As a Warrior, I am waiting for...

As a Warrior, I am waiting for...

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Posted by: DontJudgeMe.3958

DontJudgeMe.3958

the Fast Hands, 15 points in discpline passive, trait to be fixed.
Trait description: “Weapon-swapping recharges faster.”

Examples:
If a player enters/leaves water in combat, the weapon switch cooldown is activated and the player has to wait 5 seconds before he can switch weapons.
If a player picks up/puts down a banner or any other siege/object in combat, the weapon switch cooldown is activated and the player again can’t switch weapons for 5 seconds.

Without the trait:
If a player enters/leaves water in combat, the weapon switch cooldown is NOT activated and the player can switch weapons immediately without waiting for a cooldown.
If a player picks up/puts down a banner or any other siege/object while being in combat, the weapon switch cooldown is not activated and the player can switch weapons immediately.

What is bugging/annoying you since day 1 and what are you waiting for?

(edited by DontJudgeMe.3958)

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Posted by: MiLkZz.4789

MiLkZz.4789

This irritates me aswel, I always have to put my waterweapons in the right order because of this. Lucky 5s ain’t long, so I’ll manage.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: DontJudgeMe.3958

DontJudgeMe.3958

Leg Specialist to change from a 5 second cooldown into a 5 second cooldown on the target.

Example: If you’re fighting a mesmer and you use the greatsword 4, bladetrail, and hit a clone, the clone will get immobilized while the mesmer will only be crippled`for a moment.

How it should be: The cooldown would count per target, if a mesmer and its clone would get hit by bladetrail both of them should be immobilized. When the greatsword flies back again, the cooldown on each target would not immobilize them, instead only the cripple will get activated.

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Posted by: atreyu.9624

atreyu.9624

We are lucky Fast Hands even works LoL.

It was bugged for GOD only knows how many months, and thus was always 10sec even if u traited it (anyone remember the fix date btw? probably 2013, godkitten it anet)

little big wizard – Eu

(edited by atreyu.9624)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Atreyu is right, fast hands gave a 10 second cooldown back when it was broken before. I’m just glad that was fixed. As far as waiting for something, I’m waiting for this client onsite to end so I can play on non-hotel Internet. Also, a new weapon like a 2h axe could be fun. I’m really happy with how the class feels though, and am unconcerned with the upcoming patch. Might even have to try a defensive build based on spiked armor.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Opynn.2936

Opynn.2936

For Fast Hands to become grandmaster trait. Its gona happen. Just more QQ and it will be changed.
Also for everyone to roll conid damage for pvp. You can be tank and dps at once. How cool is that?

Opyrr[GoT] Warrior

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Posted by: DontJudgeMe.3958

DontJudgeMe.3958

You guys misunderstood.

This thread isn’t about nerfs or buffs. It’s about our mechanics that don’t work as they should be working. It’s not about builds or gear or whatever.

Simply put: What annoys you on your daily basis as you play your warrior?

So my examples were Fast Hands going on cooldown even though it shouldn’t. Leg Specialist being activated on targets without you having control over the target you are immobilizing. (Consider 1h sword skills can hit multiple targets, most of the times a pet ends up being immobilized instead of the person I am trying to immobilize).

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Posted by: Lampshade.7569

Lampshade.7569

. . . two-handed axes.
. . . the time PvE warriors stop getting hit by the nerf-bat every patch due to PvP.
. . . dodge breaking hundred blades chain.
. . . non-fugly legendary axes.
. . . kodan as playable race.
. . . thieves and eles to stop QQing in our forum section.

But I might just as well be waiting for a lottery win.

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Posted by: Dante.3780

Dante.3780

2 handed axe, yeah
Just something between hard cc hammer and pure dmg gs.

+ little warbanner animation and effect fix (of better synchronization of those)