective power a 30/25/0/0/15 full zerker build with scholar runes would provide and compare it to the one you get with your build, granted having the same buffs by the party in both cases.
I think if you would go something like 10/0/30/30/0 with Soldier Armor, trinkets and runes you will deal about 1/6 of the dps a zerker will do (that basically means you will deal about 4% of the groups damage, granted everyone would deal about the same damage with similar gear and traits)
A big con of shoutheals is that you will either have to sacrifice group damage by droping banner of disc/banner of strength or potential healing by droping one or two shouts. The regeneration provided by inspireing battle standard is really minor, a lot of classes already provide some regeneration, and overall that 320 heal/3sec wont really help.
I think people shouldn’t focus on selfish vs. non-selfish, builds should focus on being effective.
In PvE, defensive stats/traits/skills are much less effective than offensive stats/traits/skills, so builds should generally avoid sacrificing offense for defense.
‘Selfishness’ matters in cases such as a warrior using signets instead of corresponding banners in a team, but that’s bad because it’s less effective, not because it’s selfish.
As an extreme example, suppose Signet of Might was totally broken and tripled your existing DPS instead of giving +180 power. Then every warrior would (or should) use it, even though it’s a “selfish” skill.
Given the choice between bigger self DPS or some non-selfish team defense thing, go with self DPS most of the time.
(edited by voidwater.2064)
@Agony, nice i checked out that calc, its a good indicator of the dps a build will do.
Although it doesnt show actual DPS, still a good reference.
I’ll probably play around with it some more and see if i can come up with a build.
There is no shame in using someone else’s build. It’s simply math.
What do you mean by selfish? You deal less damage so the enemies live longer. Longer fights = more fun. More fun = good. Your build is not selfish, all the dps focused builds are selfish, since they want all the red bars for themselves!
Can’t tell if serious or trolling.
actualy… his build look like my rifle build cept mine is based on weapon to stack might and do heavy critical damage. Again it depends on your definition of selfish i find that having 5 hundred blade warriors all using the same spec is kind of dull. I for myself use critical damage banners in order to keep up my dps high as well as my self heal. 16k crit hundred blades are more then potable. Long as you do more damage then the other class whats the harm in doing something slightly defrent wich will help the party in other way? Banners are way underused these days
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(edited by kyubi.3620)
What do you mean by selfish? You deal less damage so the enemies live longer. Longer fights = more fun. More fun = good. Your build is not selfish, all the dps focused builds are selfish, since they want all the red bars for themselves!
Can’t tell if serious or trolling.
Well if you look at what anet did with the fractal instabilites, they obviously think that adding weakness will increase difficulty aswell as fun of the encounter. And weaknes = less damage = longer fight = more fun, right?