https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Remove the bleed from Sword and give it to Axes, axes bleeding someone out make a lot more sense then the sword does Ever watch a horror movie?, less we get a Katana. You could also lower the damage of axe slightly, however I would keep its base damage.
Chop
Bleeding: 8 s (340 damage)
Double Chop
2 Bleeding: 6 s (510 damage)
(For each hit, it does not apply all at once.)
Triple Chop
3 Bleeding: 4 s (510 damage)
(For each hit, it does not apply all at once.)
Cyclone Strike
1 Torment: 5 s (160 damage)
(For each hit.)
Throw Axe
2 Torment: 5 s (320 damage)
(For just one hit.)
Dual Strike
Interrupts the target.
Retaliation: 2 s
(Instead of Fury.)
Whirling Axe
Bleeding: 2 s (85 damage)
(For each time it hits a target, this can probably stack pretty high, but low duration.)
This would make Axe/Axe more complete as a weapon set, and make sword more complete as well turning it into more of a Power weapon, and axe as a more Condition-Power weapon.
(edited by Daecollo.9578)
Please tell me I did not just read it right. Because what I am reading is that you’re suggesting that the autoattack chain would give 1 bleed on the first skill, a total of 4 on the next and 9 on the last one?
Because that would be insane. Heck, even 1 bleed per hit on all skills (1,2,3 instead of 1,4,9) would be extremely strong.
Also, you did not mention any of your proposed changes to Sword. Nor what you would do with Eviscerate.
And why would you need to completely revamp Axe and Sword? If you want to make a hybrid weapon, just give Sword a bit higher physical damage on the auto and make Flurry deal some decent physical damage.
Please tell me I did not just read it right. Because what I am reading is that you’re suggesting that the autoattack chain would give 1 bleed on the first skill, a total of 4 on the next and 9 on the last one?
Because that would be insane. Heck, even 1 bleed per hit on all skills (1,2,3 instead of 1,4,9) would be extremely strong.
Also, you did not mention any of your proposed changes to Sword. Nor what you would do with Eviscerate.
And why would you need to completely revamp Axe and Sword? If you want to make a hybrid weapon, just give Sword a bit higher physical damage on the auto and make Flurry deal some decent physical damage.
I adjusted it a bit. I just said Sword should be more of a power type weapon and axe the condition weapon
I think Eviserate should be a 900m-1000m quick leap attack that bleeds/weakens a lot, but less damage and a lot faster to be honest, it even could add confusion!
(edited by Daecollo.9578)
Ok axe is a good power weapon for one.
As sommon else mentioned torment is mental thing.
Sword off hand you throw a sword into the target and it stuck there.
How is spinning in circles ganna do that. And as for everything else, you can stack 6 bleeds in wat about 1 second thats kitteng insane. Then u add traits and get 6 bleeds in 1 sec that last 10 secs. Thats wat about 4000 damage a sec right there. And that not counting having might. Gear. Runes.
Now for you last comment all your trying to do is swap roles of sword and axe. Er why?? Sword right now is not a strait condi weapon it shines best in hybrid builds. Axe is still a solid power weapon. If and this is a big if.axe becomes a condi weapon bleeds are the last thing it needs. Weakness vunrability fit it even more
(sry for all the typos im on these forums mostly on my phine and it has lots o problems + my spelling skill sux)
Ok axe is a good power weapon for one.
As sommon else mentioned torment is mental thing.
Sword off hand you throw a sword into the target and it stuck there.
How is spinning in circles ganna do that. And as for everything else, you can stack 6 bleeds in wat about 1 second thats kitteng insane. Then u add traits and get 6 bleeds in 1 sec that last 10 secs. Thats wat about 4000 damage a sec right there. And that not counting having might. Gear. Runes.
Now for you last comment all your trying to do is swap roles of sword and axe. Er why?? Sword right now is not a strait condi weapon it shines best in hybrid builds. Axe is still a solid power weapon. If and this is a big if.axe becomes a condi weapon bleeds are the last thing it needs. Weakness vunrability fit it even more
(sry for all the typos im on these forums mostly on my phine and it has lots o problems + my spelling skill sux)
Sword is not a condition weapon, its bleeds just add a little more damage.
Axe is inferior to sword as a power weapon, due to not having gap closers.
If Axe was a condition weapon, you could go tanky and still do great damage, so you don’t need gap closers.
If Sword was more a power weapon, you could go dpsy and abuse your gap closers to get closer to the target.
When Axe was nerfed, it became useless as a power weapon, due to almost never being able to hit the last hit due to not having gap closers.
Why retaliation? What’s up with you and Guardian-esque skills? Just go play the other heavy armor class.
Eviscerate works as a gap closer. A gap closer that does a(n) kitten ton of damage. I’ve yet to see Final Thrust crit as much as an eviscerate. It’s ridiculously stupid on how much damage it does. I feel like I’m in DotA playing PA. At least it doesn’t have the cleave like a Battlefury. Axe is not inferior to sword as a power weapon.
EDIT: Had to change “an” to “a(n)” thanks to kitten filter.
I admire you bro you have heart, but id recomend playing warrior a little longer. I run sword on a condition build and well i kik kitten . And i dont consider myself a great pvper. Bleeds on my swords way out damage any power build u can come up with on sword. As for axe if you have trouble with getting to your target use utilities bulls rush is amazing.
Like i said i admire your fire but you gatta think before posting. Alot of you post seem verry errr… In nice terms inexperienced.
Can we also get protection on axe chain? Thanks!
I admire you bro you have heart, but id recomend playing warrior a little longer. I run sword on a condition build and well i kik kitten . And i dont consider myself a great pvper. Bleeds on my swords way out damage any power build u can come up with on sword. As for axe if you have trouble with getting to your target use utilities bulls rush is amazing.
Like i said i admire your fire but you gatta think before posting. Alot of you post seem verry errr… In nice terms inexperienced.
How many hours do you have on your warrior?
You look quite new, because I have only seen your name this month.
Since release. Stuck with war and necro since day 1
Since release. Stuck with war and necro since day 1
Show me your screenshot.
Include your character
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
I’m at work, but 115 hours or so on each Warrior/Guardian.
Point is, your suggestions are absurdly OP.
I’m at work, but 115 hours or so on each Warrior/Guardian.
Point is, your suggestions are absurdly OP.
So I played more than 15 times then you have and you know the class more then I do? That makes as much sense as anything i’ve ever read before.
puffs up chest
Wanna go pixel on pixel! Ganna make you eat some digital dirt.
As a stated above im on my phone.
And yes this last couple of mounths ive been on forums alot between work and school these forums are all i can get of gw2 these days.
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
2,8k hours with 6-0 keys? ok..xd
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
2,8k hours with 6-0 keys? ok..xd
That explains a lot…
I think sword is fine as a it is and definitely don`t want condition to be removed from it. That being said, the Axe could use a little love. It is only good for PvE where mobs just stand there and take the whole auto attack chain but against live players it isn’t very good anymore. Maybe if it had a chance to grant quickness for 3 secs on the second chop it would become a good Power weapon again.
There he goes again….
Honestly, I think Daecollo must be a horrible player as he’s always asking for buffs… er, I mean “re-works”.
Uh oh, its Daecollo…the friendly neighborhood warrior troll.
His suggestions are all OP and he cries at people who disagree. Check his post history. He’s been here a while.
Honestly with the amount of time he spends on the forums added to the amount of time he says he’s played, he’s found some way to travel back in time and add more than the 24 hours of existence we’re allotted each day.
Axe is more burst and vulnerability. If anything for axe just buff F1 out to 600 range.
Swords is for conditions.
So no.
I don’t like these proposed Axe changes.
I think of Torment as something that will keep players from moving. The Axe already has a cripple on #3. Because of that Torment doesn’t really have a place here. As for the #2 dealing Torment instead of Vulnerability, I would hate that. I currently run with Rending Strikes (33% chance to cause vulnerability on critical hits) and On My Mark to drop enemy Dolyaks quickly and this would lower the amount of Vulnerability I could stack.
Also removing Cripple from #3 would make me drop Leg Specialist, which I enjoy.
Daec, some of the kitten you say is just completely illogical. Example:
I think Eviserate should be a 900m-1000m quick leap attack that bleeds/weakens a lot, but less damage and a lot faster to be honest, it even could add confusion!
You want Eviscerate to be a Condition based Burst skill, AND you want it to be a Longbow-range skill. In what world should this be a thing? The Axe is for hitting people in the face with big numbers until they die, not for whittling their health away. It is not and should not be a condition focused weapon. The Sword already holds that spot with Bleeds and Torment- EXACTLY WHAT YOU WANT THE AXE TO HAVE.
Axes are about critical damage, and I use dual axes in my burst/Condi hybrid. Moving along…
Op must be like 15 years old cause anyone with any sense knows that back in the day most people struck with a sword didn’t die instantly they bleed out so sword being the condition weapon makes more sense. Axes were made heavy so that they could cleave body parts off essentially so axe being the power weapon makes sense. Also sword is at a good place right now for the warrior. Axe however i would like its auto chain to go back to the way that it was
Uh oh, its Daecollo… His suggestions are all OP and he cries at people who disagree.
Sounds like a rap.
Op must be like 15 years old cause anyone with any sense knows that back in the day most people struck with a sword didn’t die instantly they bleed out so sword being the condition weapon makes more sense. Axes were made heavy so that they could cleave body parts off essentially so axe being the power weapon makes sense. Also sword is at a good place right now for the warrior. Axe however i would like its auto chain to go back to the way that it was
And you don’t bleed out from losing body parts?
If you cut off a limb OR into one… you almost always sever an ARTERY, however if you slash someone you have a chance of missing one.
You make no sense.
(edited by Daecollo.9578)
What thekittenno !
Axe is fast attack direct damage while sword is currently condi/zerk style. Put down the pipe. Just put it down.
If you want bleed on your axe, PUT A SIGIL OF EARTH and get 10 in arms : problem solved.
What thekittenno !
Axe is fast attack direct damage while sword is currently condi/zerk style. Put down the pipe. Just put it down.
If you want bleed on your axe, PUT A SIGIL OF EARTH and get 10 in arms : problem solved.
Sword would be much better suited as the power weapon, whilst axe the condition weapon.
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
2,8k hours with 6-0 keys? ok..xd
You know you can play with something like a Razer nostromo, Naga, orbweaver, etc and rebind the keys on the device rather than rebinding within the game, right? Just saying not to make judgements based on screenshots rather than gameplay. That’s how classes end up with undeserved nerfs.
My sugestions about Axe:
#1: The damage was good before changes in chain dmg. Put back how was before (1xdmg; 2×2dmg; 3×3dmg).
#2: This skill need additionally evade for 1s.
#3: This skill could additionally daze for 1s.
#4: This skill need grants might (2 stacks per hit, for 5s) instead fury (useless because 2 elites grants fury, without talk about FGJ and others)
#5: Increase damage (actually a thief deals more dmg than warrior with this skills)
f1: Increase Range (ridiculous a thief have 1500 with steal, and this skills have only poor 300. The range of this skill need be 900). Also steal or copy 1 boon per adrenaline bar spent.
I think these are viable and needed buffs for Warrior Axe to pair with other classes.
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
2,8k hours with 6-0 keys? ok..xd
You know you can play with something like a Razer nostromo, Naga, orbweaver, etc and rebind the keys on the device rather than rebinding within the game, right? Just saying not to make judgements based on screenshots rather than gameplay. That’s how classes end up with undeserved nerfs.
Plus, if your in-game rebinds are secondary rather than primary (e.g. did not overwrite the original), then the original ones will be displayed.
What thekittenno !
Axe is fast attack direct damage while sword is currently condi/zerk style. Put down the pipe. Just put it down.
If you want bleed on your axe, PUT A SIGIL OF EARTH and get 10 in arms : problem solved.
Sword would be much better suited as the power weapon, whilst axe the condition weapon.
GW1 Sword was primarily a condition weapon. It had bleed, cripple, and deep wound (I miss deep wound). Axe was a direct damage weapon. I’d personally rather see Sword be made into a primarily condition weapon rather than it being a power weapon with bleeds as a side benefit. Maybe have Final Thrust apply 4 stacks of bleeds and then the bleeds + 3 stacks of Torment or something. With offhand sword and longbow it could be a pretty potent spec. You can run condis now it’s nowhere near a good as what other classes can put out in my experience. I gotta say though using Impale and seeing a sword sticking out of them is awesome.
What about we completely get rid of the useless skills on Sword/mh and turn it back to a true Condi/Hybrid like it used to be (offhand is fine by the way)?
1st change :
Put Sword/mh back to the way it used to be…
a) 1. Gash -> Deep Wound -> Final Thrust
b) 3. Hamstring : 7se Cripple (15sec CD)
2nd change :
Keep the extra flavour on Final Thrust but instead of dealing more damage when target is below 50% health it deals instead 1 stack of Torment during 8sec.
3rd change :
Remove Cripple from Savage Leap and add an evade instead to give it more utility.
4th change :
Add 2 stacks of torments during 8sec on Hamstring so it can be either used to chase someone or kite him to death when you switch to ranged weaponery.
Make these change and you basicaly fix Sword/mh and make it an exclusive weapon for Condition&Hybrid builds, there are already enough power weapons available for Warriors, we don’t need another one.
NB : Daecello, your axe ideas are a big no for me.
(edited by Ambrecombe.4398)
Anyone else figure out the author of the thread just by reading the title?
This doesn’t make sense really to me.
Axe is more of a brutal weapon and should be a power weapon. Where Sword seems to make more sense using bleeds. I still don’t quite understand the torment on Sword but whatever. For some reason, Necromancer, the profession that makes the most sense to have lots of Torment, applies the least.
Sword need buff.
Comparing Warrior with Thief, Ranger, Guardian and Mesmer, Warrior have the worst skills with sword.
- How can a Warrior (supposed weapon master) have so poor sword skills?
Sword #1, #2, #3, and f1 need buff or rework.
All classes have some way of sustain only with sword skills:
- Guardian have teleport, blind and block.
- Ranger have 2 evades.
- Mesmer have boon rip, invul, body sheld (clone), and teleport.
- Thief have blind, daze, teleport, cleanse, evade and boon rip.
- Warrior have… No have
Sugestions about sword:
Blademaster: Gain health equal 10% of damage done (this includes damage per condition because #4 and #5). Sword skills recharge 20% faster.
Savage Leap: This skill could inflict DoT instead one more criple (could be torment), have 900 range and deal damage and torment stacks based in distance.
0 – 300 = 750 damage and 3 torment for 3s.
301 – 600 = 500 damage and 5 torment for 3s.
601 – 900 = 250 damage and 7 torment for 3s.
Final Trust: Grants 1s evade to this skill.
Flurry: Increase damage to this skill.
That Blademaster trait would be way too strong. Assuming I get 3K per Sword auto-attack (not even counting the bleeds it could stack) I’d get 300 health every half second. Blade Master could reduce Sword cooldowns and give it a 10% increased crit chance
Don’t see why Savage Leap would give Torment. Seems more like it would apply bleeding or vulnerability. Even the cripple is fine
LOLLLLLLLLLL. 6 stacks of bleeds in a single chain of autoattack? Whirling axe – aoe bleed? And how many more interrupts do you need on a warrior?
LOLLLLLLLLLL. 6 stacks of bleeds in a single chain of autoattack? Whirling axe – aoe bleed? And how many more interrupts do you need on a warrior?
The Axe-autoattack Chain is longer then any other auto-attack chain in the entire game. Its also a melee weapon. Its damage has to be higher then at least necromancer’s scepter. Although it does not have access to poison.
That Blademaster trait would be way too strong. Assuming I get 3K per Sword auto-attack (not even counting the bleeds it could stack) I’d get 300 health every half second. Blade Master could reduce Sword cooldowns and give it a 10% increased crit chance
Don’t see why Savage Leap would give Torment. Seems more like it would apply bleeding or vulnerability. Even the cripple is fine
I think…
The auto-attack last more that half second (about 1,0 – 1,5 second), and you need run glass to get these numbers. I think you go down very easily without sustain (i assume that you use sword for mobility and control while deal damage with GS)
More crit chance not grant sustain to pair with Ranger, Guardian, Mesmer or Thief (all then wielding sword).
More bleed?
We have 2 bleeds in auto-attack and 8 – 12 in f1. I don’t think more bleed solve the problem, and criple is fine but we have one in auto-attack. Savage Leap could be good as i told, or dealing blind, weakeness, or rip boon
As long as we’re dreaming, I would like to have a “burst bleed” (high intensity low duration) on sword somewhere. Something like 15 stacks of bleed for 1 sec. Maybe this instead of the current sword burst or final thrust.
As long as we’re dreaming, I would like to have a “burst bleed” (high intensity low duration) on sword somewhere. Something like 15 stacks of bleed for 1 sec. Maybe this instead of the current sword burst or final thrust.
With the right setup you can do a big bleed burst.
#ShamelessForumHijack
I do think sword could do with being made into an actual condition weapon rather than the strange hybrid it is now. You can use it both for power and condis but you’ll always have some aspect that is sub-par. Making Final Thrust apply bleeds and apply torment on foes below 50%, might be too strong though.
(edited by BurrTheKing.8571)
Daec, this vision of yours of Sword being the power weapon and Axe being a condition weapon does not jive with the GW1 philosophy regarding those weapons, so this change is barking up the wrong tree.
Axe was spike/PBAoE and Sword was conditions (until FGJ/Dragon Slash turned it into a sustained massive damage monster).
Also, to counter your point regarding movies as evidence for what weapon should cause bleeding, have you watched the buckets of blood Katanas spill in old Samurai flicks? Axes tend to get buried in skulls. Swords create crazy blood geysers.
(edited by Shinki.8045)
I am however glad I could get all the warrior trolls in one thread.
Well it’s your thread, so you were 50% done in the first post XD
Seriously, Daecollo, you make the most outlandish, head-scratching suggestions ever. I’m really glad you play no role in GW2s development. Nothing personal.
1. I don’t care about GW1, this isn’t GW1 and is nothing like GW1.
2 In real life, you would bleed more from someone hitting you with an axe.
3. A lot of my suggestions are looked at.
4. None of this tells me why, it just complains that such is either too powerful, ect ect. Yet its power is on-par with what other classes get.
Lol dude just stop……
1. I don’t care about GW1, this isn’t GW1 and is nothing like GW1.
2 In real life, you would bleed more from someone hitting you with an axe.
3. A lot of my suggestions are looked at.
4. None of this tells me why, it just complains that such is either too powerful, ect ect. Yet its power is on-par with what other classes get.
1 Still no warrant to switch up how each weapon works willy-nilly
2 The idea is that axes kill more by hacking people apart (to the point where bleeding is insignificant due to people outright dying before bleeding out) and that swords kill by cutting wounds.
3 Because all of your suggestions have such outlandish titles that people go “what the hell is Daecollo suggesting now”. Doesn’t mean significant support or concern.
4 Actually, all this is underpowered, since you are under the delusion that condition builds are ‘tanky’ enough that absolutely no cripples or movement skills are required, you made triple chop weaker than chop-double chop, your axe 2/3 are pathetic amounts of torment for their cooldowns, and you made dual strike specifically synergize with the new perplexity runes even though fury helps condition warriors due to arms 5 minor.
5 BONUS: Also this suggestion implies that this would be simple, although you would also have to remake all axe traits to not support crit damage and eviscerate bursting, remaking sword to be power based (yeesh what’ll happen to flurry and sword OH), while also wasting everyone’s money on condition armor for warriors.
@ bleeding swords and axes
You bleed the same when you hit an artery no matter what weapon you use.
Simple stuff that isn’t inline with “power swords” or “bleeding axes”
- How often where swords used to cut down trees instead of axes?
- How often does a foil (type of sword) hack off a limb?
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