(edited by DontJudgeMe.3958)
As a Warrior, I am waiting for...
This irritates me aswel, I always have to put my waterweapons in the right order because of this. Lucky 5s ain’t long, so I’ll manage.
First troll to receive 10/10
Best golem driver EU
Leg Specialist to change from a 5 second cooldown into a 5 second cooldown on the target.
Example: If you’re fighting a mesmer and you use the greatsword 4, bladetrail, and hit a clone, the clone will get immobilized while the mesmer will only be crippled`for a moment.
How it should be: The cooldown would count per target, if a mesmer and its clone would get hit by bladetrail both of them should be immobilized. When the greatsword flies back again, the cooldown on each target would not immobilize them, instead only the cripple will get activated.
We are lucky Fast Hands even works LoL.
It was bugged for GOD only knows how many months, and thus was always 10sec even if u traited it (anyone remember the fix date btw? probably 2013, godkitten it anet)
(edited by atreyu.9624)
Atreyu is right, fast hands gave a 10 second cooldown back when it was broken before. I’m just glad that was fixed. As far as waiting for something, I’m waiting for this client onsite to end so I can play on non-hotel Internet. Also, a new weapon like a 2h axe could be fun. I’m really happy with how the class feels though, and am unconcerned with the upcoming patch. Might even have to try a defensive build based on spiked armor.
“He’s like a man with a fork in a world of soup.”
For Fast Hands to become grandmaster trait. Its gona happen. Just more QQ and it will be changed.
Also for everyone to roll conid damage for pvp. You can be tank and dps at once. How cool is that?
You guys misunderstood.
This thread isn’t about nerfs or buffs. It’s about our mechanics that don’t work as they should be working. It’s not about builds or gear or whatever.
Simply put: What annoys you on your daily basis as you play your warrior?
So my examples were Fast Hands going on cooldown even though it shouldn’t. Leg Specialist being activated on targets without you having control over the target you are immobilizing. (Consider 1h sword skills can hit multiple targets, most of the times a pet ends up being immobilized instead of the person I am trying to immobilize).
. . . two-handed axes.
. . . the time PvE warriors stop getting hit by the nerf-bat every patch due to PvP.
. . . dodge breaking hundred blades chain.
. . . non-fugly legendary axes.
. . . kodan as playable race.
. . . thieves and eles to stop QQing in our forum section.
But I might just as well be waiting for a lottery win.
2 handed axe, yeah
Just something between hard cc hammer and pure dmg gs.
+ little warbanner animation and effect fix (of better synchronization of those)