Axe/Axe or Axe/Mace?
mace #4 has invul, and #5 has Knockdown.
whereas axe #4 provides fury, which you should already be able to maintain its uptime in a full zerker party, and axe #5 is weaker than the axe auto-attack chain
(edited by jeatsen.2378)
There’s also the fact that the 30/25/0/0/15 that you’re running is an “adrenaline maintain” type build, rather than an “adrenaline use” type build. That is to say that you won’t be using Eviscerate.
That makes Axe #4 rather useless, as you won’t be benefitting from the extra adrenaline gain of the multiple hits. Same is true for Axe #5.
And from a team perspective, the Fury on Axe #4 is wasted because you should already have permanent Fury. Not to mention that in comparison, Mace #4 will always provide 4% overall damage to the whole team.