Hello!
So I’ve been playing around with a build that I like to call the “Armoured Nuker”. Now, I know full well that bow-warriors get a lot of grief. Believe me, I get called on it at least once a day. That said, barring all the negativity, it is a build that I have enjoyed playing immensely, and that I know can be improved further and I am eager to call on the experience and knowledge of this community to do that.
This character is primarily designed for WvW, though I do believe it to be viable in PvE and probably PvP too. It’s WvW role is mostly anti-zerg and siege (defence and offence).
It has heavy armour and high toughness for survivability. This, combined with good power and precision gives a surprisingly good DPS.
It has a number of AoEs, and it absolutely thrives where walls are concerned. The F1 skill, Combustive Shot has a large area of effect when fully charged, and when used, it is great at area denial. I’ve also noticed that the 2nd and 4th Longbow skills can hit people on walls, even when behind the “lip”. You can test this… target an NPC archer on the wall, one you usually cannot hit due to obstruction with the #1 skill. The centre #2 arrow will hit it, as will the #4 arrow.
Here is the link; http://en.gw2skills.net/editor/?fJEQNBjODbkpj6O77wxDORDkEUYH9Q46DEAJ7hdA-TVSBABUcAFsa/hHuIAmpE8KlfR8EAwT3Dmq/AwBKIAwBwv/mv9NY5lXe5lXuf/93f/93SBExyI-w
The Rune choice (Brawler) I am not 100% on, though I really like the combination of power and toughness that it provides. Additional feedback on this is requested.
You will notice that it runs with lots of signets – this is to get the most out of the “Deep Strike” trait where you get +40 Precision per unused signet. The crit chance is nice, but I do feel that this could be a lot more group-friendly. Please give advice on this too!
It uses no Grandmaster traits at all. For this build I just didn’t find them that useful. I could be wrong, so please do give me your thoughts on this, and the trait choices as a whole.
Fire and Air sigils on the Bow trigger often thanks to the high crit value, which can be boosted to 89% with Fury.
10% of the Toughness is converted into Power thanks to Armoured Attack trait, hence my choice of a hybrid of Knights and Berserker gear.
Another note on trait choice, I went with Arms over Strength, both for the precision boost but also because it has a 33% chance to cause Bleed on a crit (and you will crit very often), and cause +10% damage to bleeding foes.
The Defence line was chosen for the toughness boost for survivability, which meshes nicely with the Armoured Attack minor trait, and the additional regen depending on adrenaline level.
The two Tactics traits are pretty self explanatory for the two Longbow boosting traits it provides.
The secondary weapon set I am still experimenting with. X + Horn seems to the best way to go, though I am not convinced on the choice for primary. I personally prefer axe as it does more damage, and the vulnerability it’s #2 skill does is a nice boost. This build has very little in the way of condition damage to make the bleeds from a sword worthwhile.
Signet of rage can be switched for the Battle Standard, though I decided that generally the passive adrenaline boost it provides is nice with the F1 skill or additional health regen when saved up.
I also often switch out the Signet of the Dolyak for Balanced Stance, especially if not running with a zerg for swiftness. You can also sub one of the signets for a banner (I tend to choose tactics for the regen and heal). All this swiftness and the boon duration from the Tactics line means you can function handily as a scout and builder / repairer for running supply.
A couple of notes;
My character currently only has exotics, but otherwise the gear is equipped as noted in the build. Please keep that in mind for the below statistics.
- attack crits for about 600 per arrow, meaning 1200 damage per shot.
- is a serious shotgun blast, and likely the most undervalued. It fires 3 arrows, each arrow can crit for 1-2k, and they piece AND they cause burn. It is worth bearing in mind that each arrow can hit 5 targets, allowing for 15 hits total.
#3’s AoE is probably the best skill this build has, frequently critting for 5-8K per target. I have hit for over 10K with full (exotic) berserkers gear. - is an AoE blind, and like #2 can sometimes hit people hiding back on the wall.
- skill is often overlooked, but the immobilise is fantastic for hunting down runners, and the bleed gells nicely with the trait choices for quick burn down.
I’ve only just switched to Sigil of Fire and Air, but I like them so far. Not much data to offer on those just yet. With the high crit values, they do proc often though.
Thanks for reading. I look forward to reading your feedback, and I will see you on the battlefield!
(edited by Mordred.4758)