[BUG] Forceful Greatsword+Rush Bugged
I just tested this.
20 points into Arms, the X major trait Forceful Greatsword
The tooltip reads 16s before using the skill.
As soon as the skill is activated the cooldown starts at 16 secs, as it should, but when the enemy is contacted with the attack it immediately resets to the full 20 secs.
So not only are we losing the 4s cooldown, we are also losing the time rush take to get from start to the enemy.
This needs to be posted in the bug forums as well
Recorded this bug in clear detail. I I would really like this to be addressed. Thank you
http://youtu.be/GMUss20gAMo
EDIT: I reposted this thread in the bug forums. Needs to get fixed and QUICK
Game Designer
Thanks for the post. I found the problem. =)
I work on systems, combat, skills, and balance.
GS #5 has always been buggy, in more ways than just this latest cooldown glitch.
Rush is just very gimmicky (AND FRUSTRATING) with its hit detection. Most times when I rush players, the swing is slow to go off and will miss entirely, or be easioly evaded. And when I rush large targets (or graveling mounds, test it in AC EXP), often it will stop and “run-in-place” just outside of melee range, before the skill times out leaving me standing there like an idiot.
On the other hand, the Guardian GS charge skill (#4) is highly responsive and virtually always hits successfully. It also blinds foes, and is a leap finisher. Same cooldown as rush btw.
Can our Rush work more like Guards leap-of-faith? At least in regards to how quick and responsive it is? Please?