Axe Mastery
greatsword has never been better for damage. the reason u take gs is the utility primarily from ps. i personally would have liked axe mastery in the discipline line as when u take axe u are not taking ps so u are obviously the second warrior in a group because why would u not play ps when ur the only warrior. anyways u dont need tactics in a pure axe (or axe/gs) build so strength with berserkers power arms with dual wield agility and discipline with axe mastery would have been cool. i mean now u simply take burst mastery (or heightened focus) instead of the badly placed axe mastery so it still works
greatsword has never been better for damage.
Your kidding right? Axe was really good at one time. last time it was really good all its cleave damage wasn’t located at the end of the final hit. It was located in the middle of the chain and pure axe warriors had optimal damage without finishing the axe chain.
Were you even playing the game back then. Bcuz if you were it wasn’t impossible to do like over 100,000 damage with 100 blades solo.
I am sad to see there isnt viable dual wield option my only guess is that is becuz it will be the elite specialization.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Your kidding right? Axe was really good at one time. last time it was really good all its cleave damage wasn’t located at the end of the final hit. It was located in the middle of the chain and pure axe warriors had optimal damage without finishing the axe chain.
Were you even playing the game back then. Bcuz if you were it wasn’t impossible to do like over 100,000 damage with 100 blades solo.
I am sad to see there isnt viable dual wield option my only guess is that is becuz it will be the elite specialization.
if ps is covered is a 2nd warrior in a group running pure gs because 100b is so op? or is he running axe/mace gs? think about it
Body Blow competing for a spot with Distracting Strikes? Nope.
Move Great Fortitude to adept and throw away Restorative Strength.
Also, don’t forget that Axe lost a 5% damage trait.
no restorative strength is too strong. Here is the rundown on how good restorative strength is.
With the trait and inspiring shouts and trooper runes. You healing surge. Removes 1 condi, is a 24 sec CD, grants 5 might, grants 25 endurance to u and allies, heals your allies for like 2k, heals you for probably around 8k +, grants u full adrin. It becomes the defacto heal.
warrior and we’re the best class” Eugene
no restorative strength is too strong. Here is the rundown on how good restorative strength is.
With the trait and inspiring shouts and trooper runes. You healing surge. Removes 1 condi, is a 24 sec CD, grants 5 might, grants 25 endurance to u and allies, heals your allies for like 2k, heals you for probably around 8k +, grants u full adrin. It becomes the defacto heal.
Instead of healing for over 8000, the new healing surge heals for 6450, and vigorous shouts heals for closer to 1500, not 2000. Furthermore, all those effects sans 5 might apply even without restorative strength. 5 might isn’t what will make or break the heal.
>It becomes the defacto heal.
For people using Trooper runes, vigorous shouts, and lung capacity.
ie. literally just shout warriors. Without those prior enhancements, healing surge does not compete with even mending now, let alone healing signet.
(edited by Larynx.2453)
no restorative strength is too strong. Here is the rundown on how good restorative strength is.
With the trait and inspiring shouts and trooper runes. You healing surge. Removes 1 condi, is a 24 sec CD, grants 5 might, grants 25 endurance to u and allies, heals your allies for like 2k, heals you for probably around 8k +, grants u full adrin. It becomes the defacto heal.
Instead of healing for over 8000, the new healing surge heals for 6450, and vigorous shouts heals for closer to 1500, not 2000. Furthermore, all those effects sans 5 might apply even without restorative strength. 5 might isn’t what will make or break the heal.
>It becomes the defacto heal.
For people using Trooper runes, vigorous shouts, and lung capacity.
ie. literally just shout warriors. Without those prior enhancements, healing surge does not compete with even mending now, let alone healing signet.
If you are shouts you have 10 healing power per might stack so real world healing will be 8k to 10k.. Depending on might stacks.
I really think your figure of 15oo is wrong. But even if you are right.
6450+1500+50 healing power just from the 5 might stacks and you will have way more might than this is 8k+…
warrior and we’re the best class” Eugene