Banner suggestions
I think banners are nearly fine as they are, in terms of stats and boons, I run a full suite of them in PvE and WvW and I love what they bring to a group. Fully traited they heal your buddes, damage your foes and provide some of the best buffs in the game. I don’t think they need more grunt in terms of numbers.
Banners worn on the back are a neat idea to help with mobility, but then they become an AoE signet (one you need to refresh), very, very powerful for what they do and lacking the unique interaction that makes banners stand out. Carrying banners keeps their power in perspective, but currently it isn’t very enjoyable, it’s a bit of a chore. I like your suggestion, but I would offer an alternative way to incorporate your boon ides; Have them grant those boons upon being summoned.
Defense grants protection to allies when it arrives. Discipline grants fury. Strength grants might to allies, and Tactics applies a heal. Because of their very long cooldown, 120 seconds untraited, these relatively small effects only have one impact; They make placing banners important, they make their use something to be considered and the site of their placement matter beyond touching as many friends as possible. It rewards smart placement. It also brings them in line with the Warbanner, which itself has a powerful on-arrival ability.
I would also include one more thing (an idea I always go on about); When carried by a Warrior, banners have a Burst Skill, just like any other weapon. If we are expected (or like, as I do) to carry our banners, and have them take up a large chunk of our utility skill library, then they should not prevent us from accessing a vital class feature. Especially now, with Cleasing Ire so vital to handling conditions, a weapon that precludes us from carrying a warhorn needs to allow us to burst.
And, finally, have the ‘Inspiring Banners’ trait unlock an attack chain for banners when wielded by a warrior with that trait. If you’re putting that many points towards having better banners, I think you can manage something more impressive than slapping your enemy with it repeatedly. A simple, three attack cycle consisting of a slap, a stab and a slam, with the slam applying vulnerability.
Anyway, just my thoughts as a lover of banners.
Fattest Man in [GLOB]
They need practicity because right now are just clunky, needing to carry your banner all the way then droping it then carry it again, its painfull, the banners need a lot of rework, putting them in the back could be a nice solution no matter how much banners you carry, visually only should be 1 pole and then the flags should appear on that pole, so only one pole that will have all the flags in there but the flags need to be reworked so they are smaller.
I think banners are nearly fine as they are, in terms of stats and boons, I run a full suite of them in PvE and WvW and I love what they bring to a group. Fully traited they heal your buddes, damage your foes and provide some of the best buffs in the game. I don’t think they need more grunt in terms of numbers.
Banners worn on the back are a neat idea to help with mobility, but then they become an AoE signet (one you need to refresh), very, very powerful for what they do and lacking the unique interaction that makes banners stand out. Carrying banners keeps their power in perspective, but currently it isn’t very enjoyable, it’s a bit of a chore. I like your suggestion, but I would offer an alternative way to incorporate your boon ides; Have them grant those boons upon being summoned.
Defense grants protection to allies when it arrives. Discipline grants fury. Strength grants might to allies, and Tactics applies a heal. Because of their very long cooldown, 120 seconds untraited, these relatively small effects only have one impact; They make placing banners important, they make their use something to be considered and the site of their placement matter beyond touching as many friends as possible. It rewards smart placement. It also brings them in line with the Warbanner, which itself has a powerful on-arrival ability.
I would also include one more thing (an idea I always go on about); When carried by a Warrior, banners have a Burst Skill, just like any other weapon. If we are expected (or like, as I do) to carry our banners, and have them take up a large chunk of our utility skill library, then they should not prevent us from accessing a vital class feature. Especially now, with Cleasing Ire so vital to handling conditions, a weapon that precludes us from carrying a warhorn needs to allow us to burst.
And, finally, have the ‘Inspiring Banners’ trait unlock an attack chain for banners when wielded by a warrior with that trait. If you’re putting that many points towards having better banners, I think you can manage something more impressive than slapping your enemy with it repeatedly. A simple, three attack cycle consisting of a slap, a stab and a slam, with the slam applying vulnerability.
Anyway, just my thoughts as a lover of banners.
Imagine a burst ability that will buff your allies and make some AOE condition damage depending on the banner, would be awesome.
By the way, any suggestion is welcomed here:
https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first
Any suggestions on warrior there plz.
Imagine a burst ability that will buff your allies and make some AOE condition damage depending on the banner, would be awesome.
By the way, any suggestion is welcomed here:
https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first
Any suggestions on warrior there plz.
I have already posted my banner suggestions on the suggestion forums separately. Feel free to quote me into that thread yourself but I would prefer not to say the same thing in multiple threads.
Fattest Man in [GLOB]