I’ve seen another thread address banners, specifically the Powerful Banners trait skill, but I’m hoping to address more issues here.
Quick thought on Powerful Banners: Instead of damage, perhaps give it a knockback or cripple when summoned? I saw another suggestion for low AoE damage that gets done periodically. That idea is kinda nifty, but it starts to run into my main problem with banners…
They only affect 5 people at a time. While this isn’t a critical issue in dungeons, since I can use the augmented banner range to cover most entire battlefields for my dungeon group, in a larger group (vs Champions, during events) I don’t even get to have my own buffs, and that eats into my survivability.
I have 30 in Tactics, 20 in Defense, floating a primary hammer build, so I don’t actually get downed that much, but in large fights, I end up missing out on my own regen, which is vital to stay in the fight.
I realize the 5-man limit is probably done as a PvP balance or simply computer resource-saver, but when I’m knee-deep in a huge event ( Karka, I’m looking at you. >_< ) I put a lot of faith in being able to support my group.
If the Tier 1 Tactics trait skill that expands range could also add, say, another 5 people to the banner’s limit, I’d actually be okay with that. It’s still shooting low on what I’d really like to see for it, honestly, but it’s a step in the right direction.