Armour needs a buff
Why should a class that can punish really hard if target’s stun breaks get forced out have godly survivability?
Either way, 4 more days or 14, can’t remember when the PvP patch is going to be. Class might get buffed regardless.
With one trait, you have access to pretty much permanent vigor almost, and dodging damage is far better than soaking it, plus 1600 toughness isn’t that much.. The Warriors survivability comes mostly from Dodging and Mobility skills, or at least that’s how I’ve been playing, and I’m tough to take down.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I assume hes probably referring to warhorn trait. 20% boon duration makes call to arms give 12 seconds vigor + its on a 16 second cooldown.
Why should a class that can punish really hard if target’s stun breaks get forced out have godly survivability?
Either way, 4 more days or 14, can’t remember when the PvP patch is going to be. Class might get buffed regardless.
Why should classes that do so much more damage and so have much more sustain at the same time, not even either or have even godlier survivability than warriors?
Seriously, in W3 I have full exotics, 24k health, 1600 toughness yet it seems a stiff fart from an enemy player will take me down to half health :-(
Yet I see Guardians and Ellies taking everything I give them, hardly lose life and give back to me far more damage than I am giving out!!!
Just seems wrong that a Warrior – (Made to kill) dies so easily with average damage (Yes, traited for axe damage with bloodlust rune on axe)
1600 toughness? I found your problem.
What stats are your exotics? I find it hard to believe your toughness is that low and you only do “average damage”.