(edited by Marengsen.1634)
Arg.. confused about berserker/knight exotic
Don’t forget, you can buy a full set of crafted armour and Transmute it to look like any dungeon armour you have gathered (So you can look like any of the dungeon armour, not just the ones with the stats on you’re after) via using Fine Transmutation Stones (Can be found in Black Lion Chests, rewarded from map completions or bought from the gem store)
There’s two kinds of people… The quick and the dead”
Ah yes – I got a couple of those.
Does it mean, if I gather f.ex. 6 pieces of Berserker armor from CoF, I can transfer the looks onto my crafted Knight armor?
Yes,
Transmute stones have 3 parts (skin, stats and rune/sigil), so u can use the look of ur draconic armor with the stats of the CoF berseker armor.
(edited by Eldarion the Warden.1437)
By the way – Can I just use one CoF armor piece to transmute skin to 3 crafted pieces?
Alas no you would need a helm to transmute a helm etc etc, you would need two full sets of exotics, one for the skins and one for the stats and you would end up with one set of armor. Also you would need to use fine stone as the items I am guessing would be lvl 80. The armor with the stats would need to be 80 but the skin piece could be of any level, might be cheaper to find a skin from a different set that you like and add that.
Hope that helps
37 WvW kills, R2 PvP and no legendary
By the way – Can I just use one CoF armor piece to transmute skin to 3 crafted pieces?
Afraid not. A transmutation stone is considered a consumable. So, one stone gets you one transmutation. Also, transmutation only works for two like items (e.g., Heavy Armor Helm with Heavy Armor Helm or Greatsword with Greatsword).
SE paths 1 and 3 aren’t difficult and you can get a group fairly easily through gwlfg.com. I don’t know about path 2, haven’t tried it as the standard is to go for just 1 and 3 (2 is maybe long? not sure).
I’m rethinking going for Knight’s though. PvE seems to be all about damage output and incoming damage tends to be either a) spikes that kill you no matter what or b) stupid crazy amounts of condition damage. Why bother with inconsistent 30% damage reduction if I can gain 40% damage increase instead? I have to crunch the numbers.
I still find being able to eat a few more auto attack swings from the boss fairly valuable and condition removal is fairly easy to get. If your full ranged combat zerkers is fine but commonly if you melee alot the boss will turn and clock you one before you can back off. You still need to dodge the big nasty swings but being able to take a few more hits and be safe is valuable unless you’ve got a dedicated tanky guardian you run with.