So I’ve been playing warrior for a bit now, I’m not a pro PvPer whatever that even means, but I think I’ve got pretty thorough knowledge of the class right now. I do believe warriors are actually fine in their role of cleave dps, but we’re lacking just about everywhere else. So with the talk of upcoming buffs I thought I’d throw my 2 cents in.
Weapon Skills:
Sword
- Combine 2 and 3 skills into a two staged ability
- 3 skill replaced by flinging dust from the ground with your sword, blinding enemies in a cone in front of you
OH Sword
- Rip now pulls your target to you
OH Axe
- Axe 4 is now a 600 range gap closer, effected by movement impairing conditions (imo we could really use an offhand gap closer to make non-mobile mainhands more viable).
Shield
- Reduce CD on both abilities by 5s, 30s for a block comparatively to what other classes can do is rediculous.
Mace
- Skull crack is now ranged, throw your mace at your opponents head (300 range or so)
Hammer
- Staggering Blow no longer roots and knocks back 300 (so it can actually be used to clear a point)
- Skill 5 is now a 2 stage ability, by pressing the skill again you instead lunge towards your opponent inflicting a 1s daze (300 range or so) and CD is reduced by 50% (as in when you use the second stage it is reduced).
Traits:
Strength
- 25 Stick and Move: From what I understand this is a 3% bonus. This is a joke. Buffed to 5% minimum.
- V Powerful Banners: knocks back foes when banners are summoned
- VIII Distracting Strikes: now adds 1s to disables when you interrupt
Arms
- V Unsuspecting Foe: +25% critical chance against disabled foes (stun, daze, knockdown)
Defence
- 5 Thick Skin: Reduces incoming damage by 5-10% when struck from the side or behind.
- 15 Adrenal Health: now heals for 150*adrenaline+hp*0.5 on burst in addition to current effects (numbers can be tweaked, this seems balanced to me)
- Reflect missiles and Shield Mastery merged
- III Sure Footed: Reduces stance CD’s by 20% (to include passive traits)
- XII Spiked Armor: gain 4s of retaliation and regeneration when struck by a critical hit (15s CD maintained).
Tactics
- 5 Determined Revival: Gain protection while reviving (pulses 1s at a time)
- 25 Reviver’s Might: Knocks back nearby foes when you are struck while reviving an ally (60s CD)
Discipline
- III Warrior’s Sprint: Buffed to 20%
- X Mobile Strikes: Removes 1 movement impairing condition, prioritizing immob->chill->cripple
Utilities:
Endure Pain: Reduced to 60s CD, reduces outgoing damage by 50% while active.
Fear Me: Reduced to 60s CD
Bulls Charge: Improve the pathing already
Bolas: 30% increased speed
Shake it Off: Breaks stuns for allies